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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/vphysics/collision_set.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/vphysics/collision_set.h')
| -rw-r--r-- | public/vphysics/collision_set.h | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/public/vphysics/collision_set.h b/public/vphysics/collision_set.h new file mode 100644 index 0000000..66aaeb8 --- /dev/null +++ b/public/vphysics/collision_set.h @@ -0,0 +1,20 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// + +// A set of collision rules +// NOTE: Defaults to all indices disabled +class IPhysicsCollisionSet +{ +public: + ~IPhysicsCollisionSet() {} + + virtual void EnableCollisions( int index0, int index1 ) = 0; + virtual void DisableCollisions( int index0, int index1 ) = 0; + + virtual bool ShouldCollide( int index0, int index1 ) = 0; +};
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