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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/AdminServer/playermsghandler.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'tracker/AdminServer/playermsghandler.cpp')
| -rw-r--r-- | tracker/AdminServer/playermsghandler.cpp | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/tracker/AdminServer/playermsghandler.cpp b/tracker/AdminServer/playermsghandler.cpp new file mode 100644 index 0000000..b77ca41 --- /dev/null +++ b/tracker/AdminServer/playermsghandler.cpp @@ -0,0 +1,93 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "PlayerMsgHandler.h" + +#include "playerlist.h" +#include "info.h" +#include "proto_oob.h" + +#include "inetapi.h" +#include "DialogGameInfo.h" + +extern void v_strncpy(char *dest, const char *src, int bufsize); + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CPlayerMsgHandlerDetails::CPlayerMsgHandlerDetails( CPlayerList *baseobject, CUtlVector<Players_t> *players,HANDLERTYPE type, void *typeinfo /*= NULL*/ ) + : CMsgHandler( type, typeinfo ) +{ + m_pPlayerList = baseobject; + m_pPlayerNames=players; +} + +CPlayerMsgHandlerDetails::~CPlayerMsgHandlerDetails() +{ +// delete m_pPlayerNames; +} + + +//------------------------------------------------------------------------- +// Purpose: Process cracked message +//----------------------------------------------------------------------------- +bool CPlayerMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg ) +{ + + m_pPlayerNames->RemoveAll(); + m_pPlayerNames->Purge(); + + + // Check type of data. + if (msg->ReadByte() != S2A_PLAYER) + return false; + + int pNumber; + pNumber = msg->ReadByte(); + + + if (pNumber <= 0 || pNumber > 32) // you still need to update the player vector if this happens, the server could be empty + { + m_pPlayerList->UpdateServer(); + return false; + } + + // Read the data + for (int i = 0; i < pNumber; i++) + { + Players_t player; + + memset(&player,0x0,sizeof(Players_t)); + player.userid = msg->ReadByte(); + v_strncpy(player.name ,msg->ReadString(),100); + player.frags = msg->ReadLong(); + player.time = msg->ReadFloat(); + + m_pPlayerNames->AddToTail(player); + } + + +/* serveritem_t server; + memset(&server, 0, sizeof(server)); + netadr_t netaddr; + if (net->StringToAdr("192.168.1.66", &netaddr)) + { + memcpy(server.ip,netaddr.ip,4); + } + + server.port = 27015; + + CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, 0,*((int *)server.ip),pNumber); + gameDialog->Run("Stuff"); +*/ + + m_pPlayerList->UpdateServer(); + + return true; +} + + |