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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/common/server.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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diff --git a/tracker/common/server.h b/tracker/common/server.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef SERVER_H
+#define SERVER_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Data describing a single server
+//-----------------------------------------------------------------------------
+struct serveritem_t
+{
+ serveritem_t()
+ {
+ pings[0] = 0;
+ pings[1] = 0;
+ pings[2] = 0;
+ }
+
+ unsigned char ip[4];
+ int port;
+ int received;
+ float time;
+ int ping; // current ping time, derived from pings[]
+ int pings[3]; // last 3 ping times
+ bool hadSuccessfulResponse; // server has responded successfully in the past
+ bool doNotRefresh; // server is marked as not responding and should no longer be refreshed
+ char gameDir[32]; // current game directory
+ char map[32]; // current map
+ char gameDescription[64]; // game description
+ char name[64]; // server name
+ int players;
+ int maxPlayers;
+ int botPlayers;
+ bool proxy;
+ bool password;
+ unsigned int serverID;
+ int listEntryID;
+ char rconPassword[64]; // the rcon password for this server
+ bool loadedFromFile; // true if this entry was loaded from file rather than comming from the master
+};
+
+
+#endif // SERVER_H