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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/classcheck/codeprocessor.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'utils/classcheck/codeprocessor.h')
| -rw-r--r-- | utils/classcheck/codeprocessor.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/utils/classcheck/codeprocessor.h b/utils/classcheck/codeprocessor.h new file mode 100644 index 0000000..d50b8d2 --- /dev/null +++ b/utils/classcheck/codeprocessor.h @@ -0,0 +1,129 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#if !defined( CODEPROCESSOR_H ) +#define CODEPROCESSOR_H +#ifdef _WIN32 +#pragma once +#endif + +#include "class.h" +#include "icodeprocessor.h" + +#include "utldict.h" + +class CCodeProcessor : public ICodeProcessor +{ +public: + CCodeProcessor( void ); + ~CCodeProcessor( void ); + + void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir ); + void Process( const char *baseentityclass, const char *gamespecific, const char *sourcetreebase, const char *subdir, const char *pFileName ); + CClass *AddClass( const char *classname ); + + void SetQuiet( bool quiet ); + bool GetQuiet( void ) const; + + void SetPrintHierarchy( bool print ); + bool GetPrintHierarchy( void ) const; + + void SetPrintMembers( bool print ); + bool GetPrintMembers( void ) const; + + void SetPrintTDs( bool print ); + bool GetPrintTDs( void ) const; + + void SetPrintPredTDs( bool print ); + bool GetPrintPredTDs( void ) const; + + void SetPrintCreateMissingTDs( bool print ); + bool GetPrintCreateMissingTDs( void ) const; + + void SetPrintCreateMissingPredTDs( bool print ); + bool GetPrintCreateMissingPredTDs( void ) const; + + void SetLogFile( bool log ); + bool GetLogFile( void ) const; + + void SetCheckHungarian( bool check ); + bool GetCheckHungarian() const; + + CClass *FindClass( const char *name ) const; + + void ResolveBaseClasses( const char *baseentityclass ); + void Clear( void ); + void PrintClassList( void ) const; + void PrintMissingTDFields( void ) const; + void ReportHungarianNotationErrors(); + + int Count( void ) const; + + void SortClassList( void ); + +private: + char *ParseTypeDescription( char *current, bool fIsMacroized ); + char *ParsePredictionTypeDescription( char *current ); + char *ParseReceiveTable( char *current ); + + void ProcessModule( bool forcequiet, int depth, int& maxdepth, int& numheaders, int& skippedfiles, + const char *srcroot, const char *baseroot, const char *root, const char *module ); + void ProcessModules( const char *srcroot, const char *root, const char *rootmodule ); + void PrintResults( const char *baseentityclass ); + void ConstructModuleList_R( int level, const char *baseentityclass, const char *gamespecific, const char *root, char const *srcroot ); + + void AddHeader( int depth, const char *filename, const char *rootmodule ); + + bool CheckShouldSkip( bool forcequiet, int depth, char const *filename, int& numheaders, int& skippedfiles); + bool LoadFile( char **buffer, char *filename, char const *module, bool forcequiet, + int depth, int& filelength, int& numheaders, int& skippedfiles, + char const *srcroot, char const *root, char const *baseroot ); + + // include file path + void CleanupIncludePath(); + void AddIncludePath( const char *pPath ); + void SetupIncludePath( const char *sourcetreebase, const char *subdir, const char *gamespecific ); + + CClass *m_pClassList; + + typedef struct + { + bool skipped; + } CODE_MODULE; + + CUtlDict< CODE_MODULE, int > m_Modules; + CUtlDict< CODE_MODULE, int > m_Headers; + + CUtlVector< char * > m_IncludePath; + + bool m_bQuiet; + bool m_bPrintHierarchy; + bool m_bPrintMembers; + bool m_bPrintTypedescriptionErrors; + bool m_bPrintPredictionDescErrors; + bool m_bCreateMissingTDs; + bool m_bCreateMissingPredTDs; + bool m_bLogToFile; + bool m_bCheckHungarian; + + int m_nFilesProcessed; + int m_nHeadersProcessed; + int m_nClassesParsed; + int m_nOffset; + int m_nBytesProcessed; + int m_nLinesOfCode; + + double m_flStart; + double m_flEnd; + + char m_szCurrentCPP[ 128 ]; + char m_szBaseEntityClass[ 256 ]; + +}; + +extern ICodeProcessor *processor; + +#endif // CODEPROCESSOR_H
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