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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/common/CompletionEvent.cpp
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Diffstat (limited to 'tracker/common/CompletionEvent.cpp')
-rw-r--r--tracker/common/CompletionEvent.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/tracker/common/CompletionEvent.cpp b/tracker/common/CompletionEvent.cpp
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+++ b/tracker/common/CompletionEvent.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "CompletionEvent.h"
+#include "winlite.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: creates an event
+//-----------------------------------------------------------------------------
+EventHandle_t Event_CreateEvent()
+{
+ return (EventHandle_t)::CreateEvent(NULL, false, false, NULL);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets the current thread to wait for either the event to be signalled, or the timeout to occur
+//-----------------------------------------------------------------------------
+void Event_WaitForEvent(EventHandle_t event, unsigned long timeoutMilliseconds)
+{
+ ::WaitForSingleObject((HANDLE)event, timeoutMilliseconds);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: signals an event to Activate
+// Releases one thread waiting on the event.
+// If the event has no threads waiting on it, the next thread to wait on it will be let right through
+//-----------------------------------------------------------------------------
+void Event_SignalEvent(EventHandle_t event)
+{
+ ::SetEvent((HANDLE)event);
+}
+
+