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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/AdminServer/ServerListCompare.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'tracker/AdminServer/ServerListCompare.cpp')
| -rw-r--r-- | tracker/AdminServer/ServerListCompare.cpp | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/tracker/AdminServer/ServerListCompare.cpp b/tracker/AdminServer/ServerListCompare.cpp new file mode 100644 index 0000000..938a1fe --- /dev/null +++ b/tracker/AdminServer/ServerListCompare.cpp @@ -0,0 +1,115 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "ServerListCompare.h" +#include "server.h" +#include "serverpage.h" + +#include <VGUI_ListPanel.h> +#include <VGUI_KeyValues.h> + + +//----------------------------------------------------------------------------- +// Purpose: List password column sort function +//----------------------------------------------------------------------------- +int __cdecl PasswordCompare(vgui::ListPanel *pPanel, const ListPanelItem &item1, const ListPanelItem &item2 ) +{ + serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); + serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData); + + if (s1.password < s2.password) + return 1; + else if (s1.password > s2.password) + return -1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: Ping comparison function +//----------------------------------------------------------------------------- +int __cdecl PingCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) +{ + serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); + serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData); + + int ping1 = s1.ping; + int ping2 = s2.ping; + + if ( ping1 < ping2 ) + return -1; + else if ( ping1 > ping2 ) + return 1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: Map comparison function +//----------------------------------------------------------------------------- +int __cdecl MapCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) +{ + serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); + serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData); + + return stricmp(s1.map, s2.map); +} + +//----------------------------------------------------------------------------- +// Purpose: Game dir comparison function +//----------------------------------------------------------------------------- +int __cdecl GameCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) +{ + serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); + serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData); + + // make sure we haven't added the same server to the list twice + assert(p1->userData != p2->userData); + + return stricmp(s1.gameDescription, s2.gameDescription); +} + +//----------------------------------------------------------------------------- +// Purpose: Server name comparison function +//----------------------------------------------------------------------------- +int __cdecl ServerNameCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) +{ + serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); + serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData); + + return stricmp(s1.name, s2.name); +} + +//----------------------------------------------------------------------------- +// Purpose: Player number comparison function +//----------------------------------------------------------------------------- +int __cdecl PlayersCompare(vgui::ListPanel *pPanel, const vgui::ListPanelItem &item1, const vgui::ListPanelItem &item2 ) +{ + serveritem_t &s1 = CServerPage::GetInstance()->GetServer(item1.userData); + serveritem_t &s2 = CServerPage::GetInstance()->GetServer(item2.userData); + + int s1p = s1.players; + int s1m = s1.maxPlayers; + int s2p = s2.players; + int s2m = s2.maxPlayers; + + // compare number of players + if (s1p > s2p) + return -1; + if (s1p < s2p) + return 1; + + // compare max players if number of current players is equal + if (s1m > s2m) + return -1; + if (s1m < s2m) + return 1; + + return 0; +} + + |