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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/vtf
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'public/vtf')
-rw-r--r--public/vtf/vtf.h632
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diff --git a/public/vtf/vtf.h b/public/vtf/vtf.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef VTF_H
+#define VTF_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "bitmap/imageformat.h"
+#include "tier0/platform.h"
+
+// #define VTF_FILE_FORMAT_ONLY to just include the vtf header and none of the code declaration
+#ifndef VTF_FILE_FORMAT_ONLY
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CUtlBuffer;
+class Vector;
+struct Rect_t;
+class IFileSystem;
+
+//-----------------------------------------------------------------------------
+// Texture flags
+//-----------------------------------------------------------------------------
+enum CompiledVtfFlags
+{
+ // flags from the *.txt config file
+ TEXTUREFLAGS_POINTSAMPLE = 0x00000001,
+ TEXTUREFLAGS_TRILINEAR = 0x00000002,
+ TEXTUREFLAGS_CLAMPS = 0x00000004,
+ TEXTUREFLAGS_CLAMPT = 0x00000008,
+ TEXTUREFLAGS_ANISOTROPIC = 0x00000010,
+ TEXTUREFLAGS_HINT_DXT5 = 0x00000020,
+ TEXTUREFLAGS_SRGB = 0x00000040,
+ TEXTUREFLAGS_NORMAL = 0x00000080,
+ TEXTUREFLAGS_NOMIP = 0x00000100,
+ TEXTUREFLAGS_NOLOD = 0x00000200,
+ TEXTUREFLAGS_ALL_MIPS = 0x00000400,
+ TEXTUREFLAGS_PROCEDURAL = 0x00000800,
+
+ // These are automatically generated by vtex from the texture data.
+ TEXTUREFLAGS_ONEBITALPHA = 0x00001000,
+ TEXTUREFLAGS_EIGHTBITALPHA = 0x00002000,
+
+ // newer flags from the *.txt config file
+ TEXTUREFLAGS_ENVMAP = 0x00004000,
+ TEXTUREFLAGS_RENDERTARGET = 0x00008000,
+ TEXTUREFLAGS_DEPTHRENDERTARGET = 0x00010000,
+ TEXTUREFLAGS_NODEBUGOVERRIDE = 0x00020000,
+ TEXTUREFLAGS_SINGLECOPY = 0x00040000,
+
+ TEXTUREFLAGS_STAGING_MEMORY = 0x00080000,
+ TEXTUREFLAGS_IMMEDIATE_CLEANUP = 0x00100000,
+ TEXTUREFLAGS_IGNORE_PICMIP = 0x00200000,
+
+ TEXTUREFLAGS_UNUSED_00400000 = 0x00400000,
+
+ TEXTUREFLAGS_NODEPTHBUFFER = 0x00800000,
+
+ TEXTUREFLAGS_UNUSED_01000000 = 0x01000000,
+
+ TEXTUREFLAGS_CLAMPU = 0x02000000,
+
+ TEXTUREFLAGS_VERTEXTEXTURE = 0x04000000, // Useable as a vertex texture
+
+ TEXTUREFLAGS_SSBUMP = 0x08000000,
+
+ TEXTUREFLAGS_UNUSED_10000000 = 0x10000000,
+
+ // Clamp to border color on all texture coordinates
+ TEXTUREFLAGS_BORDER = 0x20000000,
+
+ TEXTUREFLAGS_STREAMABLE_COARSE = 0x40000000,
+ TEXTUREFLAGS_STREAMABLE_FINE = 0x80000000,
+ TEXTUREFLAGS_STREAMABLE = ( TEXTUREFLAGS_STREAMABLE_COARSE | TEXTUREFLAGS_STREAMABLE_FINE )
+
+};
+
+enum VersionedVtfFlags
+{
+ VERSIONED_VTF_FLAGS_MASK_7_3 = ~0xD1780400, // For a ver 7.3 or earlier only these flags are valid
+};
+
+
+struct VtfProcessingOptions
+{
+ uint32 cbSize; // Set to sizeof( VtfProcessingOptions )
+
+ //
+ // Flags0
+ //
+ enum Flags0
+ {
+ // Have a channel decaying to a given decay goal for the given last number of mips
+ OPT_DECAY_R = 0x00000001, // Red decays
+ OPT_DECAY_G = 0x00000002, // Green decays
+ OPT_DECAY_B = 0x00000004, // Blue decays
+ OPT_DECAY_A = 0x00000008, // Alpha decays
+
+ OPT_DECAY_EXP_R = 0x00000010, // Channel R decays exponentially (otherwise linearly)
+ OPT_DECAY_EXP_G = 0x00000020, // Channel G decays exponentially (otherwise linearly)
+ OPT_DECAY_EXP_B = 0x00000040, // Channel B decays exponentially (otherwise linearly)
+ OPT_DECAY_EXP_A = 0x00000080, // Channel A decays exponentially (otherwise linearly)
+
+ OPT_NOCOMPRESS = 0x00000100, // Use uncompressed image format
+ OPT_NORMAL_DUDV = 0x00000200, // dU dV normal map
+ OPT_FILTER_NICE = 0x00000400, // Use nice filtering
+
+ OPT_SET_ALPHA_ONEOVERMIP = 0x00001000, // Alpha = 1/miplevel
+ OPT_PREMULT_COLOR_ONEOVERMIP = 0x00002000, // Color *= 1/miplevel
+ OPT_MIP_ALPHATEST = 0x00004000, // Alpha-tested mip generation
+ };
+
+ uint32 flags0; // A combination of "Flags0"
+
+ //
+ // Decay settings
+ //
+ uint8 clrDecayGoal[4]; // Goal colors for R G B A
+ uint8 numNotDecayMips[4]; // Number of first mips unaffected by decay (0 means all below mip0)
+ float fDecayExponentBase[4]; // For exponential decay the base number (e.g. 0.75)
+};
+
+
+//-----------------------------------------------------------------------------
+// Cubemap face indices
+//-----------------------------------------------------------------------------
+enum CubeMapFaceIndex_t
+{
+ CUBEMAP_FACE_RIGHT = 0,
+ CUBEMAP_FACE_LEFT,
+ CUBEMAP_FACE_BACK, // NOTE: This face is in the +y direction?!?!?
+ CUBEMAP_FACE_FRONT, // NOTE: This face is in the -y direction!?!?
+ CUBEMAP_FACE_UP,
+ CUBEMAP_FACE_DOWN,
+
+ // This is the fallback for low-end
+ CUBEMAP_FACE_SPHEREMAP,
+
+ // NOTE: Cubemaps have *7* faces; the 7th is the fallback spheremap
+ CUBEMAP_FACE_COUNT
+};
+
+
+//-----------------------------------------------------------------------------
+// Enumeration used for spheremap generation
+//-----------------------------------------------------------------------------
+enum LookDir_t
+{
+ LOOK_DOWN_X = 0,
+ LOOK_DOWN_NEGX,
+ LOOK_DOWN_Y,
+ LOOK_DOWN_NEGY,
+ LOOK_DOWN_Z,
+ LOOK_DOWN_NEGZ,
+};
+
+//-----------------------------------------------------------------------------
+// What mipmap (and coarser) is always available when we ship
+//-----------------------------------------------------------------------------
+#define STREAMING_START_MIPMAP 3
+
+//-----------------------------------------------------------------------------
+// Use this image format if you want to perform tool operations on the texture
+//-----------------------------------------------------------------------------
+#define IMAGE_FORMAT_DEFAULT ((ImageFormat)-2)
+
+//-----------------------------------------------------------------------------
+// Interface to get at various bits of a VTF texture
+//-----------------------------------------------------------------------------
+class IVTFTexture
+{
+public:
+ virtual ~IVTFTexture() {}
+
+ // Initializes the texture and allocates space for the bits
+ // In most cases, you shouldn't force the mip count.
+ virtual bool Init( int nWidth, int nHeight, int nDepth, ImageFormat fmt, int nFlags, int iFrameCount, int nForceMipCount = -1 ) = 0;
+
+ // Methods to set other texture fields
+ virtual void SetBumpScale( float flScale ) = 0;
+ virtual void SetReflectivity( const Vector &vecReflectivity ) = 0;
+
+ // Methods to initialize the low-res image
+ virtual void InitLowResImage( int nWidth, int nHeight, ImageFormat fmt ) = 0;
+
+ // set the resource data (for writers). pass size=0 to delete data. if pdata is not null,
+ // the resource data will be copied from *pData
+ virtual void *SetResourceData( uint32 eType, void const *pData, size_t nDataSize ) = 0;
+
+ // find the resource data and return a pointer to it. The data pointed to by this pointer will
+ // go away when the ivtftexture does. retruns null if resource not present
+ virtual void *GetResourceData( uint32 eType, size_t *pDataSize ) const = 0;
+
+ // Locates the resource entry info if it's present, easier than crawling array types
+ virtual bool HasResourceEntry( uint32 eType ) const = 0;
+
+ // Retrieve available resource types of this IVTFTextures
+ // arrTypesBuffer buffer to be filled with resource types available.
+ // numTypesBufferElems how many resource types the buffer can accomodate.
+ // Returns:
+ // number of resource types available (can be greater than "numTypesBufferElems"
+ // in which case only first "numTypesBufferElems" are copied to "arrTypesBuffer")
+ virtual unsigned int GetResourceTypes( uint32 *arrTypesBuffer, int numTypesBufferElems ) const = 0;
+
+ // When unserializing, we can skip a certain number of mip levels,
+ // and we also can just load everything but the image data
+ // NOTE: If you load only the buffer header, you'll need to use the
+ // VTFBufferHeaderSize() method below to only read that much from the file
+ // NOTE: If you skip mip levels, the height + width of the texture will
+ // change to reflect the size of the largest read in mip level
+ virtual bool Unserialize( CUtlBuffer &buf, bool bHeaderOnly = false, int nSkipMipLevels = 0 ) = 0;
+ virtual bool Serialize( CUtlBuffer &buf ) = 0;
+
+ // These are methods to help with optimization:
+ // Once the header is read in, they indicate where to start reading
+ // other data (measured from file start), and how many bytes to read....
+ virtual void LowResFileInfo( int *pStartLocation, int *pSizeInBytes) const = 0;
+ virtual void ImageFileInfo( int nFrame, int nFace, int nMip, int *pStartLocation, int *pSizeInBytes) const = 0;
+ virtual int FileSize( int nMipSkipCount = 0 ) const = 0;
+
+ // Attributes...
+ virtual int Width() const = 0;
+ virtual int Height() const = 0;
+ virtual int Depth() const = 0;
+ virtual int MipCount() const = 0;
+
+ // returns the size of one row of a particular mip level
+ virtual int RowSizeInBytes( int nMipLevel ) const = 0;
+
+ // returns the size of one face of a particular mip level
+ virtual int FaceSizeInBytes( int nMipLevel ) const = 0;
+
+ virtual ImageFormat Format() const = 0;
+ virtual int FaceCount() const = 0;
+ virtual int FrameCount() const = 0;
+ virtual int Flags() const = 0;
+
+ virtual float BumpScale() const = 0;
+
+ virtual int LowResWidth() const = 0;
+ virtual int LowResHeight() const = 0;
+ virtual ImageFormat LowResFormat() const = 0;
+
+ // NOTE: reflectivity[0] = blue, [1] = greem, [2] = red
+ virtual const Vector &Reflectivity() const = 0;
+
+ virtual bool IsCubeMap() const = 0;
+ virtual bool IsNormalMap() const = 0;
+ virtual bool IsVolumeTexture() const = 0;
+
+ // Computes the dimensions of a particular mip level
+ virtual void ComputeMipLevelDimensions( int iMipLevel, int *pMipWidth, int *pMipHeight, int *pMipDepth ) const = 0;
+
+ // Computes the size (in bytes) of a single mipmap of a single face of a single frame
+ virtual int ComputeMipSize( int iMipLevel ) const = 0;
+
+ // Computes the size of a subrect (specified at the top mip level) at a particular lower mip level
+ virtual void ComputeMipLevelSubRect( Rect_t* pSrcRect, int nMipLevel, Rect_t *pSubRect ) const = 0;
+
+ // Computes the size (in bytes) of a single face of a single frame
+ // All mip levels starting at the specified mip level are included
+ virtual int ComputeFaceSize( int iStartingMipLevel = 0 ) const = 0;
+
+ // Computes the total size (in bytes) of all faces, all frames
+ virtual int ComputeTotalSize() const = 0;
+
+ // Returns the base address of the image data
+ virtual unsigned char *ImageData() = 0;
+
+ // Returns a pointer to the data associated with a particular frame, face, and mip level
+ virtual unsigned char *ImageData( int iFrame, int iFace, int iMipLevel ) = 0;
+
+ // Returns a pointer to the data associated with a particular frame, face, mip level, and offset
+ virtual unsigned char *ImageData( int iFrame, int iFace, int iMipLevel, int x, int y, int z = 0 ) = 0;
+
+ // Returns the base address of the low-res image data
+ virtual unsigned char *LowResImageData() = 0;
+
+ // Converts the textures image format. Use IMAGE_FORMAT_DEFAULT
+ // if you want to be able to use various tool functions below
+ virtual void ConvertImageFormat( ImageFormat fmt, bool bNormalToDUDV ) = 0;
+
+ // NOTE: The following methods only work on textures using the
+ // IMAGE_FORMAT_DEFAULT!
+
+ // Generate spheremap based on the current cube faces (only works for cubemaps)
+ // The look dir indicates the direction of the center of the sphere
+ // NOTE: Only call this *after* cube faces have been correctly
+ // oriented (using FixCubemapFaceOrientation)
+ virtual void GenerateSpheremap( LookDir_t lookDir = LOOK_DOWN_Z ) = 0;
+
+ // Generate spheremap based on the current cube faces (only works for cubemaps)
+ // The look dir indicates the direction of the center of the sphere
+ // NOTE: Only call this *after* cube faces have been correctly
+ // oriented (using FixCubemapFaceOrientation)
+ virtual void GenerateHemisphereMap( unsigned char *pSphereMapBitsRGBA, int targetWidth,
+ int targetHeight, LookDir_t lookDir, int iFrame ) = 0;
+
+ // Fixes the cubemap faces orientation from our standard to the
+ // standard the material system needs.
+ virtual void FixCubemapFaceOrientation( ) = 0;
+
+ // Generates mipmaps from the base mip levels
+ virtual void GenerateMipmaps() = 0;
+
+ // Put 1/miplevel (1..n) into alpha.
+ virtual void PutOneOverMipLevelInAlpha() = 0;
+
+ // Computes the reflectivity
+ virtual void ComputeReflectivity( ) = 0;
+
+ // Computes the alpha flags
+ virtual void ComputeAlphaFlags() = 0;
+
+ // Generate the low-res image bits
+ virtual bool ConstructLowResImage() = 0;
+
+ // Gets the texture all internally consistent assuming you've loaded
+ // mip 0 of all faces of all frames
+ virtual void PostProcess(bool bGenerateSpheremap, LookDir_t lookDir = LOOK_DOWN_Z, bool bAllowFixCubemapOrientation = true) = 0;
+
+ // Blends adjacent pixels on cubemap borders, since the card doesn't do it. If the texture
+ // is S3TC compressed, then it has to do it AFTER the texture has been compressed to prevent
+ // artifacts along the edges.
+ //
+ // If bSkybox is true, it assumes the faces are oriented in the way the engine draws the skybox
+ // (which happens to be different from the way cubemaps have their faces).
+ virtual void MatchCubeMapBorders( int iStage, ImageFormat finalFormat, bool bSkybox ) = 0;
+
+ // Sets threshhold values for alphatest mipmapping
+ virtual void SetAlphaTestThreshholds( float flBase, float flHighFreq ) = 0;
+
+#if defined( _X360 )
+ virtual int UpdateOrCreate( const char *pFilename, const char *pPathID = NULL, bool bForce = false ) = 0;
+ virtual bool UnserializeFromBuffer( CUtlBuffer &buf, bool bBufferIsVolatile, bool bHeaderOnly, bool bPreloadOnly, int nMipSkipCount ) = 0;
+ virtual int FileSize( bool bPreloadOnly, int nMipSkipCount ) const = 0;
+ virtual int MappingWidth() const = 0;
+ virtual int MappingHeight() const = 0;
+ virtual int MappingDepth() const = 0;
+ virtual int MipSkipCount() const = 0;
+ virtual bool IsPreTiled() const = 0;
+ virtual unsigned char *LowResImageSample() = 0;
+ virtual void ReleaseImageMemory() = 0;
+#endif
+
+ // Sets post-processing flags (settings are copied, pointer passed to distinguish between structure versions)
+ virtual void SetPostProcessingSettings( VtfProcessingOptions const *pOptions ) = 0;
+
+ // Like Unserialize, but allows you to additionally specify some flags to forcibly enable.
+ virtual bool UnserializeEx( CUtlBuffer &buf, bool bHeaderOnly = false, int nForceFlags = 0, int nSkipMipLevels = 0 ) = 0;
+
+ // Data is included in [ finest, coarsest ] mips--other ranges have garbage. This is particularly useful for
+ // streaming textures.
+ virtual void GetMipmapRange( int* pOutFinest, int* pOutCoarsest ) = 0;
+};
+
+//-----------------------------------------------------------------------------
+// Class factory
+//-----------------------------------------------------------------------------
+IVTFTexture *CreateVTFTexture();
+void DestroyVTFTexture( IVTFTexture *pTexture );
+
+//-----------------------------------------------------------------------------
+// Allows us to only load in the first little bit of the VTF file to get info
+// Clients should read this much into a UtlBuffer and then pass it in to
+// Unserialize
+//-----------------------------------------------------------------------------
+int VTFFileHeaderSize( int nMajorVersion = -1, int nMinorVersion = -1 );
+
+//-----------------------------------------------------------------------------
+// 360 Conversion
+//-----------------------------------------------------------------------------
+typedef bool (*CompressFunc_t)( CUtlBuffer &inputBuffer, CUtlBuffer &outputBuffer );
+bool ConvertVTFTo360Format( const char *pDebugName, CUtlBuffer &sourceBuf, CUtlBuffer &targetBuf, CompressFunc_t pCompressFunc );
+
+//-----------------------------------------------------------------------------
+// 360 Preload
+//-----------------------------------------------------------------------------
+bool GetVTFPreload360Data( const char *pDebugName, CUtlBuffer &fileBufferIn, CUtlBuffer &preloadBufferOut );
+
+#include "mathlib/vector.h"
+
+#endif // VTF_FILE_FORMAT_ONLY
+
+//-----------------------------------------------------------------------------
+// Disk format for VTF files ver. 7.2 and earlier
+//
+// NOTE: After the header is the low-res image data
+// Then follows image data, which is sorted in the following manner
+//
+// for each mip level (starting with 1x1, and getting larger)
+// for each animation frame
+// for each face
+// store the image data for the face
+//
+// NOTE: In memory, we store the data in the following manner:
+// for each animation frame
+// for each face
+// for each mip level (starting with the largest, and getting smaller)
+// store the image data for the face
+//
+// This is done because the various image manipulation function we have
+// expect this format
+//-----------------------------------------------------------------------------
+// Disk format for VTF files ver. 7.3
+//
+// NOTE: After the header is the array of ResourceEntryInfo structures,
+// number of elements in the array is defined by "numResources".
+// there are entries for:
+// eRsrcLowResImage = low-res image data
+// eRsrcSheet = sheet data
+// eRsrcImage = image data
+// {
+// for each mip level (starting with 1x1, and getting larger)
+// for each animation frame
+// for each face
+// store the image data for the face
+//
+// NOTE: In memory, we store the data in the following manner:
+// for each animation frame
+// for each face
+// for each mip level (starting with the largest, and getting smaller)
+// store the image data for the face
+// }
+//
+//-----------------------------------------------------------------------------
+
+
+#include "datamap.h"
+
+#pragma pack(1)
+
+// version number for the disk texture cache
+#define VTF_MAJOR_VERSION 7
+#define VTF_MINOR_VERSION 4
+
+//-----------------------------------------------------------------------------
+// !!!!CRITICAL!!!! BEFORE YOU CHANGE THE FORMAT
+//
+// The structure sizes ARE NOT what they appear, regardless of Pack(1).
+// The "VectorAligned" causes invisible padding in the FINAL derived structure.
+//
+// Each VTF format has been silently plagued by this.
+//
+// LOOK AT A 7.3 FILE. The 7.3 structure ends at 0x48 as you would expect by
+// counting structure bytes. But, the "Infos" start at 0x50! because the PC
+// compiler pads, the 360 compiler does NOT.
+//-----------------------------------------------------------------------------
+
+struct VTFFileBaseHeader_t
+{
+ DECLARE_BYTESWAP_DATADESC();
+ char fileTypeString[4]; // "VTF" Valve texture file
+ int version[2]; // version[0].version[1]
+ int headerSize;
+};
+
+struct VTFFileHeaderV7_1_t : public VTFFileBaseHeader_t
+{
+ DECLARE_BYTESWAP_DATADESC();
+ unsigned short width;
+ unsigned short height;
+ unsigned int flags;
+ unsigned short numFrames;
+ unsigned short startFrame;
+#if !defined( POSIX ) && !defined( _X360 )
+ VectorAligned reflectivity;
+#else
+ // must manually align in order to maintain pack(1) expected layout with existing binaries
+ char pad1[4];
+ Vector reflectivity;
+ char pad2[4];
+#endif
+ float bumpScale;
+ ImageFormat imageFormat;
+ unsigned char numMipLevels;
+ ImageFormat lowResImageFormat;
+ unsigned char lowResImageWidth;
+ unsigned char lowResImageHeight;
+};
+
+struct VTFFileHeaderV7_2_t : public VTFFileHeaderV7_1_t
+{
+ DECLARE_BYTESWAP_DATADESC();
+
+ unsigned short depth;
+};
+
+#define BYTE_POS( byteVal, shft ) uint32( uint32(uint8(byteVal)) << uint8(shft * 8) )
+#if !defined( _X360 )
+#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 0) | BYTE_POS(b, 1) | BYTE_POS(c, 2) )
+#define MK_VTF_RSRCF(d) BYTE_POS(d, 3)
+#else
+#define MK_VTF_RSRC_ID(a, b, c) uint32( BYTE_POS(a, 3) | BYTE_POS(b, 2) | BYTE_POS(c, 1) )
+#define MK_VTF_RSRCF(d) BYTE_POS(d, 0)
+#endif
+
+// Special section for stock resources types
+enum ResourceEntryType
+{
+ // Legacy stock resources, readin/writing are handled differently (i.e. they do not have the length tag word!)
+ VTF_LEGACY_RSRC_LOW_RES_IMAGE = MK_VTF_RSRC_ID( 0x01, 0, 0 ), // Low-res image data
+ VTF_LEGACY_RSRC_IMAGE = MK_VTF_RSRC_ID( 0x30, 0, 0 ), // Image data
+
+ // New extended resource
+ VTF_RSRC_SHEET = MK_VTF_RSRC_ID( 0x10, 0, 0 ), // Sheet data
+};
+
+// Bytes with special meaning when set in a resource type
+enum ResourceEntryTypeFlag
+{
+ RSRCF_HAS_NO_DATA_CHUNK = MK_VTF_RSRCF( 0x02 ), // Resource doesn't have a corresponding data chunk
+ RSRCF_MASK = MK_VTF_RSRCF( 0xFF ) // Mask for all the flags
+};
+
+// Header details constants
+enum HeaderDetails
+{
+ MAX_RSRC_DICTIONARY_ENTRIES = 32, // Max number of resources in dictionary
+ MAX_X360_RSRC_DICTIONARY_ENTRIES = 4, // 360 needs this to be slim, otherwise preload size suffers
+};
+
+struct ResourceEntryInfo
+{
+ union
+ {
+ unsigned int eType; // Use MK_VTF_??? macros to be endian compliant with the type
+ unsigned char chTypeBytes[4];
+ };
+ unsigned int resData; // Resource data or offset from the beginning of the file
+};
+
+struct VTFFileHeaderV7_3_t : public VTFFileHeaderV7_2_t
+{
+ DECLARE_BYTESWAP_DATADESC();
+
+ char pad4[3];
+ unsigned int numResources;
+
+#if defined( _X360 ) || defined( POSIX )
+ // must manually align in order to maintain pack(1) expected layout with existing binaries
+ char pad5[8];
+#endif
+
+ // AFTER THE IMPLICIT PADDING CAUSED BY THE COMPILER....
+ // *** followed by *** ResourceEntryInfo resources[0];
+ // Array of resource entry infos sorted ascending by type
+};
+
+struct VTFFileHeader_t : public VTFFileHeaderV7_3_t
+{
+ DECLARE_BYTESWAP_DATADESC();
+};
+
+#define VTF_X360_MAJOR_VERSION 0x0360
+#define VTF_X360_MINOR_VERSION 8
+struct VTFFileHeaderX360_t : public VTFFileBaseHeader_t
+{
+ DECLARE_BYTESWAP_DATADESC();
+ unsigned int flags;
+ unsigned short width; // actual width of data in file
+ unsigned short height; // actual height of data in file
+ unsigned short depth; // actual depth of data in file
+ unsigned short numFrames;
+ unsigned short preloadDataSize; // exact size of preload data (may extend into image!)
+ unsigned char mipSkipCount; // used to resconstruct mapping dimensions
+ unsigned char numResources;
+ Vector reflectivity; // Resides on 16 byte boundary!
+ float bumpScale;
+ ImageFormat imageFormat;
+ unsigned char lowResImageSample[4];
+ unsigned int compressedSize;
+
+ // *** followed by *** ResourceEntryInfo resources[0];
+};
+
+///////////////////////////
+// Resource Extensions //
+///////////////////////////
+
+// extended texture lod control:
+#define VTF_RSRC_TEXTURE_LOD_SETTINGS ( MK_VTF_RSRC_ID( 'L','O','D' ) )
+struct TextureLODControlSettings_t
+{
+ // What to clamp the dimenstions to, mip-map wise, when at picmip 0. keeps texture from
+ // exceeding (1<<m_ResolutionClamp) at picmip 0. at picmip 1, it won't exceed
+ // (1<<(m_ResolutionClamp-1)), etc.
+ uint8 m_ResolutionClampX;
+ uint8 m_ResolutionClampY;
+
+ uint8 m_ResolutionClampX_360;
+ uint8 m_ResolutionClampY_360;
+};
+
+// Extended flags and settings:
+#define VTF_RSRC_TEXTURE_SETTINGS_EX ( MK_VTF_RSRC_ID( 'T','S','0' ) )
+struct TextureSettingsEx_t
+{
+ enum Flags0 // flags0 byte mask
+ {
+ UNUSED = 0x01,
+ };
+
+ uint8 m_flags0; // a bitwise combination of Flags0
+ uint8 m_flags1; // set to zero. for future expansion.
+ uint8 m_flags2; // set to zero. for future expansion.
+ uint8 m_flags3; // set to zero. for future expansion.
+};
+
+#define VTF_RSRC_TEXTURE_CRC ( MK_VTF_RSRC_ID( 'C','R','C' ) )
+
+#define VTF_RSRC_TEXTURE_STREAM_SETTINGS ( MK_VTF_RSRC_ID( 'S', 'T', 'R' ) )
+struct TextureStreamSettings_t
+{
+ uint8 m_firstAvailableMip;
+ uint8 m_lastAvailableMip;
+
+ uint8 m_reserved0;
+ uint8 m_reserved1;
+};
+
+#pragma pack()
+
+#endif // VTF_H