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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /serverbrowser/LanGames.cpp | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'serverbrowser/LanGames.cpp')
| -rw-r--r-- | serverbrowser/LanGames.cpp | 160 |
1 files changed, 160 insertions, 0 deletions
diff --git a/serverbrowser/LanGames.cpp b/serverbrowser/LanGames.cpp new file mode 100644 index 0000000..c375845 --- /dev/null +++ b/serverbrowser/LanGames.cpp @@ -0,0 +1,160 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//============================================================================= + +#include "pch_serverbrowser.h" + +using namespace vgui; + +const float BROADCAST_LIST_TIMEOUT = 0.4f; + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CLanGames::CLanGames(vgui::Panel *parent, bool bAutoRefresh, const char *pCustomResFilename ) : + CBaseGamesPage(parent, "LanGames", eLANServer, pCustomResFilename) +{ + m_iServerRefreshCount = 0; + m_bRequesting = false; + m_bAutoRefresh = bAutoRefresh; +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +CLanGames::~CLanGames() +{ +} + + +//----------------------------------------------------------------------------- +// Purpose: Activates the page, starts refresh +//----------------------------------------------------------------------------- +void CLanGames::OnPageShow() +{ + if ( m_bAutoRefresh ) + StartRefresh(); +} + + +//----------------------------------------------------------------------------- +// Purpose: Called every frame +//----------------------------------------------------------------------------- +void CLanGames::OnTick() +{ + BaseClass::OnTick(); + CheckRetryRequest(); +} + +//----------------------------------------------------------------------------- +// Purpose: returns true if the game list supports the specified ui elements +//----------------------------------------------------------------------------- +bool CLanGames::SupportsItem(InterfaceItem_e item) +{ + switch (item) + { + case FILTERS: + return true; + + case GETNEWLIST: + default: + return false; + } +} + +//----------------------------------------------------------------------------- +// Purpose: starts the servers refreshing +//----------------------------------------------------------------------------- +void CLanGames::StartRefresh() +{ + BaseClass::StartRefresh(); + m_fRequestTime = Plat_FloatTime(); +} + + +//----------------------------------------------------------------------------- +// Purpose: Control which button are visible. +//----------------------------------------------------------------------------- +void CLanGames::ManualShowButtons( bool bShowConnect, bool bShowRefreshAll, bool bShowFilter ) +{ + m_pConnect->SetVisible( bShowConnect ); + m_pRefreshAll->SetVisible( bShowRefreshAll ); + m_pFilter->SetVisible( bShowFilter ); +} + + +//----------------------------------------------------------------------------- +// Purpose: stops current refresh/GetNewServerList() +//----------------------------------------------------------------------------- +void CLanGames::StopRefresh() +{ + BaseClass::StopRefresh(); + // clear update states + m_bRequesting = false; +} + +//----------------------------------------------------------------------------- +// Purpose: Check to see if we've finished looking for local servers +//----------------------------------------------------------------------------- +void CLanGames::CheckRetryRequest() +{ + if (!m_bRequesting) + return; + + double curtime = Plat_FloatTime(); + if (curtime - m_fRequestTime <= BROADCAST_LIST_TIMEOUT) + { + return; + } + + // time has elapsed, finish up + m_bRequesting = false; +} + +//----------------------------------------------------------------------------- +// Purpose: called when a server response has timed out, remove it +//----------------------------------------------------------------------------- +void CLanGames::ServerFailedToRespond( HServerListRequest hReq, int iServer ) +{ + int iServerMap = m_mapServers.Find( iServer ); + if ( iServerMap != m_mapServers.InvalidIndex() ) + RemoveServer( m_mapServers[ iServerMap ] ); +} + +//----------------------------------------------------------------------------- +// Purpose: called when the current refresh list is complete +//----------------------------------------------------------------------------- +void CLanGames::RefreshComplete( HServerListRequest hReq, EMatchMakingServerResponse response ) +{ + SetRefreshing( false ); + m_pGameList->SortList(); + m_iServerRefreshCount = 0; + m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers"); + SetEmptyListText(); + + BaseClass::RefreshComplete( hReq, response ); +} + +void CLanGames::SetEmptyListText() +{ + m_pGameList->SetEmptyListText("#ServerBrowser_NoLanServers"); +} + +//----------------------------------------------------------------------------- +// Purpose: opens context menu (user right clicked on a server) +//----------------------------------------------------------------------------- +void CLanGames::OnOpenContextMenu(int row) +{ + int serverID = GetSelectedServerID(); + + if ( serverID == -1 ) + return; + + // Activate context menu + CServerContextMenu *menu = ServerBrowserDialog().GetContextMenu(GetActiveList()); + menu->ShowMenu(this, serverID, true, true, true, false); +} + |