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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /utils/QCGenerator/main.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'utils/QCGenerator/main.cpp')
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diff --git a/utils/QCGenerator/main.cpp b/utils/QCGenerator/main.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Configuration utility
+//
+//===========================================================================//
+
+#include <windows.h>
+#include <io.h>
+#include <stdio.h>
+
+#include <vgui/ILocalize.h>
+#include <vgui/ISurface.h>
+#include <vgui/IVGui.h>
+#include <vgui_controls/Panel.h>
+
+#include "appframework/tier3app.h"
+#include "tier0/icommandline.h"
+#include "inputsystem/iinputsystem.h"
+#include "matsys_controls/QCGenerator.h"
+#include "filesystem_init.h"
+#include "CQCGenMain.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+#define QCGENERATOR_MAIN_PATH_ID "MAIN"
+#define QCGENERATOR_WRITE_PATH "DEFAULT_WRITE_PATH"
+
+CQCGenMain *g_pMainFrame = 0;
+
+// Dummy window
+static WNDCLASS staticWndclass = { NULL };
+static ATOM staticWndclassAtom = 0;
+static HWND staticHwnd = 0;
+
+// List of our game configs, as read from the gameconfig.txt file
+//HANDLE g_dwChangeHandle = NULL;
+
+char pszPath[MAX_PATH];
+char pszScene[MAX_PATH];
+
+//-----------------------------------------------------------------------------
+// Purpose: Copy a string into a CUtlVector of characters
+//-----------------------------------------------------------------------------
+void UtlStrcpy( CUtlVector<char> &dest, const char *pSrc )
+{
+ dest.EnsureCount( (int) (strlen( pSrc ) + 1) );
+ Q_strncpy( dest.Base(), pSrc, dest.Count() );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : const char
+//-----------------------------------------------------------------------------
+const char *GetBaseDirectory( void )
+{
+ static char path[MAX_PATH] = {0};
+ if ( path[0] == 0 )
+ {
+ GetModuleFileName( (HMODULE)GetAppInstance(), path, sizeof( path ) );
+ Q_StripLastDir( path, sizeof( path ) ); // Get rid of the filename.
+ Q_StripTrailingSlash( path );
+ }
+ return path;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Setup all our VGUI info
+//-----------------------------------------------------------------------------
+void InitializeVGUI( void )
+{
+ vgui::ivgui()->SetSleep(false);
+
+ // Init the surface
+ vgui::Panel *pPanel = new vgui::Panel( NULL, "TopPanel" );
+ pPanel->SetVisible(true);
+
+ vgui::surface()->SetEmbeddedPanel(pPanel->GetVPanel());
+
+ // load the scheme
+ vgui::scheme()->LoadSchemeFromFile( "resource/sourcescheme.res", NULL );
+
+ // localization
+ g_pVGuiLocalize->AddFile( "resource/platform_%language%.txt");
+ g_pVGuiLocalize->AddFile( "resource/vgui_%language%.txt");
+ g_pVGuiLocalize->AddFile( "QCGenerator_english.txt");
+
+ // Start vgui
+ vgui::ivgui()->Start();
+
+ // add our main window
+ g_pMainFrame = new CQCGenMain( pPanel, pszPath, pszScene, "CQCGenMain" );
+
+ // show main window
+ g_pMainFrame->MoveToCenterOfScreen();
+ g_pMainFrame->Activate();
+ g_pMainFrame->SetSizeable( true );
+ g_pMainFrame->SetMenuButtonVisible( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Stop VGUI
+//-----------------------------------------------------------------------------
+void ShutdownVGUI( void )
+{
+ delete g_pMainFrame;
+}
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CQCGeneratorApp : public CVguiSteamApp
+{
+ typedef CVguiSteamApp BaseClass;
+
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit();
+ virtual int Main();
+ virtual void PostShutdown();
+ virtual void Destroy() {}
+};
+
+DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT( CQCGeneratorApp );
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+bool CQCGeneratorApp::Create()
+{
+ AppSystemInfo_t appSystems[] =
+ {
+ { "inputsystem.dll", INPUTSYSTEM_INTERFACE_VERSION },
+ { "vgui2.dll", VGUI_IVGUI_INTERFACE_VERSION },
+ { "", "" } // Required to terminate the list
+ };
+
+ return AddSystems( appSystems );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Entry point
+//-----------------------------------------------------------------------------
+bool CQCGeneratorApp::PreInit()
+{
+ if ( !BaseClass::PreInit() )
+ return false;
+
+ FileSystem_SetErrorMode( FS_ERRORMODE_AUTO );
+
+ // We only want to use the gameinfo.txt that is in the bin\vconfig directory.
+ char dirName[MAX_PATH];
+ Q_strncpy( dirName, GetBaseDirectory(), sizeof( dirName ) );
+ Q_AppendSlash( dirName, sizeof( dirName ) );
+ Q_strncat( dirName, "QCGenerator", sizeof( dirName ), COPY_ALL_CHARACTERS );
+
+ if ( !BaseClass::SetupSearchPaths( dirName, true, true ) )
+ {
+ ::MessageBox( NULL, "Error", "Unable to initialize file system\n", MB_OK );
+ return false;
+ }
+
+ // the "base dir" so we can scan mod name
+ g_pFullFileSystem->AddSearchPath( GetBaseDirectory(), QCGENERATOR_MAIN_PATH_ID );
+
+ // the main platform dir
+ g_pFullFileSystem->AddSearchPath( "platform", "PLATFORM", PATH_ADD_TO_HEAD );
+ g_pFullFileSystem->AddSearchPath( ".\\QCGenerator\\", QCGENERATOR_WRITE_PATH, PATH_ADD_TO_HEAD );
+
+ return true;
+}
+
+
+void CQCGeneratorApp::PostShutdown()
+{
+ BaseClass::PostShutdown();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Entry point
+//-----------------------------------------------------------------------------
+int CQCGeneratorApp::Main()
+{
+ if ( CommandLine()->ParmValue( "-path" ) )
+ {
+ Q_strcpy( pszPath, CommandLine()->ParmValue( "-path" ) );
+ }
+ else
+ {
+ ::MessageBox( NULL, "Usage: QCGenerator.exe -path [path to smd files] -scene [name of scene]\n", "Error", MB_OK );
+ return 0;
+ }
+
+ if ( CommandLine()->ParmValue( "-scene" ) )
+ {
+ Q_strcpy( pszScene, CommandLine()->ParmValue( "-scene" ) );
+ }
+ else
+ {
+ ::MessageBox( NULL, "Usage: QCGenerator.exe -path [path to smd files] -scene [name of scene]\n", "Error", MB_OK );
+ return 0;
+ }
+
+ // Run app frame loop
+ InitializeVGUI();
+
+ // Run the app
+ while (vgui::ivgui()->IsRunning())
+ {
+ Sleep( 10 );
+ vgui::ivgui()->RunFrame();
+ }
+
+ ShutdownVGUI();
+
+ return 1;
+}