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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/vgui/IImage.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/vgui/IImage.h')
| -rw-r--r-- | public/vgui/IImage.h | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/public/vgui/IImage.h b/public/vgui/IImage.h new file mode 100644 index 0000000..eadc964 --- /dev/null +++ b/public/vgui/IImage.h @@ -0,0 +1,75 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef IIMAGE_H +#define IIMAGE_H + +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui/VGUI.h> + +class Color; + +namespace vgui +{ + +typedef unsigned long HTexture; + +enum iimage_rotation_t +{ + ROTATED_UNROTATED = 0, + ROTATED_CLOCKWISE_90, + ROTATED_ANTICLOCKWISE_90, + ROTATED_FLIPPED, +}; + +//----------------------------------------------------------------------------- +// Purpose: Interface to drawing an image +//----------------------------------------------------------------------------- +class IImage +{ +public: + // Call to Paint the image + // Image will draw within the current panel context at the specified position + virtual void Paint() = 0; + + // Set the position of the image + virtual void SetPos(int x, int y) = 0; + + // Gets the size of the content + virtual void GetContentSize(int &wide, int &tall) = 0; + + // Get the size the image will actually draw in (usually defaults to the content size) + virtual void GetSize(int &wide, int &tall) = 0; + + // Sets the size of the image + virtual void SetSize(int wide, int tall) = 0; + + // Set the draw color + virtual void SetColor(Color col) = 0; + + // virtual destructor + virtual ~IImage() {} + + // not for general purpose use + // evicts the underlying image from memory if refcounts permit, otherwise ignored + // returns true if eviction occurred, otherwise false + virtual bool Evict() = 0; + + virtual int GetNumFrames() = 0; + virtual void SetFrame( int nFrame ) = 0; + virtual HTexture GetID() = 0; + + virtual void SetRotation( int iRotation ) = 0; +}; + +} // namespace vgui + + +#endif // IIMAGE_H |