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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/hlfaceposer/mdlviewer.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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diff --git a/utils/hlfaceposer/mdlviewer.h b/utils/hlfaceposer/mdlviewer.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef MDLVIEWER_H
+#define MDLVIEWER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "sceneimage.h"
+
+#define IDC_FILE_LOADMODEL 1001
+#define IDC_FILE_LOADBACKGROUNDTEX 1002
+#define IDC_FILE_LOADGROUNDTEX 1003
+#define IDC_FILE_UNLOADGROUNDTEX 1004
+#define IDC_FILE_RECENTFILES1 1008
+#define IDC_FILE_RECENTFILES2 1009
+#define IDC_FILE_RECENTFILES3 1010
+#define IDC_FILE_RECENTFILES4 1011
+#define IDC_FILE_RECENTFILES5 1012
+#define IDC_FILE_RECENTFILES6 1013
+#define IDC_FILE_RECENTFILES7 1014
+#define IDC_FILE_RECENTFILES8 1015
+#define IDC_FILE_EXIT 1016
+#define IDC_FILE_REFRESH 1017
+#define IDC_FILE_SAVESOUNDSCRIPTCHANGES 1018
+#define IDC_FILE_REBUILDSCENESIMAGE 1019
+
+#define IDC_EXPRESSIONS_SAVE 1020
+#define IDC_EXPRESSIONS_LOAD 1021
+#define IDC_EXPRESSIONS_SAVEAS 1022
+
+#define IDC_EXPRESSIONS_EXPORT 1023
+
+#define IDC_EXPRESSIONS_CLOSE 1024
+#define IDC_EXPRESSIONS_CLOSEALL 1025
+
+#define IDC_EXPRESSIONS_NEW 1026
+#define IDC_EXPRESSIONS_REDOBITMAPS 1027
+
+
+#define IDC_CHOREOSCENE_NEW 1030
+#define IDC_CHOREOSCENE_LOAD 1031
+#define IDC_CHOREOSCENE_SAVE 1032
+#define IDC_CHOREOSCENE_SAVEAS 1033
+#define IDC_CHOREOSCENE_CLOSE 1034
+#define IDC_CHOREOSCENE_ADDACTOR 1035
+#define IDC_FILE_LOADMODEL_STEAM 1036
+#define IDC_CHOREOSCENE_LOADNEXT 1038
+
+#define IDC_OPTIONS_COLORBACKGROUND 1101
+#define IDC_OPTIONS_COLORGROUND 1102
+#define IDC_OPTIONS_COLORLIGHT 1103
+#define IDC_OPTIONS_CENTERVIEW 1104
+#define IDC_OPTIONS_MAKESCREENSHOT 1105
+#define IDC_OPTIONS_DUMP 1106
+#define IDC_OPTIONS_CENTERONFACE 1107
+#define IDC_OPTIONS_CLEARMODELSOUNDS 1108
+
+#define IDC_OPTIONS_LANGUAGESTART 1150
+
+#define IDC_WINDOW_FIRSTTOOL 1200
+#define IDC_WINDOW_LASTTOOL 1231
+#define IDC_WINDOW_TILE_HORIZ 1232
+#define IDC_WINDOW_TILE_VERT 1233
+#define IDC_WINDOW_CASCADE 1234
+#define IDC_WINDOW_HIDEALL 1235
+#define IDC_WINDOW_SHOWALL 1236
+#define IDC_WINDOW_TILE 1237
+
+#define IDC_WINDOW_TAB 1238
+#define IDC_MODEL_TAB 1239
+#define IDC_GRIDSETTINGS 1240
+
+#define IDC_HELP_GOTOHOMEPAGE 1301
+#define IDC_HELP_ABOUT 1302
+
+class mxMenuBar;
+class mxMenu;
+class MatSysWindow;
+class ControlPanel;
+class FlexPanel;
+class mxStatusWindow;
+class CChoreoView;
+class CMDLViewerWorkspace;
+class CMDLViewerWindowTab;
+class CMDLViewerModelTab;
+class CMDLViewerGridSettings;
+
+enum { Action, Size, Timer, Idle, Show, Hide,
+ MouseUp, MouseDown, MouseMove, MouseDrag,
+ KeyUp, KeyDown
+ };
+
+class MDLViewer : public mxWindow, public ISceneCompileStatus
+{
+ mxMenuBar *mb;
+ mxMenu *menuFile;
+ mxMenu *menuOptions;
+ mxMenu *menuCloseCaptionLanguages;
+ mxMenu *menuWindow;
+ mxMenu *menuHelp;
+ mxMenu *menuEdit;
+ mxMenu *menuExpressions;
+ mxMenu *menuChoreography;
+
+ CMDLViewerWorkspace *workspace;
+ CMDLViewerWindowTab *windowtab;
+ CMDLViewerModelTab *modeltab;
+ CMDLViewerGridSettings *gridsettings;
+
+ void loadRecentFiles ();
+ void saveRecentFiles ();
+ void initRecentFiles ();
+
+ int m_nCurrentFrame;
+
+public:
+ // CREATORS
+ MDLViewer ();
+ ~MDLViewer ();
+
+ virtual void OnDelete();
+ virtual bool CanClose();
+
+ virtual void UpdateStatus( char const *pchSceneName, bool bQuiet, int nIndex, int nCount );
+
+ void OnFileLoaded( char const *pszFile );
+
+ // MANIPULATORS
+ virtual int handleEvent (mxEvent *event);
+ void redraw ();
+ virtual bool PaintBackground( void );
+
+ void UpdateWindowMenu( void );
+ void UpdateLanguageMenu( int currentLanguageId );
+
+ void InitModelTab( void );
+ void InitGridSettings( void );
+
+ int GetActiveModelTab( void );
+ void SetActiveModelTab( int modelindex );
+
+ void Refresh( void );
+ void LoadModelFile( const char *pszFile );
+ int GetCurrentHitboxSet(void);
+
+ virtual bool Closing( void );
+
+ void LoadWindowPositions( void );
+ void SaveWindowPositions( void );
+
+ void OnSaveSoundScriptChanges();
+ void OnRebuildScenesImage();
+
+ void OnCascade();
+ void OnTile();
+ void OnTileHorizontally();
+ void OnTileVertically();
+
+ void OnHideAll();
+ void OnShowAll();
+
+ void Think( float dt );
+
+ int GetCurrentFrame( void );
+
+ // ACCESSORS
+ mxMenuBar *getMenuBar () const { return mb; }
+
+ void LoadModel_Steam();
+
+ void OnVCDSaved();
+
+private:
+ void DoTile( int x, int y );
+
+ void LoadPosition( void );
+ void SavePosition( void );
+
+ bool AreSoundScriptsDirty();
+
+ bool m_bOldSoundScriptsDirty;
+ bool m_bVCDSaved;
+};
+
+
+const char *GetGameDirectory( );
+void CreatePath( const char *pPath );
+extern MDLViewer *g_MDLViewer;
+extern char g_appTitle[];
+
+#endif // MDLVIEWER_H