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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tier1/tier1.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'tier1/tier1.cpp')
| -rw-r--r-- | tier1/tier1.cpp | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/tier1/tier1.cpp b/tier1/tier1.cpp new file mode 100644 index 0000000..d683b87 --- /dev/null +++ b/tier1/tier1.cpp @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A higher level link library for general use in the game and tools. +// +//===========================================================================// + +#include <tier1/tier1.h> +#include "tier0/dbg.h" +#include "vstdlib/iprocessutils.h" +#include "icvar.h" + + +//----------------------------------------------------------------------------- +// These tier1 libraries must be set by any users of this library. +// They can be set by calling ConnectTier1Libraries or InitDefaultFileSystem. +// It is hoped that setting this, and using this library will be the common mechanism for +// allowing link libraries to access tier1 library interfaces +//----------------------------------------------------------------------------- +ICvar *cvar = 0; +ICvar *g_pCVar = 0; +IProcessUtils *g_pProcessUtils = 0; +static bool s_bConnected = false; + +// for utlsortvector.h +#ifndef _WIN32 + void *g_pUtlSortVectorQSortContext = NULL; +#endif + + +//----------------------------------------------------------------------------- +// Call this to connect to all tier 1 libraries. +// It's up to the caller to check the globals it cares about to see if ones are missing +//----------------------------------------------------------------------------- +void ConnectTier1Libraries( CreateInterfaceFn *pFactoryList, int nFactoryCount ) +{ + // Don't connect twice.. + if ( s_bConnected ) + return; + + s_bConnected = true; + + for ( int i = 0; i < nFactoryCount; ++i ) + { + if ( !g_pCVar ) + { + cvar = g_pCVar = ( ICvar * )pFactoryList[i]( CVAR_INTERFACE_VERSION, NULL ); + } + if ( !g_pProcessUtils ) + { + g_pProcessUtils = ( IProcessUtils * )pFactoryList[i]( PROCESS_UTILS_INTERFACE_VERSION, NULL ); + } + } +} + +void DisconnectTier1Libraries() +{ + if ( !s_bConnected ) + return; + + g_pCVar = cvar = 0; + g_pProcessUtils = NULL; + s_bConnected = false; +} |