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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/tier2/beamsegdraw.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/tier2/beamsegdraw.h')
| -rw-r--r-- | public/tier2/beamsegdraw.h | 119 |
1 files changed, 119 insertions, 0 deletions
diff --git a/public/tier2/beamsegdraw.h b/public/tier2/beamsegdraw.h new file mode 100644 index 0000000..7a11f9c --- /dev/null +++ b/public/tier2/beamsegdraw.h @@ -0,0 +1,119 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//===========================================================================// +#if !defined( BEAMSEGDRAW_H ) +#define BEAMSEGDRAW_H +#ifdef _WIN32 +#pragma once +#endif + +#define NOISE_DIVISIONS 128 + + +#include "mathlib/vector.h" +#include "materialsystem/imesh.h" + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +struct BeamTrail_t; +class IMaterial; + + +//----------------------------------------------------------------------------- +// CBeamSegDraw is a simple interface to beam rendering. +//----------------------------------------------------------------------------- +struct BeamSeg_t +{ + Vector m_vPos; + Vector m_vColor; + float m_flTexCoord; // Y texture coordinate + float m_flWidth; + float m_flAlpha; +}; + +class CBeamSegDraw +{ +public: + CBeamSegDraw() : m_pRenderContext( NULL ) {} + // Pass null for pMaterial if you have already set the material you want. + void Start( IMatRenderContext *pRenderContext, int nSegs, IMaterial *pMaterial=0, CMeshBuilder *pMeshBuilder = NULL, int nMeshVertCount = 0 ); + virtual void NextSeg( BeamSeg_t *pSeg ); + void End(); + +protected: + void SpecifySeg( const Vector &vecCameraPos, const Vector &vNextPos ); + void ComputeNormal( const Vector &vecCameraPos, const Vector &vStartPos, const Vector &vNextPos, Vector *pNormal ); + + CMeshBuilder *m_pMeshBuilder; + int m_nMeshVertCount; + + CMeshBuilder m_Mesh; + BeamSeg_t m_Seg; + + int m_nTotalSegs; + int m_nSegsDrawn; + + Vector m_vNormalLast; + IMatRenderContext *m_pRenderContext; +}; + +class CBeamSegDrawArbitrary : public CBeamSegDraw +{ +public: + void SetNormal( const Vector &normal ); + void NextSeg( BeamSeg_t *pSeg ); + +protected: + void SpecifySeg( const Vector &vNextPos ); + + BeamSeg_t m_PrevSeg; +}; + +#if 0 +int ScreenTransform( const Vector& point, Vector& screen ); + +void DrawSegs( int noise_divisions, float *prgNoise, const model_t* spritemodel, + float frame, int rendermode, const Vector& source, const Vector& delta, + float startWidth, float endWidth, float scale, float freq, float speed, int segments, + int flags, float* color, float fadeLength, float flHDRColorScale = 1.0f ); +void DrawTeslaSegs( int noise_divisions, float *prgNoise, const model_t* spritemodel, + float frame, int rendermode, const Vector& source, const Vector& delta, + float startWidth, float endWidth, float scale, float freq, float speed, int segments, + int flags, float* color, float fadeLength, float flHDRColorScale = 1.0f ); +void DrawSplineSegs( int noise_divisions, float *prgNoise, + const model_t* beammodel, const model_t* halomodel, float flHaloScale, + float frame, int rendermode, int numAttachments, Vector* attachment, + float startWidth, float endWidth, float scale, float freq, float speed, int segments, + int flags, float* color, float fadeLength, float flHDRColorScale = 1.0f ); +void DrawHalo(IMaterial* pMaterial, const Vector& source, float scale, float const* color, float flHDRColorScale = 1.0f ); +void BeamDrawHalo( const model_t* spritemodel, float frame, int rendermode, const Vector& source, + float scale, float* color, float flHDRColorScale = 1.0f ); +void DrawDisk( int noise_divisions, float *prgNoise, const model_t* spritemodel, + float frame, int rendermode, const Vector& source, const Vector& delta, + float width, float scale, float freq, float speed, + int segments, float* color, float flHDRColorScale = 1.0f ); +void DrawCylinder( int noise_divisions, float *prgNoise, const model_t* spritemodel, + float frame, int rendermode, const Vector& source, + const Vector& delta, float width, float scale, float freq, + float speed, int segments, float* color, float flHDRColorScale = 1.0f ); +void DrawRing( int noise_divisions, float *prgNoise, void (*pfnNoise)( float *noise, int divs, float scale ), + const model_t* spritemodel, float frame, int rendermode, + const Vector& source, const Vector& delta, float width, float amplitude, + float freq, float speed, int segments, float* color, float flHDRColorScale = 1.0f ); +void DrawBeamFollow( const model_t* spritemodel, BeamTrail_t* pHead, int frame, int rendermode, Vector& delta, + Vector& screen, Vector& screenLast, float die, const Vector& source, + int flags, float width, float amplitude, float freq, float* color, float flHDRColorScale = 1.0f ); + +void DrawBeamQuadratic( const Vector &start, const Vector &control, const Vector &end, float width, const Vector &color, float scrollOffset, float flHDRColorScale = 1.0f ); +#endif + +//----------------------------------------------------------------------------- +// Assumes the material has already been bound +//----------------------------------------------------------------------------- +void DrawSprite( const Vector &vecOrigin, float flWidth, float flHeight, color32 color ); + +#endif // BEAMDRAW_H |