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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /unittests/soundtest/soundtest.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'unittests/soundtest/soundtest.cpp')
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diff --git a/unittests/soundtest/soundtest.cpp b/unittests/soundtest/soundtest.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The copyright to the contents herein is the property of Valve, L.L.C.
+// The contents may be used and/or copied only with the written permission of
+// Valve, L.L.C., or in accordance with the terms and conditions stipulated in
+// the agreement/contract under which the contents have been supplied.
+//
+// $Header: $
+// $NoKeywords: $
+//
+// Sound unit test application
+//
+//=============================================================================
+
+#include <windows.h>
+#include "tier0/dbg.h"
+#include "tier0/icommandline.h"
+#include "filesystem.h"
+#include "datacache/idatacache.h"
+#include "appframework/appframework.h"
+#include "soundsystem/isoundsystem.h"
+#include "vstdlib/cvar.h"
+#include "filesystem_init.h"
+
+
+//-----------------------------------------------------------------------------
+// Main system interfaces
+//-----------------------------------------------------------------------------
+IFileSystem *g_pFileSystem;
+ISoundSystem *g_pSoundSystem;
+
+
+//-----------------------------------------------------------------------------
+// Standard spew functions
+//-----------------------------------------------------------------------------
+static SpewRetval_t SoundTestOutputFunc( SpewType_t spewType, char const *pMsg )
+{
+ printf( pMsg );
+ fflush( stdout );
+
+ if (spewType == SPEW_ERROR)
+ return SPEW_ABORT;
+ return (spewType == SPEW_ASSERT) ? SPEW_DEBUGGER : SPEW_CONTINUE;
+}
+
+
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+class CSoundTestApp : public CDefaultAppSystemGroup<CSteamAppSystemGroup>
+{
+public:
+ // Methods of IApplication
+ virtual bool Create();
+ virtual bool PreInit();
+ virtual int Main();
+ virtual void PostShutdown();
+ virtual void Destroy();
+
+private:
+ bool CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h );
+ bool SetupSearchPaths();
+ void AppPumpMessages();
+
+ // Windproc
+ static LONG WINAPI WinAppWindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+ LONG WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
+
+ HWND m_hWnd;
+ bool m_bExitMainLoop;
+};
+
+static CSoundTestApp s_SoundTestApp;
+DEFINE_WINDOWED_STEAM_APPLICATION_OBJECT_GLOBALVAR( CSoundTestApp, s_SoundTestApp );
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+bool CSoundTestApp::Create()
+{
+ SpewOutputFunc( SoundTestOutputFunc );
+
+ // Add in the cvar factory
+ AppModule_t cvarModule = LoadModule( VStdLib_GetICVarFactory() );
+ AddSystem( cvarModule, CVAR_INTERFACE_VERSION );
+
+ AppSystemInfo_t appSystems[] =
+ {
+ { "datacache.dll", DATACACHE_INTERFACE_VERSION },
+ { "soundsystem.dll", SOUNDSYSTEM_INTERFACE_VERSION },
+ { "", "" } // Required to terminate the list
+ };
+
+ if ( !AddSystems( appSystems ) )
+ return false;
+
+ g_pFileSystem = (IFileSystem*)FindSystem( FILESYSTEM_INTERFACE_VERSION );
+ g_pSoundSystem = (ISoundSystem*)FindSystem( SOUNDSYSTEM_INTERFACE_VERSION );
+
+ return ( g_pFileSystem && g_pSoundSystem );
+}
+
+void CSoundTestApp::Destroy()
+{
+ g_pFileSystem = NULL;
+ g_pSoundSystem = NULL;
+}
+
+
+//-----------------------------------------------------------------------------
+// Window management
+//-----------------------------------------------------------------------------
+bool CSoundTestApp::CreateAppWindow( char const *pTitle, bool bWindowed, int w, int h )
+{
+ WNDCLASSEX wc;
+ memset( &wc, 0, sizeof( wc ) );
+ wc.cbSize = sizeof( wc );
+ wc.style = CS_OWNDC | CS_DBLCLKS;
+ wc.lpfnWndProc = WinAppWindowProc;
+ wc.hInstance = (HINSTANCE)GetAppInstance();
+ wc.lpszClassName = "Valve001";
+ wc.hIcon = NULL; //LoadIcon( s_HInstance, MAKEINTRESOURCE( IDI_LAUNCHER ) );
+ wc.hIconSm = wc.hIcon;
+
+ RegisterClassEx( &wc );
+
+ // Note, it's hidden
+ DWORD style = WS_POPUP | WS_CLIPSIBLINGS;
+
+ if ( bWindowed )
+ {
+ // Give it a frame
+ style |= WS_OVERLAPPEDWINDOW;
+ style &= ~WS_THICKFRAME;
+ }
+
+ // Never a max box
+ style &= ~WS_MAXIMIZEBOX;
+
+ RECT windowRect;
+ windowRect.top = 0;
+ windowRect.left = 0;
+ windowRect.right = w;
+ windowRect.bottom = h;
+
+ // Compute rect needed for that size client area based on window style
+ AdjustWindowRectEx(&windowRect, style, FALSE, 0);
+
+ // Create the window
+ m_hWnd = CreateWindow( wc.lpszClassName, pTitle, style, 0, 0,
+ windowRect.right - windowRect.left, windowRect.bottom - windowRect.top,
+ NULL, NULL, (HINSTANCE)GetAppInstance(), NULL );
+
+ if ( m_hWnd == INVALID_HANDLE_VALUE )
+ return false;
+
+ int CenterX, CenterY;
+
+ CenterX = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
+ CenterY = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
+ CenterX = (CenterX < 0) ? 0: CenterX;
+ CenterY = (CenterY < 0) ? 0: CenterY;
+
+ // In VCR modes, keep it in the upper left so mouse coordinates are always relative to the window.
+ SetWindowPos (m_hWnd, NULL, CenterX, CenterY, 0, 0,
+ SWP_NOSIZE | SWP_NOZORDER | SWP_SHOWWINDOW | SWP_DRAWFRAME);
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// Message handler
+//-----------------------------------------------------------------------------
+LONG CSoundTestApp::WindowProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ if ( uMsg == WM_CLOSE )
+ {
+ m_bExitMainLoop = true;
+ }
+ return DefWindowProc( hWnd, uMsg, wParam, lParam );
+}
+
+LONG WINAPI CSoundTestApp::WinAppWindowProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam )
+{
+ return s_SoundTestApp.WindowProc( hWnd, uMsg, wParam, lParam );
+}
+
+
+//-----------------------------------------------------------------------------
+// Sets up the game path
+//-----------------------------------------------------------------------------
+bool CSoundTestApp::SetupSearchPaths()
+{
+ CFSSteamSetupInfo steamInfo;
+ steamInfo.m_pDirectoryName = NULL;
+ steamInfo.m_bOnlyUseDirectoryName = false;
+ steamInfo.m_bToolsMode = true;
+ steamInfo.m_bSetSteamDLLPath = true;
+ steamInfo.m_bSteam = g_pFileSystem->IsSteam();
+ if ( FileSystem_SetupSteamEnvironment( steamInfo ) != FS_OK )
+ return false;
+
+ CFSMountContentInfo fsInfo;
+ fsInfo.m_pFileSystem = g_pFileSystem;
+ fsInfo.m_bToolsMode = true;
+ fsInfo.m_pDirectoryName = steamInfo.m_GameInfoPath;
+
+ if ( FileSystem_MountContent( fsInfo ) != FS_OK )
+ return false;
+
+ // Finally, load the search paths for the "GAME" path.
+ CFSSearchPathsInit searchPathsInit;
+ searchPathsInit.m_pDirectoryName = steamInfo.m_GameInfoPath;
+ searchPathsInit.m_pFileSystem = g_pFileSystem;
+ if ( FileSystem_LoadSearchPaths( searchPathsInit ) != FS_OK )
+ return false;
+
+ g_pFileSystem->AddSearchPath( steamInfo.m_GameInfoPath, "SKIN", PATH_ADD_TO_HEAD );
+
+ FileSystem_AddSearchPath_Platform( g_pFileSystem, steamInfo.m_GameInfoPath );
+
+ // and now add episodic to the GAME searchpath
+ char shorts[MAX_PATH];
+ Q_strncpy( shorts, steamInfo.m_GameInfoPath, MAX_PATH );
+ Q_StripTrailingSlash( shorts );
+ Q_strncat( shorts, "/../episodic", MAX_PATH, MAX_PATH );
+
+ g_pFileSystem->AddSearchPath( shorts, "GAME", PATH_ADD_TO_HEAD );
+
+ return true;
+}
+
+
+//-----------------------------------------------------------------------------
+// PreInit, PostShutdown
+//-----------------------------------------------------------------------------
+bool CSoundTestApp::PreInit( )
+{
+ // Add paths...
+ if ( !SetupSearchPaths() )
+ return false;
+
+ const char *pArg;
+ int iWidth = 1024;
+ int iHeight = 768;
+ bool bWindowed = (CommandLine()->CheckParm( "-fullscreen" ) == NULL);
+ if (CommandLine()->CheckParm( "-width", &pArg ))
+ {
+ iWidth = atoi( pArg );
+ }
+ if (CommandLine()->CheckParm( "-height", &pArg ))
+ {
+ iHeight = atoi( pArg );
+ }
+
+ if ( !CreateAppWindow( "SoundTest", bWindowed, iWidth, iHeight ) )
+ return false;
+
+ return true;
+}
+
+void CSoundTestApp::PostShutdown()
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Pump messages
+//-----------------------------------------------------------------------------
+void CSoundTestApp::AppPumpMessages()
+{
+ MSG msg;
+ while ( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
+ {
+ TranslateMessage( &msg );
+ DispatchMessage( &msg );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// The application object
+//-----------------------------------------------------------------------------
+int CSoundTestApp::Main()
+{
+ CAudioSource *pSource = g_pSoundSystem->LoadSound( "sound/ambient/alarms/alarm1.wav" );
+
+ CAudioMixer *pMixer;
+ g_pSoundSystem->PlaySound( pSource, 1.0f, &pMixer );
+
+ m_bExitMainLoop = false;
+ while ( !m_bExitMainLoop )
+ {
+ AppPumpMessages();
+ g_pSoundSystem->Update( Plat_FloatTime() );
+ }
+
+ return 1;
+}
+
+
+