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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /sdklauncher/ModWizard_Intro.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'sdklauncher/ModWizard_Intro.h')
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diff --git a/sdklauncher/ModWizard_Intro.h b/sdklauncher/ModWizard_Intro.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef MODWIZARD_INTRO_H
+#define MODWIZARD_INTRO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <vgui_controls/WizardSubPanel.h>
+#include <vgui_controls/RadioButton.h>
+
+#include "configs.h"
+
+
+// --------------------------------------------------------------------------------------------------------------------- //
+// CreateModWizard sub panel 1.
+// This panel just tells them about the wizard and what it's going to do, and gives them a chance to cancel.
+// --------------------------------------------------------------------------------------------------------------------- //
+
+namespace vgui
+{
+
+ class CModWizardSubPanel_Intro : public WizardSubPanel
+ {
+ public:
+ typedef WizardSubPanel BaseClass;
+
+ public:
+ CModWizardSubPanel_Intro( Panel *parent, const char *panelName );
+
+ virtual WizardSubPanel* GetNextSubPanel();
+ virtual void OnDisplayAsNext();
+ virtual void PerformLayout();
+ virtual bool OnNextButton();
+
+ ModType_t GetModType();
+
+ RadioButton *m_pModHL2Button;
+ RadioButton *m_pModHL2MPButton;
+ RadioButton *m_pModFromScratchButton;
+ RadioButton *m_pSourceCodeOnlyButton;
+ };
+
+}
+
+
+#endif // MODWIZARD_INTRO_H