diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/AdminServer/MasterMsgHandler.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'tracker/AdminServer/MasterMsgHandler.cpp')
| -rw-r--r-- | tracker/AdminServer/MasterMsgHandler.cpp | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/tracker/AdminServer/MasterMsgHandler.cpp b/tracker/AdminServer/MasterMsgHandler.cpp new file mode 100644 index 0000000..cf42029 --- /dev/null +++ b/tracker/AdminServer/MasterMsgHandler.cpp @@ -0,0 +1,76 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "MasterMsgHandler.h" + +#include "IGameList.h" +#include "serverpage.h" + +#include <VGUI_Controls.h> +#include <VGUI_IVGui.h> + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CMasterMsgHandler::CMasterMsgHandler( IGameList *baseobject, HANDLERTYPE type, void *typeinfo /*= NULL*/ ) + : CMsgHandler( type, typeinfo ) +{ + m_pGameList = baseobject; +} + +//----------------------------------------------------------------------------- +// Purpose: Process cracked message +//----------------------------------------------------------------------------- +bool CMasterMsgHandler::Process( netadr_t *from, CMsgBuffer *msg ) +{ + // Skip the control character + msg->ReadByte(); + // Skip the return character + msg->ReadByte(); + + // Get the batch ID + int unique = msg->ReadLong(); + + // Remainder of message length is 6 byte IP addresses + int nNumAddresses = msg->GetCurSize() - msg->GetReadCount(); + assert( !( nNumAddresses % 6 ) ); + // Each address is 6 bytes long + nNumAddresses /= 6; + + while (nNumAddresses-- > 0) + { + serveritem_t server; + memset(&server, 0, sizeof(server)); + for (int i = 0; i < 4; i++) + { + server.ip[i] = msg->ReadByte(); + } + server.port = msg->ReadShort(); + server.port = (server.port & 0xff) << 8 | (server.port & 0xff00) >> 8; // roll your own ntohs + server.received = 0; + server.listEntry = NULL; + server.doNotRefresh = false; + server.hadSuccessfulResponse = false; + server.map[0] = 0; + server.gameDir[0] = 0; + + m_pGameList->AddNewServer(server); + } + + if (!unique) + { + m_pGameList->ListReceived(false, 0); + } + else + { + // wait until we've refreshed the list before getting next batch of servers + m_pGameList->ListReceived(true, unique); + } + + return true; +} + |