diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /unittests/ihvtest1/ihvtest1.vpc | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'unittests/ihvtest1/ihvtest1.vpc')
| -rw-r--r-- | unittests/ihvtest1/ihvtest1.vpc | 106 |
1 files changed, 106 insertions, 0 deletions
diff --git a/unittests/ihvtest1/ihvtest1.vpc b/unittests/ihvtest1/ihvtest1.vpc new file mode 100644 index 0000000..80731ca --- /dev/null +++ b/unittests/ihvtest1/ihvtest1.vpc @@ -0,0 +1,106 @@ +//----------------------------------------------------------------------------- +// IHVTEST1.VPC +// +// Project Script +//----------------------------------------------------------------------------- + +$Macro SRCDIR "..\.." +$Macro OUTBINDIR "$SRCDIR\..\game\bin\unittests" + +$Include "$SRCDIR\vpc_scripts\source_exe_base.vpc" + +$Configuration +{ + $Compiler + { + $AdditionalIncludeDirectories "$BASE;$SRCDIR\game\shared" + $PreprocessorDefinitions "$BASE;IHVTEST" + } +} + +$Project "ihvtest1" +{ + $Folder "Source Files" + { + $File "$SRCDIR\public\bone_setup.cpp" + $File "$SRCDIR\public\collisionutils.cpp" + $File "ihvtest1.cpp" + $File "$SRCDIR\public\studio.cpp" + $File "sys_clock.cpp" [$WIN32] + } + + $Folder "Public Header Files" + { + $File "$SRCDIR\public\mathlib\amd3dx.h" + $File "$SRCDIR\public\basehandle.h" + $File "$SRCDIR\public\tier0\basetypes.h" + $File "$SRCDIR\public\bitvec.h" + $File "$SRCDIR\public\bone_accessor.h" + $File "$SRCDIR\public\bone_setup.h" + $File "$SRCDIR\public\bspflags.h" + $File "$SRCDIR\public\clientstats.h" + $File "$SRCDIR\public\cmodel.h" + $File "$SRCDIR\public\CollisionUtils.h" + $File "$SRCDIR\public\tier0\commonmacros.h" + $File "$SRCDIR\public\mathlib\compressed_vector.h" + $File "$SRCDIR\public\const.h" + $File "$SRCDIR\public\tier0\dbg.h" + $File "$SRCDIR\public\tier0\fasttimer.h" + $File "$SRCDIR\public\filesystem.h" + $File "$SRCDIR\public\gametrace.h" + $File "$SRCDIR\public\appframework\IAppSystem.h" + $File "$SRCDIR\public\tier0\icommandline.h" + $File "$SRCDIR\public\ihandleentity.h" + $File "$SRCDIR\public\materialsystem\imaterialproxyfactory.h" + $File "$SRCDIR\public\materialsystem\imaterialsystem.h" + $File "$SRCDIR\public\materialsystem\imaterialsystemhardwareconfig.h" + $File "$SRCDIR\public\tier1\interface.h" + $File "$SRCDIR\public\istudiorender.h" + $File "$SRCDIR\public\materialsystem\materialsystem_config.h" + $File "$SRCDIR\public\mathlib\mathlib.h" + $File "$SRCDIR\public\tier0\mem.h" + $File "$SRCDIR\public\tier0\memalloc.h" + $File "$SRCDIR\public\tier0\memdbgon.h" + $File "$SRCDIR\public\tier0\platform.h" + $File "$SRCDIR\public\tier0\protected_things.h" + $File "$SRCDIR\public\vstdlib\random.h" + $File "$SRCDIR\public\string_t.h" + $File "$SRCDIR\public\tier1\strtools.h" + $File "$SRCDIR\public\studio.h" + $File "$SRCDIR\public\tier1\utlbuffer.h" + $File "$SRCDIR\public\tier1\utldict.h" + $File "$SRCDIR\public\tier1\utlmemory.h" + $File "$SRCDIR\public\tier1\utlrbtree.h" + $File "$SRCDIR\public\tier1\utlsymbol.h" + $File "$SRCDIR\public\tier1\utlvector.h" + $File "$SRCDIR\public\vcollide.h" + $File "$SRCDIR\public\mathlib\vector.h" + $File "$SRCDIR\public\mathlib\vector2d.h" + $File "$SRCDIR\public\mathlib\vector4d.h" + $File "$SRCDIR\public\tier0\vprof.h" + $File "$SRCDIR\public\vstdlib\vstdlib.h" + } + + $Folder "Build Bat Files" [$0] + { + $File "copybin.bat" + $File "copycommonsrc.bat" + $File "copydx8.bat" + $File "copygamesharedsrc.bat" + $File "copyihvtestsrc.bat" + $File "copylib.bat" + $File "copymatsyssrc.bat" + $File "copypublicsrc.bat" + $File "copyshaderdx8src.bat" + $File "copysrc.bat" + $File "copystudiorendersrc.bat" + } + + $Folder "Link Libraries" + { + $Lib appframework + $Lib mathlib + $Lib $LIBCOMMON\vtuneapi [$WIN32&&!$VS2015] + $Lib $SRCDIR\lib\common\vtuneapi [$WIN32&&$VS2015] + } +} |