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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/vgui_controls/DialogManager.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/vgui_controls/DialogManager.h')
| -rw-r--r-- | public/vgui_controls/DialogManager.h | 196 |
1 files changed, 196 insertions, 0 deletions
diff --git a/public/vgui_controls/DialogManager.h b/public/vgui_controls/DialogManager.h new file mode 100644 index 0000000..5c37616 --- /dev/null +++ b/public/vgui_controls/DialogManager.h @@ -0,0 +1,196 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef DIALOGMANAGER_H +#define DIALOGMANAGER_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <utllinkedlist.h> +#include <KeyValues.h> +#include <vgui_controls/PHandle.h> + +namespace vgui +{ + +//----------------------------------------------------------------------------- +// Purpose: utility class, maps a set of ID's to dialogs +// used to manage sets of similar dialogs (object property dialogs, etc.) +//----------------------------------------------------------------------------- +template <class TDialog, class I = int> +class DialogManager +{ +public: + // new dialog factory function + typedef TDialog *(*CreateNewDialogFunc_t)(I dialogID); + + // constructor + DialogManager(CreateNewDialogFunc_t createDialogFunc); + + // finds the dialog by the specified ID + TDialog *FindDialog(I dialogID, bool bCreate); + + // opens the dialog; creating it if specified + TDialog *ActivateDialog(I dialogID, bool bCreate); + + // closes all the dialogs + void CloseAll(); + + // closes and deletes all the dialogs + void CloseAndDeleteAll(); + + // returns number of active dialogs + int Count(); + + // sets parent to use + void SetParent( vgui::VPANEL parent ); + +private: + // checks if an index in the dialog list is valid; if it has been deleted, removes the entry + bool ValidateIndex(int index); + + struct DialogItem_t + { + I id; + DHANDLE<TDialog> dlg; + }; + + CUtlLinkedList<DialogItem_t, int> m_Dialogs; + CreateNewDialogFunc_t m_CreateFunc; + vgui::VPANEL m_pVGUIParentPanel; +}; + + +// constructor +template <class TDialog, class I> +inline DialogManager<TDialog, I>::DialogManager(CreateNewDialogFunc_t createDialogFunc) +{ + m_CreateFunc = createDialogFunc; + m_pVGUIParentPanel = NULL; +} + +// finds the dialog; creating it if necessary +template <class TDialog, class I> +inline TDialog *DialogManager<TDialog, I>::FindDialog(I dialogID, bool bCreate) +{ + for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++) + { + if (ValidateIndex(i) && m_Dialogs[i].id == dialogID) + { + return m_Dialogs[i].dlg; + } + } + + if (bCreate) + { + int newIndex = m_Dialogs.AddToTail(); + if (m_CreateFunc) + { + m_Dialogs[newIndex].dlg = m_CreateFunc(dialogID); + } + else + { + m_Dialogs[newIndex].dlg = new TDialog(NULL, dialogID); + } + Assert(m_pVGUIParentPanel); + m_Dialogs[newIndex].dlg->SetParent( m_pVGUIParentPanel ); + + m_Dialogs[newIndex].id = dialogID; + return m_Dialogs[newIndex].dlg; + } + + // dlg not found, not created + return NULL; +} + +// opens the dialog; creating it if necessary +template <class TDialog, class I> +inline TDialog *DialogManager<TDialog, I>::ActivateDialog(I dialogID, bool bCreate) +{ + TDialog *dlg = FindDialog(dialogID, bCreate); + if (dlg) + { + dlg->Activate(); + } + return dlg; +} + +// count +template <class TDialog, class I> +inline int DialogManager<TDialog, I>::Count() +{ + // validate all the indexes first + for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++) + { + if (ValidateIndex(i)) + { + } + } + + // return the (remaining) count + return m_Dialogs.Count(); +} + +// closes all the dialogs +template <class TDialog, class I> +inline void DialogManager<TDialog, I>::CloseAll() +{ + for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++) + { + if (ValidateIndex(i)) + { + m_Dialogs[i].dlg->PostMessage(m_Dialogs[i].dlg, new KeyValues("Close")); + } + } +} + +// closes and deletes all the dialogs +template <class TDialog, class I> +inline void DialogManager<TDialog, I>::CloseAndDeleteAll() +{ + CloseAll(); + for (int i = 0; i < m_Dialogs.MaxElementIndex(); i++) + { + if (ValidateIndex(i)) + { + m_Dialogs[i].dlg->MarkForDeletion(); + } + } + m_Dialogs.RemoveAll(); +} + +// checks if a dialog is valid; if it has been deleted, removes the entry +template <class TDialog, class I> +inline bool DialogManager<TDialog, I>::ValidateIndex(int index) +{ + if (m_Dialogs.IsValidIndex(index)) + { + if (m_Dialogs[index].dlg.Get()) + { + return true; + } + else + { + // entry has been deleted; removed + m_Dialogs.Remove(index); + } + } + return false; +} + +template <class TDialog, class I> +inline void DialogManager<TDialog, I>::SetParent( vgui::VPANEL parent ) +{ + m_pVGUIParentPanel = parent; +} + + +} // namespace vgui + +#endif // DIALOGMANAGER_H |