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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
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| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /serverbrowser/ServerListCompare.cpp | |
| download | archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.tar.xz archived-source-engine-2018-hl2-src-3bf9df6b2785fa6d951086978a3e66f49427166a.zip | |
Diffstat (limited to 'serverbrowser/ServerListCompare.cpp')
| -rw-r--r-- | serverbrowser/ServerListCompare.cpp | 289 |
1 files changed, 289 insertions, 0 deletions
diff --git a/serverbrowser/ServerListCompare.cpp b/serverbrowser/ServerListCompare.cpp new file mode 100644 index 0000000..f17678b --- /dev/null +++ b/serverbrowser/ServerListCompare.cpp @@ -0,0 +1,289 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "pch_serverbrowser.h" + +bool IsReplayServer( gameserveritem_t &server ); + +//----------------------------------------------------------------------------- +// Purpose: List password column sort function +//----------------------------------------------------------------------------- +int __cdecl PasswordCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + if ( s1->m_bPassword < s2->m_bPassword ) + return 1; + else if ( s1->m_bPassword > s2->m_bPassword ) + return -1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: list column sort function +//----------------------------------------------------------------------------- +int __cdecl BotsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + if ( s1->m_nBotPlayers < s2->m_nBotPlayers ) + return 1; + else if ( s1->m_nBotPlayers > s2->m_nBotPlayers ) + return -1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: list column sort function +//----------------------------------------------------------------------------- +int __cdecl SecureCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + if ( s1->m_bSecure < s2->m_bSecure ) + return 1; + else if ( s1->m_bSecure > s2->m_bSecure ) + return -1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: list column sort function +//----------------------------------------------------------------------------- +int __cdecl IPAddressCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + if ( s1->m_NetAdr < s2->m_NetAdr ) + return -1; + else if ( s2->m_NetAdr < s1->m_NetAdr ) + return 1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: Ping comparison function +//----------------------------------------------------------------------------- +int __cdecl PingCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + int ping1 = s1->m_nPing; + int ping2 = s2->m_nPing; + + if ( ping1 < ping2 ) + return -1; + else if ( ping1 > ping2 ) + return 1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: Map comparison function +//----------------------------------------------------------------------------- +int __cdecl MapCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + return Q_stricmp( s1->m_szMap, s2->m_szMap ); +} + +//----------------------------------------------------------------------------- +// Purpose: Game dir comparison function +//----------------------------------------------------------------------------- +int __cdecl GameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + // make sure we haven't added the same server to the list twice + Assert( p1.userData != p2.userData ); + + return Q_stricmp( s1->m_szGameDescription, s2->m_szGameDescription ); +} + +//----------------------------------------------------------------------------- +// Purpose: Server name comparison function +//----------------------------------------------------------------------------- +int __cdecl ServerNameCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + return Q_stricmp( s1->GetName(), s2->GetName() ); +} + +//----------------------------------------------------------------------------- +// Purpose: Player number comparison function +//----------------------------------------------------------------------------- +int __cdecl PlayersCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + int s1p = max( 0, s1->m_nPlayers - s1->m_nBotPlayers ); + int s1m = max( 0, s1->m_nMaxPlayers - s1->m_nBotPlayers ); + int s2p = max( 0, s2->m_nPlayers - s2->m_nBotPlayers ); + int s2m = max( 0, s2->m_nMaxPlayers - s2->m_nBotPlayers ); + + // compare number of players + if ( s1p > s2p ) + return -1; + if ( s1p < s2p ) + return 1; + + // compare max players if number of current players is equal + if ( s1m > s2m ) + return -1; + if ( s1m < s2m ) + return 1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: Player number comparison function +//----------------------------------------------------------------------------- +int __cdecl LastPlayedCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer( p1.userData ); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer( p2.userData ); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + // compare number of players + if ( s1->m_ulTimeLastPlayed > s2->m_ulTimeLastPlayed ) + return -1; + if ( s1->m_ulTimeLastPlayed < s2->m_ulTimeLastPlayed ) + return 1; + + return 0; +} + +//----------------------------------------------------------------------------- +// Purpose: Tag comparison function +//----------------------------------------------------------------------------- +int __cdecl TagsCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + return Q_stricmp( s1->m_szGameTags, s2->m_szGameTags ); +} + +//----------------------------------------------------------------------------- +// Purpose: Replay comparison function +//----------------------------------------------------------------------------- +int __cdecl ReplayCompare(ListPanel *pPanel, const ListPanelItem &p1, const ListPanelItem &p2) +{ + gameserveritem_t *s1 = ServerBrowserDialog().GetServer(p1.userData); + gameserveritem_t *s2 = ServerBrowserDialog().GetServer(p2.userData); + + if ( !s1 && s2 ) + return -1; + if ( !s2 && s1 ) + return 1; + if ( !s1 && !s2 ) + return 0; + + bool s1_is_replay = IsReplayServer( *s1 ); + bool s2_is_replay = IsReplayServer( *s2 ); + + if ( s1_is_replay < s2_is_replay ) + return 1; + else if ( s1_is_replay > s2_is_replay ) + return -1; + + return 0; +} + |