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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/common/utilmatlib.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/common/utilmatlib.h')
| -rw-r--r-- | utils/common/utilmatlib.h | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/utils/common/utilmatlib.h b/utils/common/utilmatlib.h new file mode 100644 index 0000000..9d2e0b5 --- /dev/null +++ b/utils/common/utilmatlib.h @@ -0,0 +1,41 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// + +#ifndef UTILMATLIB_H +#define UTILMATLIB_H + +#ifdef _WIN32 +#pragma once +#endif + +#define MATERIAL_NOT_FOUND NULL + +class IMaterialSystem; +extern IMaterialSystem *g_pMaterialSystem; + +typedef void *MaterialSystemMaterial_t; + +#define UTILMATLIB_NEEDS_BUMPED_LIGHTMAPS 0 +#define UTILMATLIB_NEEDS_LIGHTMAP 1 +#define UTILMATLIB_OPACITY 2 + +enum { UTILMATLIB_ALPHATEST = 0, UTILMATLIB_OPAQUE, UTILMATLIB_TRANSLUCENT }; + +void InitMaterialSystem( const char *materialBaseDirPath, CreateInterfaceFn fileSystemFactory ); +void ShutdownMaterialSystem( ); +MaterialSystemMaterial_t FindMaterial( const char *materialName, bool *pFound, bool bComplain = true ); +void GetMaterialDimensions( MaterialSystemMaterial_t materialHandle, int *width, int *height ); +int GetMaterialShaderPropertyBool( MaterialSystemMaterial_t materialHandle, int propID ); +int GetMaterialShaderPropertyInt( MaterialSystemMaterial_t materialHandle, int propID ); +const char *GetMaterialVar( MaterialSystemMaterial_t materialHandle, const char *propertyName ); +void GetMaterialReflectivity( MaterialSystemMaterial_t materialHandle, float *reflectivityVect ); +const char *GetMaterialShaderName( MaterialSystemMaterial_t materialHandle ); + + +#endif // UTILMATLIB_H |