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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /serverbrowser/ModList.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================
+
+#ifndef MODLIST_H
+#define MODLIST_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: Handles parsing of half-life directory for mod info
+//-----------------------------------------------------------------------------
+class CModList
+{
+public:
+ CModList();
+
+ int GetIndex( const CGameID &iAppID ) const;
+ void AddVGUIListener( vgui::VPANEL panel );
+
+ // returns number of mods
+ int ModCount();
+
+ // returns the full name of the mod, index valid in range [0, ModCount)
+ const char *GetModName( int index );
+
+ // returns mod directory string
+ const char *GetModDir( int index );
+
+ const CGameID &GetAppID( int index ) const;
+
+ // returns the mod name for the associated gamedir
+ const char *GetModNameForModDir( const CGameID &iAppID );
+
+private:
+ struct mod_t
+ {
+ char description[64];
+ char gamedir[64];
+ CGameID m_GameID;
+ int m_InternalAppId;
+ bool operator==( const mod_t& rhs ) const { return rhs.m_GameID == m_GameID; }
+ };
+
+ static int ModNameCompare( const mod_t *pLeft, const mod_t *pRight );
+ void ParseInstalledMods();
+ void ParseSteamMods();
+ int LoadAppConfiguration( uint32 nAppID );
+
+ CUtlVector<mod_t> m_ModList;
+ CUtlVector<vgui::VPANEL> m_VGUIListeners;
+};
+
+// singleton accessor
+extern CModList &ModList();
+
+
+#endif // MODLIST_H