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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /serverbrowser/igamelist.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'serverbrowser/igamelist.h')
| -rw-r--r-- | serverbrowser/igamelist.h | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/serverbrowser/igamelist.h b/serverbrowser/igamelist.h new file mode 100644 index 0000000..3944c9b --- /dev/null +++ b/serverbrowser/igamelist.h @@ -0,0 +1,91 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#ifndef IGAMELIST_H +#define IGAMELIST_H +#ifdef _WIN32 +#pragma once +#endif + +class gameserveritem_t; +#if defined( STEAM ) +#include "steam2common.h" +#include "FindSteam2Servers.h" +#else +#include "steamcommon.h" +#include "FindSteamServers.h" +#endif +#include "netadr.h" + + +typedef enum +{ + SERVERVERSION_SAME_VERSION = 0, + SERVERVERSION_SERVER_OLD, + SERVERVERSION_SERVER_NEWER +} SERVERVERSION; + +struct serverdisplay_t +{ + serverdisplay_t() + { + m_iListID = -1; + m_iServerID = -1; + m_bDoNotRefresh = true; + } + int m_iListID; // the VGUI2 list panel index for displaying this server + int m_iServerID; // the matchmaking interface index for this server + bool m_bDoNotRefresh; + bool operator==( const serverdisplay_t &rhs ) const { return rhs.m_iServerID == m_iServerID; } + +}; + +//----------------------------------------------------------------------------- +// Purpose: Interface to accessing a game list +//----------------------------------------------------------------------------- +class IGameList +{ +public: + + enum InterfaceItem_e + { + FILTERS, + GETNEWLIST, + ADDSERVER, + ADDCURRENTSERVER, + }; + + // returns true if the game list supports the specified ui elements + virtual bool SupportsItem(InterfaceItem_e item) = 0; + + // starts the servers refreshing + virtual void StartRefresh() = 0; + + // gets a new server list + virtual void GetNewServerList() = 0; + + // stops current refresh/GetNewServerList() + virtual void StopRefresh() = 0; + + // returns true if the list is currently refreshing servers + virtual bool IsRefreshing() = 0; + + // gets information about specified server + virtual gameserveritem_t *GetServer(unsigned int serverID) = 0; + + // called when Connect button is pressed + virtual void OnBeginConnect() = 0; + + // invalid server index + virtual int GetInvalidServerListID() = 0; + + // Get code to use for tracking how people are connecting to servers + virtual const char *GetConnectCode() = 0; +}; + + +#endif // IGAMELIST_H |