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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /tier0/mem.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'tier0/mem.cpp')
-rw-r--r--tier0/mem.cpp96
1 files changed, 96 insertions, 0 deletions
diff --git a/tier0/mem.cpp b/tier0/mem.cpp
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+++ b/tier0/mem.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Memory allocation!
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "pch_tier0.h"
+#include "tier0/mem.h"
+#include <malloc.h>
+#include "tier0/dbg.h"
+#include "tier0/minidump.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+#ifndef STEAM
+#define PvRealloc realloc
+#define PvAlloc malloc
+#define PvExpand _expand
+#endif
+
+enum
+{
+ MAX_STACK_DEPTH = 32
+};
+
+static uint8 *s_pBuf = NULL;
+static int s_pBufStackDepth[MAX_STACK_DEPTH];
+static int s_nBufDepth = -1;
+static int s_nBufCurSize = 0;
+static int s_nBufAllocSize = 0;
+static bool s_oomerror_called = false;
+
+void MemAllocOOMError( size_t nSize )
+{
+ if ( !s_oomerror_called )
+ {
+ s_oomerror_called = true;
+
+ MinidumpUserStreamInfoAppend( "MemAllocOOMError: %u bytes\n", (uint)nSize );
+
+ //$ TODO: Need a good error message here.
+ // A basic advice to try lowering texture settings is just most-likely to help users who are exhausting address
+ // space, but not necessarily the cause. Ideally the engine wouldn't let you get here because of too-high settings.
+ Error( "Out of memory or address space. Texture quality setting may be too high.\n" );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Other DLL-exported methods for particular kinds of memory
+//-----------------------------------------------------------------------------
+void *MemAllocScratch( int nMemSize )
+{
+ // Minimally allocate 1M scratch
+ if (s_nBufAllocSize < s_nBufCurSize + nMemSize)
+ {
+ s_nBufAllocSize = s_nBufCurSize + nMemSize;
+ if (s_nBufAllocSize < 1024 * 1024)
+ {
+ s_nBufAllocSize = 1024 * 1024;
+ }
+
+ if (s_pBuf)
+ {
+ s_pBuf = (uint8*)PvRealloc( s_pBuf, s_nBufAllocSize );
+ Assert( s_pBuf );
+ }
+ else
+ {
+ s_pBuf = (uint8*)PvAlloc( s_nBufAllocSize );
+ }
+ }
+
+ int nBase = s_nBufCurSize;
+ s_nBufCurSize += nMemSize;
+ ++s_nBufDepth;
+ Assert( s_nBufDepth < MAX_STACK_DEPTH );
+ s_pBufStackDepth[s_nBufDepth] = nMemSize;
+
+ return &s_pBuf[nBase];
+}
+
+void MemFreeScratch()
+{
+ Assert( s_nBufDepth >= 0 );
+ s_nBufCurSize -= s_pBufStackDepth[s_nBufDepth];
+ --s_nBufDepth;
+}
+
+#ifdef POSIX
+void ZeroMemory( void *mem, size_t length )
+{
+ memset( mem, 0x0, length );
+}
+#endif