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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/dx_proxy/dx_proxy.cpp
downloadarchived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz
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Diffstat (limited to 'utils/dx_proxy/dx_proxy.cpp')
-rw-r--r--utils/dx_proxy/dx_proxy.cpp380
1 files changed, 380 insertions, 0 deletions
diff --git a/utils/dx_proxy/dx_proxy.cpp b/utils/dx_proxy/dx_proxy.cpp
new file mode 100644
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+++ b/utils/dx_proxy/dx_proxy.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Proxy for D3DX routines
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+//
+
+#include <windows.h>
+#include <vector>
+
+// Aux function prototype
+const char * WINAPI GetDllVersion( void );
+
+
+#ifdef _DEBUG
+#define D3D_DEBUG_INFO 1
+#endif
+
+
+//
+// DX9_V00_PC
+//
+// D3DX static library
+// MSFT file version: 5.3.0000001.0904
+//
+#ifdef DX9_V00_PC
+
+#ifdef DX_PROXY_INC_CONFIG
+# error "DX9_V00_PC: Multiple DX_PROXY configurations disallowed!"
+#endif
+#define DX_PROXY_INC_CONFIG
+#pragma message ( "Compiling DX_PROXY for DX9_V00_PC" )
+
+#if _MSC_VER >= 1900
+#pragma comment ( lib, "../../lib/common/win32/2015/release/d3dx9" )
+#else
+#pragma comment ( lib, "../../dx9sdk/lib/d3dx9" )
+#endif
+#include "../../dx9sdk/include/d3dx9shader.h"
+
+#endif // #ifdef DX9_V00_PC
+
+
+//
+// DX9_X360
+//
+// D3DX win32 static library
+// MSFT X360 SDK
+//
+#ifdef DX9_V00_X360
+
+#ifdef DX_PROXY_INC_CONFIG
+# error "DX9_V00_X360: Multiple DX_PROXY configurations disallowed!"
+#endif
+#define DX_PROXY_INC_CONFIG
+#pragma message ( "Compiling DX_PROXY for DX9_V00_X360" )
+
+// Avoid including XBOX math stuff
+#define _NO_XBOXMATH
+#define __D3DX9MATH_INL__
+
+/*#ifdef _DEBUG
+#pragma comment ( lib, "../../x360xdk/lib/win32/vs2005/d3d9d" )
+#pragma comment ( lib, "../../x360xdk/lib/win32/vs2005/d3dx9d" )
+#pragma comment ( lib, "../../x360xdk/lib/win32/vs2005/xgraphicsd" )
+#else*/
+#if _MSC_VER >= 1900
+#pragma comment ( lib, "../../x360xdk/lib/win32/vs2005/d3d9" )
+#pragma comment ( lib, "../../lib/common/win32/2015/release/d3dx9" )
+#else
+#pragma comment ( lib, "../../x360xdk/lib/win32/vs2005/d3d9" )
+#pragma comment ( lib, "../../x360xdk/lib/win32/vs2005/d3dx9" )
+#pragma comment ( lib, "../../x360xdk/lib/win32/vs2005/xgraphics" )
+#endif
+
+#include "../../x360xdk/include/win32/vs2005/d3dx9shader.h"
+
+#endif // #ifdef DX9_V00_X360
+
+
+//
+// DX9_V30_PC
+//
+// 1. D3DX static import library
+// 2. resource dynamic library d3dx9_33.dll
+//
+// MSFT file version: 9.16.843.0000
+// Distribution: Dec 2006 DirectX SDK
+//
+// Implementation note: need to delayload d3dx9_33
+// because the module should be extracted from resources first.
+// Make sure "/DELAYLOAD:d3dx9_33.dll" is passed to linker.
+//
+#ifdef DX9_V30_PC
+
+#ifdef DX_PROXY_INC_CONFIG
+# error "DX9_V30_PC: Multiple DX_PROXY configurations disallowed!"
+#endif
+#define DX_PROXY_INC_CONFIG
+#pragma message ( "Compiling DX_PROXY for DX9_V30_PC" )
+
+#pragma comment( lib, "delayimp" )
+
+#pragma comment ( lib, "../../dx10sdk/lib/x86/d3dx9" )
+#include "../../dx10sdk/include/d3dx9shader.h"
+
+#endif // #ifdef DX9_V30_PC
+
+
+//
+// DX10_V00_PC
+//
+// 1. D3DX static import library
+// 2. resource dynamic library d3dx10.dll
+//
+// MSFT file version: 9.16.843.0000
+// Distribution: Dec 2006 DirectX SDK
+//
+// Implementation note: need to delayload d3dx10
+// because the module should be extracted from resources first.
+// Make sure "/DELAYLOAD:d3dx10.dll" is passed to linker.
+//
+#ifdef DX10_V00_PC
+
+#ifdef DX_PROXY_INC_CONFIG
+# error "DX10_V00_PC: Multiple DX_PROXY configurations disallowed!"
+#endif
+#define DX_PROXY_INC_CONFIG
+#pragma message ( "Compiling DX_PROXY for DX10_V00_PC" )
+
+#pragma comment( lib, "delayimp" )
+
+#pragma comment ( lib, "../../dx10sdk/lib/x86/d3dx10" )
+#include "../../dx10sdk/include/d3dx10.h"
+
+typedef D3D10_SHADER_MACRO D3DXMACRO;
+typedef LPD3D10INCLUDE LPD3DXINCLUDE;
+typedef ID3D10Include ID3DXInclude;
+typedef D3D10_INCLUDE_TYPE D3DXINCLUDE_TYPE;
+typedef ID3D10Blob* LPD3DXBUFFER;
+typedef void* LPD3DXCONSTANTTABLE;
+
+#endif // #ifdef DX10_V00_PC
+
+
+//
+// No DX configuration
+#ifndef DX_PROXY_INC_CONFIG
+# error "DX9_PC or DX9_X360 must be defined!"
+#endif // #ifndef DX_PROXY_INC_CONFIG
+
+
+
+//
+// ExtractDependencies
+//
+// Retrieves all the additional required binaries from the resources and
+// places them to a temporary location. Then the binaries are mapped into
+// the address space of the calling process.
+//
+static BOOL ExtractDependencies( void )
+{
+ return TRUE;
+/*
+ BOOL bResult = TRUE;
+ char chSyncName[0x30];
+ char const *szDllVersion = GetDllVersion();
+ sprintf( chSyncName, "%s_MTX", szDllVersion );
+
+ HANDLE hMutex = ::CreateMutex( NULL, FALSE, chSyncName );
+ if ( !hMutex )
+ return FALSE;
+
+ DWORD dwWaitResult = ::WaitForSingleObject( hMutex, INFINITE );
+ if ( dwWaitResult != WAIT_OBJECT_0 )
+ return FALSE;
+
+ // Now we own the mutex
+ char chExtractPath[0x100] = { 0 };
+ if ( char const *pszTemp = getenv( "TEMP" ) )
+ sprintf( chExtractPath, "%s\\", pszTemp );
+ else if ( char const *pszTmp = getenv( "TMP" ) )
+ sprintf( chExtractPath, "%s\\", pszTmp );
+ else
+ bResult = FALSE;
+
+ if ( bResult )
+ {
+ sprintf( chExtractPath + strlen( chExtractPath ), "%s", szDllVersion );
+ bResult = ::CreateDirectory( chExtractPath, NULL );
+
+ if ( bResult )
+ {
+ sprintf( chExtractPath + strlen( chExtractPath ), "\\" );
+
+ char const * const arrNames[] = {
+#ifdef DX9_V33_PC
+ "d3dx9_33.dll", MAKEINTRESOURCE( 1 ),
+#else
+#endif
+ NULL
+ };
+
+ // Now loop over the names
+ for ( int k = 0; k < sizeof( arrNames ) / ( 2 * sizeof( arrNames[0] ) ); ++ k )
+ {
+ char const * const &szName = arrNames[ 2 * k ];
+ char const * const &szResource = 1[ &szName ];
+
+ char chCreateFileName[0x200];
+ sprintf( chCreateFileName, "%s%s", chExtractPath, szName );
+
+ HANDLE hFile = CreateFile( chCreateFileName, FILE_ALL_ACCESS, FILE_SHARE_READ, NULL, CREATE_NEW,
+ FILE_ATTRIBUTE_HIDDEN | FILE_FLAG_DELETE_ON_CLOSE, NULL );
+ #error "This is how you can create temp needed resources"
+ }
+ }
+ }
+
+ ::ReleaseMutex( hMutex );
+ ::CloseHandle( hMutex );
+
+ return bResult;
+*/
+}
+
+
+// DLL entry point: DllMain
+BOOL WINAPI DllMain(
+ HINSTANCE hinstDLL,
+ DWORD fdwReason,
+ LPVOID lpvReserved
+ )
+{
+ /*UNUSED_ALWAYS*/( hinstDLL );
+ /*UNUSED_ALWAYS*/( lpvReserved );
+
+ switch ( fdwReason )
+ {
+ case DLL_PROCESS_ATTACH:
+ // Process is attaching - make sure it can find the dependencies
+ return ExtractDependencies();
+ }
+
+ return TRUE;
+}
+
+
+
+
+// Obtain DLL version
+#pragma comment(linker, "/EXPORT:GetDllVersionLong=?GetDllVersionLong@@YGPBDXZ")
+const char * WINAPI GetDllVersionLong( void )
+{
+#if defined( DX9_V00_PC ) && defined( _DEBUG )
+ return "{DX_PROXY for DX9_V00_PC DEBUG}";
+#endif
+
+#if defined( DX9_V00_PC ) && defined( NDEBUG )
+ return "{DX_PROXY for DX9_V00_PC RELEASE}";
+#endif
+
+#if defined( DX9_V00_X360 ) && defined( _DEBUG )
+ return "{DX_PROXY for DX9_V00_X360 DEBUG}";
+#endif
+
+#if defined( DX9_V00_X360 ) && defined( NDEBUG )
+ return "{DX_PROXY for DX9_V00_X360 RELEASE}";
+#endif
+
+#if defined( DX9_V30_PC ) && defined( _DEBUG )
+ return "{DX_PROXY for DX9_V30_PC DEBUG}";
+#endif
+
+#if defined( DX9_V30_PC ) && defined( NDEBUG )
+ return "{DX_PROXY for DX9_V30_PC RELEASE}";
+#endif
+
+#if defined( DX10_V00_PC ) && defined( _DEBUG )
+ return "{DX_PROXY for DX10_V00_PC DEBUG}";
+#endif
+
+#if defined( DX10_V00_PC ) && defined( NDEBUG )
+ return "{DX_PROXY for DX10_V00_PC RELEASE}";
+#endif
+}
+
+
+#pragma comment(linker, "/EXPORT:GetDllVersion=?GetDllVersion@@YGPBDXZ")
+const char * WINAPI GetDllVersion( void )
+{
+#if defined( DX9_V00_PC ) && defined( _DEBUG )
+ return "DXPRX_DX9_V00_PC_d";
+#endif
+
+#if defined( DX9_V00_PC ) && defined( NDEBUG )
+ return "DXPRX_DX9_V00_PC_r";
+#endif
+
+#if defined( DX9_V00_X360 ) && defined( _DEBUG )
+ return "DXPRX_DX9_V00_X360_d";
+#endif
+
+#if defined( DX9_V00_X360 ) && defined( NDEBUG )
+ return "DXPRX_DX9_V00_X360_r";
+#endif
+
+#if defined( DX9_V30_PC ) && defined( _DEBUG )
+ return "DXPRX_DX9_V30_PC_d";
+#endif
+
+#if defined( DX9_V30_PC ) && defined( NDEBUG )
+ return "DXPRX_DX9_V30_PC_r";
+#endif
+
+#if defined( DX10_V00_PC ) && defined( _DEBUG )
+ return "DXPRX_DX10_V00_PC_d";
+#endif
+
+#if defined( DX10_V00_PC ) && defined( NDEBUG )
+ return "DXPRX_DX10_V00_PC_r";
+#endif
+}
+
+
+
+#include "filememcache.h"
+#include "dxincludeimpl.h"
+
+char s_dummyBuffer[ 512 ];
+
+
+// Proxied routines
+HRESULT WINAPI
+Proxy_D3DXCompileShaderFromFile(
+ LPCSTR pSrcFile,
+ CONST D3DXMACRO* pDefines,
+ LPD3DXINCLUDE pInclude,
+ LPCSTR pFunctionName,
+ LPCSTR pProfile,
+ DWORD Flags,
+ LPD3DXBUFFER* ppShader,
+ LPD3DXBUFFER* ppErrorMsgs,
+ LPD3DXCONSTANTTABLE* ppConstantTable )
+{
+ if ( !pInclude )
+ pInclude = &s_incDxImpl;
+
+ // Open the top-level file via our include interface
+ LPCVOID lpcvData;
+ UINT numBytes;
+ HRESULT hr = pInclude->Open( ( D3DXINCLUDE_TYPE ) 0, pSrcFile, NULL, &lpcvData, &numBytes
+#if defined( DX9_V00_X360 )
+ , s_dummyBuffer, sizeof( s_dummyBuffer )
+#endif
+ );
+ if ( FAILED( hr ) )
+ return hr;
+
+ LPCSTR pShaderData = ( LPCSTR ) lpcvData;
+
+#if defined( DX9_V00_PC ) || defined( DX9_V30_PC ) || defined( DX9_V00_X360 )
+ #pragma comment(linker, "/EXPORT:Proxy_D3DXCompileShaderFromFile=?Proxy_D3DXCompileShaderFromFile@@YGJPBDPBU_D3DXMACRO@@PAUID3DXInclude@@00KPAPAUID3DXBuffer@@3PAPAUID3DXConstantTable@@@Z")
+ hr = D3DXCompileShader( pShaderData, numBytes, pDefines, pInclude, pFunctionName, pProfile, Flags, ppShader, ppErrorMsgs, ppConstantTable );
+#endif
+
+#if defined( DX10_V00_PC )
+ #pragma comment(linker, "/EXPORT:Proxy_D3DXCompileShaderFromFile=?Proxy_D3DXCompileShaderFromFile@@YGJPBDPBU_D3D10_SHADER_MACRO@@PAUID3D10Include@@00KPAPAUID3D10Blob@@3PAPAX@Z")
+ hr = D3DX10CompileFromMemory( pShaderData, numBytes, pSrcFile, pDefines, pInclude, pFunctionName, pProfile, Flags, 0, NULL, ppShader, ppErrorMsgs, NULL );
+#endif
+
+ // Close the file
+ pInclude->Close( lpcvData );
+ return hr;
+}
+
+
+