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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/tier2/tier2dm.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A higher level link library for general use in the game and tools.
+//
+//===========================================================================//
+
+
+#ifndef TIER2DM_H
+#define TIER2DM_H
+
+#if defined( _WIN32 )
+#pragma once
+#endif
+
+#include "tier2/tier2.h"
+
+//-----------------------------------------------------------------------------
+// Set up methods related to datamodel interfaces
+//-----------------------------------------------------------------------------
+bool ConnectDataModel( CreateInterfaceFn factory );
+InitReturnVal_t InitDataModel();
+void ShutdownDataModel();
+void DisconnectDataModel();
+
+//-----------------------------------------------------------------------------
+// Helper empty implementation of an IAppSystem for tier2 libraries
+//-----------------------------------------------------------------------------
+template< class IInterface, int ConVarFlag = 0 >
+class CTier2DmAppSystem : public CTier2AppSystem< IInterface, ConVarFlag >
+{
+ typedef CTier2AppSystem< IInterface, ConVarFlag > BaseClass;
+
+public:
+ CTier2DmAppSystem( bool bIsPrimaryAppSystem = true ) : BaseClass( bIsPrimaryAppSystem )
+ {
+ }
+
+ virtual bool Connect( CreateInterfaceFn factory )
+ {
+ if ( !BaseClass::Connect( factory ) )
+ return false;
+
+ ConnectDataModel( factory );
+
+ return true;
+ }
+
+ virtual InitReturnVal_t Init()
+ {
+ InitReturnVal_t nRetVal = BaseClass::Init();
+ if ( nRetVal != INIT_OK )
+ return nRetVal;
+
+ nRetVal = InitDataModel();
+ if ( nRetVal != INIT_OK )
+ return nRetVal;
+
+ return INIT_OK;
+ }
+
+ virtual void Shutdown()
+ {
+ ShutdownDataModel();
+ BaseClass::Shutdown();
+ }
+
+ virtual void Disconnect()
+ {
+ DisconnectDataModel();
+ BaseClass::Disconnect();
+ }
+};
+
+
+#endif // TIER2DM_H
+