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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /replay/cl_recordingsessionmanager.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'replay/cl_recordingsessionmanager.h')
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diff --git a/replay/cl_recordingsessionmanager.h b/replay/cl_recordingsessionmanager.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+//=======================================================================================//
+
+#ifndef CL_RECORDINGSESSIONMANAGER_H
+#define CL_RECORDINGSESSIONMANAGER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//----------------------------------------------------------------------------------------
+
+#include "baserecordingsessionmanager.h"
+#include "igameevents.h"
+#include "replaysystem.h"
+#include "replay/shared_defs.h"
+
+//----------------------------------------------------------------------------------------
+
+//
+// Manages and serializes all replay recording session data on the client
+//
+class CClientRecordingSessionManager : public CBaseRecordingSessionManager,
+ public IGameEventListener2
+{
+ typedef CBaseRecordingSessionManager BaseClass;
+
+public:
+ CClientRecordingSessionManager( IReplayContext *pContext );
+ ~CClientRecordingSessionManager();
+
+ virtual bool Init();
+
+ void CleanupUnneededBlocks();
+
+ virtual CBaseRecordingSession *OnSessionStart( int nCurrentRecordingStartTick, const char *pSessionName );
+ virtual void OnSessionEnd();
+
+ void ClearServerRecordingState() { m_ServerRecordingState.Clear(); }
+ void OnReplayDeleted( CReplay *pReplay );
+ void OnReplaysLoaded();
+
+ //
+ // CGenericPersistentManager
+ //
+ virtual CBaseRecordingSession *Create();
+
+ struct ServerRecordingState_t
+ {
+ ServerRecordingState_t() { Clear(); }
+ void Clear() { m_strSessionName = ""; m_nDumpInterval = m_nCurrentBlock = m_nStartTick = 0; }
+
+ CUtlString m_strSessionName; // Name of current recording session
+ int m_nDumpInterval; // The interval at which the server is dumping partial replays
+ int m_nCurrentBlock; // Current session block being written to on the server (approximation - may be ahead but never behind)
+ int m_nStartTick; // The tick on the server when the session began - used to calculate an adjusted spawn tick on the client
+
+ bool IsValid()
+ {
+ return !m_strSessionName.IsEmpty() &&
+ m_nDumpInterval >= MIN_SERVER_DUMP_INTERVAL &&
+ m_nDumpInterval <= MAX_SERVER_DUMP_INTERVAL;
+ }
+ }
+ m_ServerRecordingState;
+
+private:
+ //
+ // CGenericPersistentManager
+ //
+ virtual int GetVersion() const;
+ virtual void Think();
+ virtual IReplayContext *GetReplayContext() const;
+ virtual void OnObjLoaded( CBaseRecordingSession *pSession );
+
+ //
+ // IRecordingSessionManager
+ //
+ virtual const char *GetNewSessionName() const;
+ virtual void FireGameEvent( IGameEvent *pEvent );
+
+ void AddEventsForListen();
+ void DownloadThink();
+
+ float m_flNextBlockUpdateTime;
+ float m_flNextPossibleDownloadTime;
+
+ int m_nNumSessionBlockDownloaders; // TODO: Manage the number of session block downloaders
+};
+
+//----------------------------------------------------------------------------------------
+
+
+#endif // CL_RECORDINGSESSIONMANAGER_H