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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/common/IGameList.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'tracker/common/IGameList.h')
| -rw-r--r-- | tracker/common/IGameList.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/tracker/common/IGameList.h b/tracker/common/IGameList.h new file mode 100644 index 0000000..8b7a008 --- /dev/null +++ b/tracker/common/IGameList.h @@ -0,0 +1,69 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef IGAMELIST_H +#define IGAMELIST_H +#ifdef _WIN32 +#pragma once +#endif + +struct serveritem_t; +#include "FindSteamServers.h" + +#define EMPTY_SERVER_NAME "0.0.0.0:0" + +//----------------------------------------------------------------------------- +// Purpose: Interface to accessing a game list +//----------------------------------------------------------------------------- +class IGameList +{ +public: + + enum InterfaceItem_e + { + FILTERS, + GETNEWLIST, + ADDSERVER, + ADDCURRENTSERVER, + }; + + // returns true if the game list supports the specified ui elements + virtual bool SupportsItem(InterfaceItem_e item) = 0; + + // starts the servers refreshing + virtual void StartRefresh() = 0; + + // gets a new server list + virtual void GetNewServerList() = 0; + + // stops current refresh/GetNewServerList() + virtual void StopRefresh() = 0; + + // returns true if the list is currently refreshing servers + virtual bool IsRefreshing() = 0; + + // gets information about specified server + virtual serveritem_t &GetServer(unsigned int serverID) = 0; + + // adds a new server to list + virtual void AddNewServer(serveritem_t &server) = 0; + + // marks that server list has been fully received + virtual void ListReceived(bool moreAvailable, const char *lastUniqueIP, ESteamServerType serverType) = 0; + + // called when Connect button is pressed + virtual void OnBeginConnect() = 0; + + // reapplies filters + virtual void ApplyFilters() = 0; + + // invalid server index + virtual int GetInvalidServerListID() = 0; +}; + + +#endif // IGAMELIST_H |