diff options
| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/tier1/utlpriorityqueue.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/tier1/utlpriorityqueue.h')
| -rw-r--r-- | public/tier1/utlpriorityqueue.h | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/public/tier1/utlpriorityqueue.h b/public/tier1/utlpriorityqueue.h new file mode 100644 index 0000000..8d3f457 --- /dev/null +++ b/public/tier1/utlpriorityqueue.h @@ -0,0 +1,198 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef UTLPRIORITYQUEUE_H +#define UTLPRIORITYQUEUE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "utlvector.h" + +// T is the type stored in the queue, it must include the priority +// The head of the list contains the element with GREATEST priority +// configure the LessFunc_t to get the desired queue order +template< class T > +class CUtlPriorityQueue +{ +public: + // Less func typedef + // Returns true if the first parameter is "less priority" than the second + // Items that are "less priority" sort toward the tail of the queue + typedef bool (*LessFunc_t)( T const&, T const& ); + + typedef T ElemType_t; + + // constructor: lessfunc is required, but may be set after the constructor with + // SetLessFunc + CUtlPriorityQueue( int growSize = 0, int initSize = 0, LessFunc_t lessfunc = 0 ); + CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc = 0 ); + + // gets particular elements + inline T const& ElementAtHead() const { return m_heap.Element(0); } + + inline bool IsValidIndex(int index) { return m_heap.IsValidIndex(index); } + + // O(lgn) to rebalance the heap + void RemoveAtHead(); + void RemoveAt( int index ); + + // O(lgn) to rebalance heap + void Insert( T const &element ); + // Sets the less func + void SetLessFunc( LessFunc_t func ); + + // Returns the count of elements in the queue + inline int Count() const { return m_heap.Count(); } + + // doesn't deallocate memory + void RemoveAll() { m_heap.RemoveAll(); } + + // Memory deallocation + void Purge() { m_heap.Purge(); } + + inline const T & Element( int index ) const { return m_heap.Element(index); } + +protected: + CUtlVector<T> m_heap; + + void Swap( int index1, int index2 ); + + // Used for sorting. + LessFunc_t m_LessFunc; +}; + +template< class T > +inline CUtlPriorityQueue<T>::CUtlPriorityQueue( int growSize, int initSize, LessFunc_t lessfunc ) : + m_heap(growSize, initSize), m_LessFunc(lessfunc) +{ +} + +template< class T > +inline CUtlPriorityQueue<T>::CUtlPriorityQueue( T *pMemory, int numElements, LessFunc_t lessfunc ) : + m_heap(pMemory, numElements), m_LessFunc(lessfunc) +{ +} + +template <class T> +void CUtlPriorityQueue<T>::RemoveAtHead() +{ + m_heap.FastRemove( 0 ); + int index = 0; + + int count = Count(); + if ( !count ) + return; + + int half = count/2; + int larger = index; + while ( index < half ) + { + int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array) + if ( child < count ) + { + // Item has been filtered down to its proper place, terminate. + if ( m_LessFunc( m_heap[index], m_heap[child] ) ) + { + // mark the potential swap and check the other child + larger = child; + } + } + // go to sibling + child++; + if ( child < count ) + { + // If this child is larger, swap it instead + if ( m_LessFunc( m_heap[larger], m_heap[child] ) ) + larger = child; + } + + if ( larger == index ) + break; + + // swap with the larger child + Swap( index, larger ); + index = larger; + } +} + + +template <class T> +void CUtlPriorityQueue<T>::RemoveAt( int index ) +{ + Assert(m_heap.IsValidIndex(index)); + m_heap.FastRemove( index ); + + int count = Count(); + if ( !count ) + return; + + int half = count/2; + int larger = index; + while ( index < half ) + { + int child = ((index+1) * 2) - 1; // if we wasted an element, this math would be more compact (1 based array) + if ( child < count ) + { + // Item has been filtered down to its proper place, terminate. + if ( m_LessFunc( m_heap[index], m_heap[child] ) ) + { + // mark the potential swap and check the other child + larger = child; + } + } + // go to sibling + child++; + if ( child < count ) + { + // If this child is larger, swap it instead + if ( m_LessFunc( m_heap[larger], m_heap[child] ) ) + larger = child; + } + + if ( larger == index ) + break; + + // swap with the larger child + Swap( index, larger ); + index = larger; + } +} + +template <class T> +void CUtlPriorityQueue<T>::Insert( T const &element ) +{ + int index = m_heap.AddToTail(); + m_heap[index] = element; + + while ( index != 0 ) + { + int parent = ((index+1) / 2) - 1; + if ( m_LessFunc( m_heap[index], m_heap[parent] ) ) + break; + + // swap with parent and repeat + Swap( parent, index ); + index = parent; + } +} + +template <class T> +void CUtlPriorityQueue<T>::Swap( int index1, int index2 ) +{ + T tmp = m_heap[index1]; + m_heap[index1] = m_heap[index2]; + m_heap[index2] = tmp; +} + +template <class T> +void CUtlPriorityQueue<T>::SetLessFunc( LessFunc_t lessfunc ) +{ + m_LessFunc = lessfunc; +} + +#endif // UTLPRIORITYQUEUE_H |