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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/AdminServer/playermsghandler.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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Diffstat (limited to 'tracker/AdminServer/playermsghandler.cpp')
-rw-r--r--tracker/AdminServer/playermsghandler.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/tracker/AdminServer/playermsghandler.cpp b/tracker/AdminServer/playermsghandler.cpp
new file mode 100644
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+++ b/tracker/AdminServer/playermsghandler.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "PlayerMsgHandler.h"
+
+#include "playerlist.h"
+#include "info.h"
+#include "proto_oob.h"
+
+#include "inetapi.h"
+#include "DialogGameInfo.h"
+
+extern void v_strncpy(char *dest, const char *src, int bufsize);
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CPlayerMsgHandlerDetails::CPlayerMsgHandlerDetails( CPlayerList *baseobject, CUtlVector<Players_t> *players,HANDLERTYPE type, void *typeinfo /*= NULL*/ )
+ : CMsgHandler( type, typeinfo )
+{
+ m_pPlayerList = baseobject;
+ m_pPlayerNames=players;
+}
+
+CPlayerMsgHandlerDetails::~CPlayerMsgHandlerDetails()
+{
+// delete m_pPlayerNames;
+}
+
+
+//-------------------------------------------------------------------------
+// Purpose: Process cracked message
+//-----------------------------------------------------------------------------
+bool CPlayerMsgHandlerDetails::Process( netadr_t *from, CMsgBuffer *msg )
+{
+
+ m_pPlayerNames->RemoveAll();
+ m_pPlayerNames->Purge();
+
+
+ // Check type of data.
+ if (msg->ReadByte() != S2A_PLAYER)
+ return false;
+
+ int pNumber;
+ pNumber = msg->ReadByte();
+
+
+ if (pNumber <= 0 || pNumber > 32) // you still need to update the player vector if this happens, the server could be empty
+ {
+ m_pPlayerList->UpdateServer();
+ return false;
+ }
+
+ // Read the data
+ for (int i = 0; i < pNumber; i++)
+ {
+ Players_t player;
+
+ memset(&player,0x0,sizeof(Players_t));
+ player.userid = msg->ReadByte();
+ v_strncpy(player.name ,msg->ReadString(),100);
+ player.frags = msg->ReadLong();
+ player.time = msg->ReadFloat();
+
+ m_pPlayerNames->AddToTail(player);
+ }
+
+
+/* serveritem_t server;
+ memset(&server, 0, sizeof(server));
+ netadr_t netaddr;
+ if (net->StringToAdr("192.168.1.66", &netaddr))
+ {
+ memcpy(server.ip,netaddr.ip,4);
+ }
+
+ server.port = 27015;
+
+ CDialogGameInfo *gameDialog = new CDialogGameInfo(NULL, 0,*((int *)server.ip),pNumber);
+ gameDialog->Run("Stuff");
+*/
+
+ m_pPlayerList->UpdateServer();
+
+ return true;
+}
+
+