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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /replay/sv_recordingsessionmanager.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'replay/sv_recordingsessionmanager.h')
-rw-r--r--replay/sv_recordingsessionmanager.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/replay/sv_recordingsessionmanager.h b/replay/sv_recordingsessionmanager.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef SV_PUBLISHMANAGER_H
+#define SV_PUBLISHMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "baserecordingsessionmanager.h"
+
+//----------------------------------------------------------------------------------------
+
+class CServerRecordingSession;
+
+//----------------------------------------------------------------------------------------
+
+//
+// Manages and serializes all replay recording session data on the server
+//
+class CServerRecordingSessionManager : public CBaseRecordingSessionManager
+{
+ typedef CBaseRecordingSessionManager BaseClass;
+
+public:
+ CServerRecordingSessionManager( IReplayContext *pContext );
+ ~CServerRecordingSessionManager();
+
+ void Think();
+
+ const char *GetNewSessionName() const;
+
+ virtual CBaseRecordingSession *OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName );
+ virtual void OnSessionEnd();
+
+ void EnableCleanupOnSessionEnd( bool bState );
+
+ // Offload session data to external fileserver? Cached once per session based on replay_fileserver_offload_enable.
+ bool ShouldOffload() const { return m_bOffload; }
+
+protected:
+ //
+ // CGenericPersistentManager
+ //
+ virtual CBaseRecordingSession *Create();
+ virtual int GetVersion() const;
+ virtual bool ShouldSerializeIndexWithFullPath() { return false; } // On the server, write one file per session
+ virtual IReplayContext *GetReplayContext() const;
+
+ virtual bool CanDeleteSession( ReplayHandle_t hSession ) const;
+ virtual bool ShouldUnloadSessions() const { return true; }
+ virtual void OnAllSessionsDeleted();
+
+private:
+ float m_flNextScheduledCleanup;
+ bool m_bOffload;
+};
+
+//----------------------------------------------------------------------------------------
+
+#endif // SV_PUBLISHMANAGER_H