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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/hlfaceposer/choreowidget.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef CHOREOWIDGET_H
+#define CHOREOWIDGET_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <mxtk/mx.h>
+
+class CChoreoView;
+class CChoreoScene;
+class CChoreoWidgetDrawHelper;
+
+//-----------------------------------------------------------------------------
+// Purpose: CChoreoWidgets are mxWindows that we show in the Choreography view area
+// so that we can manipulate them with the mouse. The widgets follow the scene
+// hierarchy of actors/channels/events, without having to hang off of the underlying
+// data. They are just for the UI.
+//-----------------------------------------------------------------------------
+class CChoreoWidget
+{
+public:
+ // memory handling, uses calloc so members are zero'd out on instantiation
+ void *operator new( size_t stAllocateBlock );
+ void operator delete( void *pMem );
+
+ CChoreoWidget( CChoreoWidget *parent );
+ virtual ~CChoreoWidget( void );
+
+ // All widgets implement these pure virtuals
+
+ // Called to force a widget to create its children based on the scene data
+ virtual void Create( void ) = 0;
+ // Force widget to redo layout of self and any children
+ virtual void Layout( RECT& rc ) = 0;
+ // Redraw the widget
+ virtual void redraw( CChoreoWidgetDrawHelper& drawHelper ) = 0;
+ // Don't overdraw background
+ virtual bool PaintBackground( void ) { return false; };
+ // Determine height to reserver for widget ( Actors can be expanded or collapsed, e.g. )
+ virtual int GetItemHeight( void );
+
+ virtual void LocalToScreen( int& mx, int& my );
+
+ virtual bool IsSelected( void );
+ virtual void SetSelected( bool selected );
+
+ virtual void setBounds( int x, int y, int w, int h );
+ virtual int x( void );
+ virtual int y( void );
+ virtual int w( void );
+ virtual int h( void );
+ virtual CChoreoWidget *getParent( void );
+ virtual void setVisible( bool visible );
+ virtual bool getVisible( void );
+
+ virtual void getBounds( RECT& bounds );
+ virtual RECT &getBounds( void );
+
+ // Globally accessible scene and view pointers
+ static CChoreoScene *m_pScene;
+ static CChoreoView *m_pView;
+
+private:
+ bool m_bSelected;
+ bool m_bVisible;
+
+ RECT m_rcBounds;
+
+protected:
+ CChoreoWidget *m_pParent;
+};
+
+#endif // CHOREOWIDGET_H