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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tools/toolutils/attributeelementchoicelist.cpp
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Diffstat (limited to 'tools/toolutils/attributeelementchoicelist.cpp')
-rw-r--r--tools/toolutils/attributeelementchoicelist.cpp137
1 files changed, 137 insertions, 0 deletions
diff --git a/tools/toolutils/attributeelementchoicelist.cpp b/tools/toolutils/attributeelementchoicelist.cpp
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+++ b/tools/toolutils/attributeelementchoicelist.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#include "toolutils/attributeelementchoicelist.h"
+#include "datamodel/dmelement.h"
+
+
+typedef CUtlRBTree< CDmElement *, int > ElementDict_t;
+
+
+//-----------------------------------------------------------------------------
+// returns the choice string that AddElementsRecursively would have returned
+//-----------------------------------------------------------------------------
+const char *GetChoiceString( CDmElement *pElement )
+{
+ return pElement->GetName();
+}
+
+//-----------------------------------------------------------------------------
+// Recursively adds all elements referred to this element into the list of elements
+//-----------------------------------------------------------------------------
+void AddElementsRecursively_R( CDmElement *pElement, ElementChoiceList_t &list, ElementDict_t &dict, const char *pElementType )
+{
+ if ( !pElement )
+ return;
+
+ if ( dict.Find( pElement ) != dict.InvalidIndex() )
+ return;
+
+ dict.Insert( pElement );
+
+ if ( pElement->IsA( pElementType ) )
+ {
+ int nIndex = list.AddToTail( );
+ ElementChoice_t &entry = list[nIndex];
+ entry.m_pValue = pElement;
+ entry.m_pChoiceString = GetChoiceString( pElement );
+ }
+
+ for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
+ {
+ char const *attributeName = pAttribute->GetName( );
+ DmAttributeType_t attrType = pAttribute->GetType( );
+ if ( attrType == AT_ELEMENT )
+ {
+ CDmElement *pChild = pElement->GetValueElement< CDmElement >( attributeName );
+ AddElementsRecursively_R( pChild, list, dict, pElementType );
+ }
+ else if ( attrType == AT_ELEMENT_ARRAY )
+ {
+ const CDmrElementArray<CDmElement> children( pElement, attributeName );
+ uint n = children.Count();
+ for ( uint i = 0; i < n; ++i )
+ {
+ CDmElement *pChild = children[ i ];
+ AddElementsRecursively_R( pChild, list, dict, pElementType );
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Recursively adds all elements referred to this element into the list of elements
+//-----------------------------------------------------------------------------
+void AddElementsRecursively_R( CDmElement *pElement, DmeHandleVec_t &list, ElementDict_t &dict, const char *pElementType )
+{
+ if ( !pElement )
+ return;
+
+ if ( dict.Find( pElement ) != dict.InvalidIndex() )
+ return;
+
+ dict.Insert( pElement );
+
+ if ( pElement->IsA( pElementType ) )
+ {
+ int nIndex = list.AddToTail( );
+ list[nIndex] = pElement;
+ }
+
+ for ( CDmAttribute *pAttribute = pElement->FirstAttribute(); pAttribute; pAttribute = pAttribute->NextAttribute() )
+ {
+ char const *attributeName = pAttribute->GetName( );
+ DmAttributeType_t attrType = pAttribute->GetType( );
+ if ( attrType == AT_ELEMENT )
+ {
+ CDmElement *pChild = pElement->GetValueElement< CDmElement >( attributeName );
+ AddElementsRecursively_R( pChild, list, dict, pElementType );
+ }
+ else if ( attrType == AT_ELEMENT_ARRAY )
+ {
+ const CDmrElementArray<CDmElement> children( pElement, attributeName );
+ uint n = children.Count();
+ for ( uint i = 0; i < n; ++i )
+ {
+ CDmElement *pChild = children[ i ];
+ AddElementsRecursively_R( pChild, list, dict, pElementType );
+ }
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Recursively adds all elements referred to this element into the list of elements
+//-----------------------------------------------------------------------------
+void AddElementsRecursively( CDmElement *obj, ElementChoiceList_t &list, const char *pElementType )
+{
+ if ( !pElementType )
+ {
+ pElementType = g_pDataModel->GetString( CDmElement::GetStaticTypeSymbol() );
+ }
+
+ ElementDict_t dict( 0, 0, DefLessFunc( CDmElement * ) );
+ AddElementsRecursively_R( obj, list, dict, pElementType );
+}
+
+
+//-----------------------------------------------------------------------------
+// Recursively adds all elements of the specified type under pElement into the vector
+//-----------------------------------------------------------------------------
+void AddElementsRecursively( CDmElement *pElement, DmeHandleVec_t &list, const char *pElementType )
+{
+ if ( !pElementType )
+ {
+ pElementType = g_pDataModel->GetString( CDmElement::GetStaticTypeSymbol() );
+ }
+
+ ElementDict_t dict( 0, 0, DefLessFunc( CDmElement * ) );
+ AddElementsRecursively_R( pElement, list, dict, pElementType );
+}