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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /unittests/soundtest/soundtest.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'unittests/soundtest/soundtest.cpp')
| -rw-r--r-- | unittests/soundtest/soundtest.cpp | 306 |
1 files changed, 306 insertions, 0 deletions
diff --git a/unittests/soundtest/soundtest.cpp b/unittests/soundtest/soundtest.cpp new file mode 100644 index 0000000..e43b3c5 --- /dev/null +++ b/unittests/soundtest/soundtest.cpp @@ -0,0 +1,306 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// The copyright to the contents herein is the property of Valve, L.L.C. +// The contents may be used and/or copied only with the written permission of +// Valve, L.L.C., or in accordance with the terms and conditions stipulated in +// the agreement/contract under which the contents have been supplied. +// +// $Header: $ +// $NoKeywords: $ +// +// Sound unit test application +// +//============================================================================= + +#include <windows.h> +#include "tier0/dbg.h" +#include "tier0/icommandline.h" +#include "filesystem.h" +#include "datacache/idatacache.h" +#include "appframework/appframework.h" +#include "soundsystem/isoundsystem.h" +#include "vstdlib/cvar.h" +#include "filesystem_init.h" + + +//----------------------------------------------------------------------------- +// Main system interfaces +//----------------------------------------------------------------------------- +IFileSystem *g_pFileSystem; +ISoundSystem *g_pSoundSystem; + + +//----------------------------------------------------------------------------- +// Standard spew functions +//----------------------------------------------------------------------------- +static SpewRetval_t SoundTestOutputFunc( SpewType_t spewType, char const *pMsg ) +{ + printf( pMsg ); + fflush( stdout ); + + if (spewType == SPEW_ERROR) + return SPEW_ABORT; + return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE; +} + + + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +class CSoundTestApp : public CDefaultAppSystemGroup<CSteamAppSystemGroup> +{ +public: + // Methods of IApplication + virtual bool Create(); + virtual bool PreInit(); + virtual int Main(); + virtual void PostShutdown(); + virtual void Destroy(); + +private: + bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ); + bool SetupSearchPaths(); + void AppPumpMessages(); + + // Windproc + static LONG WINAPI WinAppWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + LONG WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + + HWND m_hWnd; + bool m_bExitMainLoop; +}; + +static CSoundTestApp s_SoundTestApp; +DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( CSoundTestApp, s_SoundTestApp ); + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +bool CSoundTestApp::Create() +{ + SpewOutputFunc( SoundTestOutputFunc ); + + // Add in the cvar factory + AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() ); + AddSystem( cvarModule, CVAR_INTERFACE_VERSION ); + + AppSystemInfo_t appSystems[] = + { + { "datacache.dll", DATACACHE_INTERFACE_VERSION }, + { "soundsystem.dll", SOUNDSYSTEM_INTERFACE_VERSION }, + { "", "" } // Required to terminate the list + }; + + if ( !AddSystems( appSystems ) ) + return false; + + g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION ); + g_pSoundSystem = (ISoundSystem*)FindSystem( SOUNDSYSTEM_INTERFACE_VERSION ); + + return ( g_pFileSystem && g_pSoundSystem ); +} + +void CSoundTestApp::Destroy() +{ + g_pFileSystem = NULL; + g_pSoundSystem = NULL; +} + + +//----------------------------------------------------------------------------- +// Window management +//----------------------------------------------------------------------------- +bool CSoundTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h ) +{ + WNDCLASSEX wc; + memset( &wc, 0, sizeof( wc ) ); + wc.cbSize = sizeof( wc ); + wc.style = CS_OWNDC | CS_DBLCLKS; + wc.lpfnWndProc = WinAppWindowProc; + wc.hInstance = (HINSTANCE)GetAppInstance(); + wc.lpszClassName = "Valve001"; + wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) ); + wc.hIconSm = wc.hIcon; + + RegisterClassEx( &wc ); + + // Note, it's hidden + DWORD style = WS_POPUP | WS_CLIPSIBLINGS; + + if ( bWindowed ) + { + // Give it a frame + style |= WS_OVERLAPPEDWINDOW; + style &= ~WS_THICKFRAME; + } + + // Never a max box + style &= ~WS_MAXIMIZEBOX; + + RECT windowRect; + windowRect.top = 0; + windowRect.left = 0; + windowRect.right = w; + windowRect.bottom = h; + + // Compute rect needed for that size client area based on window style + AdjustWindowRectEx(&windowRect, style, FALSE, 0); + + // Create the window + m_hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0, + windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, + NULL, NULL, (HINSTANCE)GetAppInstance(), NULL ); + + if ( m_hWnd == INVALID_HANDLE_VALUE ) + return false; + + int CenterX, CenterY; + + CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2; + CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2; + CenterX = (CenterX < 0) ? 0: CenterX; + CenterY = (CenterY < 0) ? 0: CenterY; + + // In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window. + SetWindowPos (m_hWnd, NULL, CenterX, CenterY, 0, 0, + SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME); + + return true; +} + + +//----------------------------------------------------------------------------- +// Message handler +//----------------------------------------------------------------------------- +LONG CSoundTestApp::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + if ( uMsg == WM_CLOSE ) + { + m_bExitMainLoop = true; + } + return DefWindowProc( hWnd, uMsg, wParam, lParam ); +} + +LONG WINAPI CSoundTestApp::WinAppWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam ) +{ + return s_SoundTestApp.WindowProc( hWnd, uMsg, wParam, lParam ); +} + + +//----------------------------------------------------------------------------- +// Sets up the game path +//----------------------------------------------------------------------------- +bool CSoundTestApp::SetupSearchPaths() +{ + CFSSteamSetupInfo steamInfo; + steamInfo.m_pDirectoryName = NULL; + steamInfo.m_bOnlyUseDirectoryName = false; + steamInfo.m_bToolsMode = true; + steamInfo.m_bSetSteamDLLPath = true; + steamInfo.m_bSteam = g_pFileSystem->IsSteam(); + if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK ) + return false; + + CFSMountContentInfo fsInfo; + fsInfo.m_pFileSystem = g_pFileSystem; + fsInfo.m_bToolsMode = true; + fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath; + + if ( FileSystem_MountContent( fsInfo ) != FS_OK ) + return false; + + // Finally, load the search paths for the "GAME" path. + CFSSearchPathsInit searchPathsInit; + searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath; + searchPathsInit.m_pFileSystem = g_pFileSystem; + if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK ) + return false; + + g_pFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD ); + + FileSystem_AddSearchPath_Platform( g_pFileSystem, steamInfo.m_GameInfoPath ); + + // and now add episodic to the GAME searchpath + char shorts[MAX_PATH]; + Q_strncpy( shorts, steamInfo.m_GameInfoPath, MAX_PATH ); + Q_StripTrailingSlash( shorts ); + Q_strncat( shorts, "/../episodic", MAX_PATH, MAX_PATH ); + + g_pFileSystem->AddSearchPath( shorts, "GAME", PATH_ADD_TO_HEAD ); + + return true; +} + + +//----------------------------------------------------------------------------- +// PreInit, PostShutdown +//----------------------------------------------------------------------------- +bool CSoundTestApp::PreInit( ) +{ + // Add paths... + if ( !SetupSearchPaths() ) + return false; + + const char *pArg; + int iWidth = 1024; + int iHeight = 768; + bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL); + if (CommandLine()->CheckParm( "-width", &pArg )) + { + iWidth = atoi( pArg ); + } + if (CommandLine()->CheckParm( "-height", &pArg )) + { + iHeight = atoi( pArg ); + } + + if ( !CreateAppWindow( "SoundTest", bWindowed, iWidth, iHeight ) ) + return false; + + return true; +} + +void CSoundTestApp::PostShutdown() +{ +} + + +//----------------------------------------------------------------------------- +// Pump messages +//----------------------------------------------------------------------------- +void CSoundTestApp::AppPumpMessages() +{ + MSG msg; + while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) + { + TranslateMessage( &msg ); + DispatchMessage( &msg ); + } +} + + +//----------------------------------------------------------------------------- +// The application object +//----------------------------------------------------------------------------- +int CSoundTestApp::Main() +{ + CAudioSource *pSource = g_pSoundSystem->LoadSound( "sound/ambient/alarms/alarm1.wav" ); + + CAudioMixer *pMixer; + g_pSoundSystem->PlaySound( pSource, 1.0f, &pMixer ); + + m_bExitMainLoop = false; + while ( !m_bExitMainLoop ) + { + AppPumpMessages(); + g_pSoundSystem->Update( Plat_FloatTime() ); + } + + return 1; +} + + + |