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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/hlfaceposer/faceposer_models.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/hlfaceposer/faceposer_models.h')
| -rw-r--r-- | utils/hlfaceposer/faceposer_models.h | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/utils/hlfaceposer/faceposer_models.h b/utils/hlfaceposer/faceposer_models.h new file mode 100644 index 0000000..2d3db4e --- /dev/null +++ b/utils/hlfaceposer/faceposer_models.h @@ -0,0 +1,193 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef FACEPOSER_MODELS_H +#define FACEPOSER_MODELS_H +#ifdef _WIN32 +#pragma once +#endif + +class StudioModel; + +#include "mxbitmaptools.h" + +typedef unsigned int CRC32_t; + +class IFaceposerModels +{ +public: + IFaceposerModels(); + virtual ~IFaceposerModels(); + + virtual int Count( void ) const; + virtual char const *GetModelName( int index ); + virtual char const *GetModelFileName( int index ); + virtual int GetActiveModelIndex( void ) const; + virtual char const *GetActiveModelName( void ); + virtual StudioModel *GetActiveStudioModel( void ); + virtual void ForceActiveModelIndex( int index ); + virtual void UnForceActiveModelIndex(); + virtual int FindModelByFilename( char const *filename ); + + virtual int LoadModel( char const *filename ); + virtual void FreeModel( int index ); + + virtual void CloseAllModels( void ); + + virtual StudioModel *GetStudioModel( int index ); + virtual CStudioHdr *GetStudioHeader( int index ); + virtual int GetIndexForStudioModel( StudioModel *model ); + + virtual int GetModelIndexForActor( char const *actorname ); + virtual StudioModel *GetModelForActor( char const *actorname ); + + virtual char const *GetActorNameForModel( int modelindex ); + virtual void SetActorNameForModel( int modelindex, char const *actorname ); + + virtual int CountVisibleModels( void ); + virtual void ShowModelIn3DView( int modelindex, bool show ); + virtual bool IsModelShownIn3DView( int modelindex ); + + virtual void SaveModelList( void ); + virtual void LoadModelList( void ); + + virtual void ReleaseModels( void ); + virtual void RestoreModels( void ); + + //virtual void RefreshModels( void ); + + virtual void CheckResetFlexes( void ); + virtual void ClearOverlaysSequences( void ); + + virtual mxbitmapdata_t *GetBitmapForSequence( int modelindex, int sequence ); + + virtual void RecreateAllAnimationBitmaps( int modelindex ); + virtual void RecreateAnimationBitmap( int modelindex, int sequence ); + + virtual void CreateNewBitmap( int modelindex, char const *pchBitmapFilename, int sequence, int nSnapShotSize, bool bZoomInOnFace, class CExpression *pExpression, mxbitmapdata_t *bitmap ); + + virtual int CountActiveSources(); + + virtual void SetSolveHeadTurn( int solve ); + + virtual void ClearModelTargets( bool force = false ); + +private: + class CFacePoserModel + { + public: + CFacePoserModel( char const *modelfile, StudioModel *model ); + ~CFacePoserModel(); + + void LoadBitmaps(); + void FreeBitmaps(); + mxbitmapdata_t *GetBitmapForSequence( int sequence ); + + const char *GetBitmapChecksum( int sequence ); + CRC32_t GetBitmapCRC( int sequence ); + const char *GetBitmapFilename( int sequence ); + void RecreateAllAnimationBitmaps(); + void RecreateAnimationBitmap( int sequence, bool reconcile ); + + + void SetActorName( char const *actorname ) + { + strcpy( m_szActorName, actorname ); + } + + char const *GetActorName( void ) const + { + return m_szActorName; + } + + StudioModel *GetModel( void ) const + { + return m_pModel; + } + + char const *GetModelFileName( void ) const + { + return m_szModelFileName; + } + + char const *GetShortModelName( void ) const + { + return m_szShortName; + } + + void SetVisibleIn3DView( bool visible ) + { + m_bVisibileIn3DView = visible; + } + + bool GetVisibleIn3DView( void ) const + { + return m_bVisibileIn3DView; + } + + // For material system purposes + void Release( void ); + void Restore( void ); + + void Refresh( void ) + { + // Forces a reload from disk + Release(); + Restore(); + } + + void CreateNewBitmap( char const *pchBitmapFilename, int sequence, int nSnapShotSize, bool bZoomInOnFace, class CExpression *pExpression, mxbitmapdata_t *bitmap ); + + private: + + void LoadBitmapForSequence( mxbitmapdata_t *bitmap, int sequence ); + + void ReconcileAnimationBitmaps(); + void BuildValidChecksums( CUtlRBTree< CRC32_t > &tree ); + + enum + { + MAX_ACTOR_NAME = 64, + MAX_MODEL_FILE = 128, + MAX_SHORT_NAME = 32, + }; + + char m_szActorName[ MAX_ACTOR_NAME ]; + char m_szModelFileName[ MAX_MODEL_FILE ]; + char m_szShortName[ MAX_SHORT_NAME ]; + StudioModel *m_pModel; + bool m_bVisibileIn3DView; + + struct AnimBitmap + { + AnimBitmap() + { + needsload = false; + bitmap = 0; + } + bool needsload; + mxbitmapdata_t *bitmap; + }; + + CUtlVector< AnimBitmap * > m_AnimationBitmaps; + bool m_bFirstBitmapLoad; + }; + + CFacePoserModel *GetEntry( int index ); + + CUtlVector< CFacePoserModel * > m_Models; + + int m_nLastRenderFrame; + int m_nForceModelIndex; +}; + +extern IFaceposerModels *models; + +void EnableStickySnapshotMode( void ); +void DisableStickySnapshotMode( void ); + +#endif // FACEPOSER_MODELS_H |