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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tracker/AdminServer/AdminServer.cpp
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diff --git a/tracker/AdminServer/AdminServer.cpp b/tracker/AdminServer/AdminServer.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#include "AdminServer.h"
+#include "IRunGameEngine.h"
+#include "IGameServerData.h"
+#include "GamePanelInfo.h"
+#include "ivprofexport.h"
+
+#include <vgui/ISystem.h>
+#include <vgui/IPanel.h>
+#include <vgui/IVGui.h>
+#include <vgui/ILocalize.h>
+#include <KeyValues.h>
+#include "filesystem.h"
+
+// expose the server browser interfaces
+CAdminServer g_AdminServerSingleton;
+EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CAdminServer, IAdminServer, ADMINSERVER_INTERFACE_VERSION, g_AdminServerSingleton);
+EXPOSE_SINGLE_INTERFACE_GLOBALVAR(CAdminServer, IVGuiModule, "VGuiModuleAdminServer001", g_AdminServerSingleton);
+
+IGameServerData *g_pGameServerData = NULL;
+IVProfExport *g_pVProfExport = NULL;
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+CAdminServer::CAdminServer()
+{
+ // fill in the 0-based element of the manage servers list
+ OpenedManageDialog_t empty = { 0, NULL };
+ m_OpenedManageDialog.AddToTail(empty);
+ m_hParent=0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+CAdminServer::~CAdminServer()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: links to vgui and engine interfaces
+//-----------------------------------------------------------------------------
+bool CAdminServer::Initialize(CreateInterfaceFn *factorylist, int factoryCount)
+{
+ ConnectTier1Libraries( factorylist, factoryCount );
+ ConVar_Register();
+ ConnectTier2Libraries( factorylist, factoryCount );
+ ConnectTier3Libraries( factorylist, factoryCount );
+
+ // find our interfaces
+ for (int i = 0; i < factoryCount; i++)
+ {
+ // if we're running locally we can get this direct interface to the game engine
+ if (!g_pGameServerData)
+ {
+ g_pGameServerData = (IGameServerData *)(factorylist[i])(GAMESERVERDATA_INTERFACE_VERSION, NULL);
+ }
+ if ( !g_pVProfExport )
+ {
+ g_pVProfExport = (IVProfExport*)(factorylist[i])( VPROF_EXPORT_INTERFACE_VERSION, NULL );
+ }
+ }
+
+ RemoteServer().Initialize(); // now we have the game date interface, initialize the engine connection
+
+ if ( vgui::VGui_InitInterfacesList("AdminServer", factorylist, factoryCount) )
+ {
+ // load localization file
+ g_pVGuiLocalize->AddFile( "admin/admin_%language%.txt");
+ return true;
+ }
+
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: links to other modules interfaces (tracker)
+//-----------------------------------------------------------------------------
+bool CAdminServer::PostInitialize(CreateInterfaceFn *modules, int factoryCount)
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CAdminServer::IsValid()
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+bool CAdminServer::Activate()
+{
+ return true;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: returns direct handle to main server browser dialog
+//-----------------------------------------------------------------------------
+vgui::VPANEL CAdminServer::GetPanel()
+{
+ return NULL;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Closes down the server browser for good
+//-----------------------------------------------------------------------------
+void CAdminServer::Shutdown()
+{
+ DisconnectTier3Libraries();
+ DisconnectTier2Libraries();
+ ConVar_Unregister();
+ DisconnectTier1Libraries();
+}
+
+void CAdminServer::SetParent(vgui::VPANEL parent)
+{
+/* if (m_hServerPage.Get())
+ {
+ m_hServerPage->SetParent(parent);
+ }
+ */
+ m_hParent = parent;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the user enters the game
+//-----------------------------------------------------------------------------
+void CAdminServer::Deactivate()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when the user returns from the game to the outside UI
+//-----------------------------------------------------------------------------
+void CAdminServer::Reactivate()
+{
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: opens a manage server dialog for a local server
+//-----------------------------------------------------------------------------
+ManageServerUIHandle_t CAdminServer::OpenManageServerDialog(const char *serverName, const char *gameDir)
+{
+ CGamePanelInfo *tmp = new CGamePanelInfo(NULL, serverName, gameDir);
+ tmp->SetParent(m_hParent);
+
+ // add a new item into the list
+ int i = m_OpenedManageDialog.AddToTail();
+ m_OpenedManageDialog[i].handle = vgui::ivgui()->PanelToHandle(tmp->GetVPanel());
+ m_OpenedManageDialog[i].manageInterface = tmp;
+
+ return (ManageServerUIHandle_t)i;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: opens a manage server dialog to a remote server
+//-----------------------------------------------------------------------------
+ManageServerUIHandle_t CAdminServer::OpenManageServerDialog(unsigned int gameIP, unsigned int gamePort, const char *password)
+{
+ Assert(false);
+ return (ManageServerUIHandle_t)0;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: forces the game info dialog closed
+//-----------------------------------------------------------------------------
+void CAdminServer::CloseManageServerDialog(ManageServerUIHandle_t gameDialog)
+{
+ Assert(false);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets a handle to the management interface
+//-----------------------------------------------------------------------------
+IManageServer *CAdminServer::GetManageServerInterface(ManageServerUIHandle_t handle)
+{
+ // make sure it's safe
+ if ((int)handle < 1 || (int)handle > m_OpenedManageDialog.Count())
+ return NULL;
+
+ vgui::VPANEL panel = vgui::ivgui()->HandleToPanel(m_OpenedManageDialog[handle].handle);
+ if (!panel)
+ return NULL;
+
+ return m_OpenedManageDialog[handle].manageInterface;
+}