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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/AdminServer/RemoteServer.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef REMOTESERVER_H
+#define REMOTESERVER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "UtlLinkedList.h"
+#include "igameserverdata.h"
+
+class IServerDataResponse;
+
+//-----------------------------------------------------------------------------
+// Purpose: Configures and installs the connection to the game server (remote or local)
+//-----------------------------------------------------------------------------
+class CRemoteServer
+{
+public:
+ CRemoteServer();
+ ~CRemoteServer();
+
+ // setup this object
+ void Initialize();
+
+ // remote connection
+ void ConnectRemoteGameServer(unsigned int ip, unsigned short port, const char *password);
+
+ // request a cvar/data from the server
+ void RequestValue(IServerDataResponse *requester, const char *variable);
+
+ // sets a value
+ void SetValue(const char *variable, const char *value);
+
+ // sends a custom command
+ void SendCommand(const char *commandString);
+
+ // changes the current password on the server
+ // responds with "PasswordChange" "true" or "PasswordChange" "false"
+ void ChangeAccessPassword(IServerDataResponse *requester, const char *newPassword);
+
+ // process any return values, firing any IServerDataResponse items
+ // returns true if any items were fired
+ bool ProcessServerResponse();
+
+ // Adds a constant watches for a particular message. Used to handle
+ // information channels from the server->client (map changed, player joined, etc.)
+ void AddServerMessageHandler(IServerDataResponse *handler, const char *watch);
+
+ // removes a requester from the list to guarantee the pointer won't be used
+ void RemoveServerDataResponseTarget(IServerDataResponse *invalidRequester);
+
+private:
+ int m_iCurrentRequestID;
+ ra_listener_id m_ListenerID;
+ bool m_bInitialized;
+
+ // list of all the currently waiting response handlers
+ struct ResponseHandler_t
+ {
+ int requestID;
+ IServerDataResponse *handler;
+ };
+ CUtlLinkedList<ResponseHandler_t, int> m_ResponseHandlers;
+
+ // list of constant response handlers
+ struct MessageHandler_t
+ {
+ char messageName[32];
+ IServerDataResponse *handler;
+ };
+ CUtlLinkedList<MessageHandler_t, int> m_MessageHandlers;
+
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: callback interface
+//-----------------------------------------------------------------------------
+class IServerDataResponse
+{
+public:
+ // called when the server has returned a requested value
+ virtual void OnServerDataResponse(const char *value, const char *response) = 0;
+};
+
+// singleton accessor
+extern CRemoteServer &RemoteServer();
+
+
+#endif // REMOTESERVER_H