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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
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| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/tier1/mempool.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/tier1/mempool.h')
| -rw-r--r-- | public/tier1/mempool.h | 559 |
1 files changed, 559 insertions, 0 deletions
diff --git a/public/tier1/mempool.h b/public/tier1/mempool.h new file mode 100644 index 0000000..01d3a33 --- /dev/null +++ b/public/tier1/mempool.h @@ -0,0 +1,559 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//===========================================================================// + +#ifndef MEMPOOL_H +#define MEMPOOL_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tier0/memalloc.h" +#include "tier0/tslist.h" +#include "tier0/platform.h" +#include "tier1/utlvector.h" +#include "tier1/utlrbtree.h" + +//----------------------------------------------------------------------------- +// Purpose: Optimized pool memory allocator +//----------------------------------------------------------------------------- + +typedef void (*MemoryPoolReportFunc_t)( PRINTF_FORMAT_STRING char const* pMsg, ... ); + +// Ways a memory pool can grow when it needs to make a new blob: +enum MemoryPoolGrowType_t +{ + UTLMEMORYPOOL_GROW_NONE=0, // Don't allow new blobs. + UTLMEMORYPOOL_GROW_FAST=1, // New blob size is numElements * (i+1) (ie: the blocks it allocates + // get larger and larger each time it allocates one). + UTLMEMORYPOOL_GROW_SLOW=2 // New blob size is numElements. +}; + +class CUtlMemoryPool +{ +public: + // !KLUDGE! For legacy code support, import the global enum into this scope + enum MemoryPoolGrowType_t + { + GROW_NONE=UTLMEMORYPOOL_GROW_NONE, + GROW_FAST=UTLMEMORYPOOL_GROW_FAST, + GROW_SLOW=UTLMEMORYPOOL_GROW_SLOW + }; + + CUtlMemoryPool( int blockSize, int numElements, int growMode = UTLMEMORYPOOL_GROW_FAST, const char *pszAllocOwner = NULL, int nAlignment = 0 ); + ~CUtlMemoryPool(); + + void* Alloc(); // Allocate the element size you specified in the constructor. + void* Alloc( size_t amount ); + void* AllocZero(); // Allocate the element size you specified in the constructor, zero the memory before construction + void* AllocZero( size_t amount ); + void Free(void *pMem); + + // Frees everything + void Clear(); + + // Error reporting... + static void SetErrorReportFunc( MemoryPoolReportFunc_t func ); + + // returns number of allocated blocks + int Count() { return m_BlocksAllocated; } + int PeakCount() { return m_PeakAlloc; } + +protected: + class CBlob + { + public: + CBlob *m_pPrev, *m_pNext; + int m_NumBytes; // Number of bytes in this blob. + char m_Data[1]; + char m_Padding[3]; // to int align the struct + }; + + // Resets the pool + void Init(); + void AddNewBlob(); + void ReportLeaks(); + + int m_BlockSize; + int m_BlocksPerBlob; + + int m_GrowMode; // GROW_ enum. + + // Put m_BlocksAllocated in front of m_pHeadOfFreeList for better + // packing on 64-bit where pointers are 8-byte aligned. + int m_BlocksAllocated; + // FIXME: Change m_ppMemBlob into a growable array? + void *m_pHeadOfFreeList; + int m_PeakAlloc; + unsigned short m_nAlignment; + unsigned short m_NumBlobs; + const char * m_pszAllocOwner; + // CBlob could be not a multiple of 4 bytes so stuff it at the end here to keep us otherwise aligned + CBlob m_BlobHead; + + static MemoryPoolReportFunc_t g_ReportFunc; +}; + + +//----------------------------------------------------------------------------- +// +//----------------------------------------------------------------------------- +class CMemoryPoolMT : public CUtlMemoryPool +{ +public: + CMemoryPoolMT(int blockSize, int numElements, int growMode = UTLMEMORYPOOL_GROW_FAST, const char *pszAllocOwner = NULL) : CUtlMemoryPool( blockSize, numElements, growMode, pszAllocOwner) {} + + + void* Alloc() { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::Alloc(); } + void* Alloc( size_t amount ) { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::Alloc( amount ); } + void* AllocZero() { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::AllocZero(); } + void* AllocZero( size_t amount ) { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::AllocZero( amount ); } + void Free(void *pMem) { AUTO_LOCK( m_mutex ); CUtlMemoryPool::Free( pMem ); } + + // Frees everything + void Clear() { AUTO_LOCK( m_mutex ); return CUtlMemoryPool::Clear(); } +private: + CThreadFastMutex m_mutex; // @TODO: Rework to use tslist (toml 7/6/2007) +}; + + +//----------------------------------------------------------------------------- +// Wrapper macro to make an allocator that returns particular typed allocations +// and construction and destruction of objects. +//----------------------------------------------------------------------------- +template< class T > +class CClassMemoryPool : public CUtlMemoryPool +{ +public: + CClassMemoryPool(int numElements, int growMode = GROW_FAST, int nAlignment = 0 ) : + CUtlMemoryPool( sizeof(T), numElements, growMode, MEM_ALLOC_CLASSNAME(T), nAlignment ) { + #ifdef PLATFORM_64BITS + COMPILE_TIME_ASSERT( sizeof(CUtlMemoryPool) == 64 ); + #else + COMPILE_TIME_ASSERT( sizeof(CUtlMemoryPool) == 48 ); + #endif + } + + T* Alloc(); + T* AllocZero(); + void Free( T *pMem ); + + void Clear(); +}; + + +//----------------------------------------------------------------------------- +// Specialized pool for aligned data management (e.g., Xbox cubemaps) +//----------------------------------------------------------------------------- +template <int ITEM_SIZE, int ALIGNMENT, int CHUNK_SIZE, class CAllocator, int COMPACT_THRESHOLD = 4 > +class CAlignedMemPool +{ + enum + { + BLOCK_SIZE = ALIGN_VALUE( ITEM_SIZE, ALIGNMENT ) > 8 ? ALIGN_VALUE( ITEM_SIZE, ALIGNMENT ) : 8 + }; + +public: + CAlignedMemPool(); + + void *Alloc(); + void Free( void *p ); + + static int __cdecl CompareChunk( void * const *ppLeft, void * const *ppRight ); + void Compact(); + + int NumTotal() { return m_Chunks.Count() * ( CHUNK_SIZE / BLOCK_SIZE ); } + int NumAllocated() { return NumTotal() - m_nFree; } + int NumFree() { return m_nFree; } + + int BytesTotal() { return NumTotal() * BLOCK_SIZE; } + int BytesAllocated() { return NumAllocated() * BLOCK_SIZE; } + int BytesFree() { return NumFree() * BLOCK_SIZE; } + + int ItemSize() { return ITEM_SIZE; } + int BlockSize() { return BLOCK_SIZE; } + int ChunkSize() { return CHUNK_SIZE; } + +private: + struct FreeBlock_t + { + FreeBlock_t *pNext; + byte reserved[ BLOCK_SIZE - sizeof( FreeBlock_t *) ]; + }; + + CUtlVector<void *> m_Chunks; // Chunks are tracked outside blocks (unlike CUtlMemoryPool) to simplify alignment issues + FreeBlock_t * m_pFirstFree; + int m_nFree; + CAllocator m_Allocator; + float m_TimeLastCompact; +}; + +//----------------------------------------------------------------------------- +// Pool variant using standard allocation +//----------------------------------------------------------------------------- +template <typename T, int nInitialCount = 0, bool bDefCreateNewIfEmpty = true > +class CObjectPool +{ +public: + CObjectPool() + { + int i = nInitialCount; + while ( i-- > 0 ) + { + m_AvailableObjects.PushItem( new T ); + } + } + + ~CObjectPool() + { + Purge(); + } + + int NumAvailable() + { + return m_AvailableObjects.Count(); + } + + void Purge() + { + T *p; + while ( m_AvailableObjects.PopItem( &p ) ) + { + delete p; + } + } + + T *GetObject( bool bCreateNewIfEmpty = bDefCreateNewIfEmpty ) + { + T *p; + if ( !m_AvailableObjects.PopItem( &p ) ) + { + p = ( bCreateNewIfEmpty ) ? new T : NULL; + } + return p; + } + + void PutObject( T *p ) + { + m_AvailableObjects.PushItem( p ); + } + +private: + CTSList<T *> m_AvailableObjects; +}; + +//----------------------------------------------------------------------------- + + +template< class T > +inline T* CClassMemoryPool<T>::Alloc() +{ + T *pRet; + + { + MEM_ALLOC_CREDIT_(MEM_ALLOC_CLASSNAME(T)); + pRet = (T*)CUtlMemoryPool::Alloc(); + } + + if ( pRet ) + { + Construct( pRet ); + } + return pRet; +} + +template< class T > +inline T* CClassMemoryPool<T>::AllocZero() +{ + T *pRet; + + { + MEM_ALLOC_CREDIT_(MEM_ALLOC_CLASSNAME(T)); + pRet = (T*)CUtlMemoryPool::AllocZero(); + } + + if ( pRet ) + { + Construct( pRet ); + } + return pRet; +} + +template< class T > +inline void CClassMemoryPool<T>::Free(T *pMem) +{ + if ( pMem ) + { + Destruct( pMem ); + } + + CUtlMemoryPool::Free( pMem ); +} + +template< class T > +inline void CClassMemoryPool<T>::Clear() +{ + CUtlRBTree<void *> freeBlocks; + SetDefLessFunc( freeBlocks ); + + void *pCurFree = m_pHeadOfFreeList; + while ( pCurFree != NULL ) + { + freeBlocks.Insert( pCurFree ); + pCurFree = *((void**)pCurFree); + } + + for( CBlob *pCur=m_BlobHead.m_pNext; pCur != &m_BlobHead; pCur=pCur->m_pNext ) + { + T *p = (T *)pCur->m_Data; + T *pLimit = (T *)(pCur->m_Data + pCur->m_NumBytes); + while ( p < pLimit ) + { + if ( freeBlocks.Find( p ) == freeBlocks.InvalidIndex() ) + { + Destruct( p ); + } + p++; + } + } + + CUtlMemoryPool::Clear(); +} + + +//----------------------------------------------------------------------------- +// Macros that make it simple to make a class use a fixed-size allocator +// Put DECLARE_FIXEDSIZE_ALLOCATOR in the private section of a class, +// Put DEFINE_FIXEDSIZE_ALLOCATOR in the CPP file +//----------------------------------------------------------------------------- +#define DECLARE_FIXEDSIZE_ALLOCATOR( _class ) \ + public: \ + inline void* operator new( size_t size ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_Allocator.Alloc(size); } \ + inline void* operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_Allocator.Alloc(size); } \ + inline void operator delete( void* p ) { s_Allocator.Free(p); } \ + inline void operator delete( void* p, int nBlockUse, const char *pFileName, int nLine ) { s_Allocator.Free(p); } \ + private: \ + static CUtlMemoryPool s_Allocator + +#define DEFINE_FIXEDSIZE_ALLOCATOR( _class, _initsize, _grow ) \ + CUtlMemoryPool _class::s_Allocator(sizeof(_class), _initsize, _grow, #_class " pool") + +#define DEFINE_FIXEDSIZE_ALLOCATOR_ALIGNED( _class, _initsize, _grow, _alignment ) \ + CUtlMemoryPool _class::s_Allocator(sizeof(_class), _initsize, _grow, #_class " pool", _alignment ) + +#define DECLARE_FIXEDSIZE_ALLOCATOR_MT( _class ) \ + public: \ + inline void* operator new( size_t size ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_Allocator.Alloc(size); } \ + inline void* operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_Allocator.Alloc(size); } \ + inline void operator delete( void* p ) { s_Allocator.Free(p); } \ + inline void operator delete( void* p, int nBlockUse, const char *pFileName, int nLine ) { s_Allocator.Free(p); } \ + private: \ + static CMemoryPoolMT s_Allocator + +#define DEFINE_FIXEDSIZE_ALLOCATOR_MT( _class, _initsize, _grow ) \ + CMemoryPoolMT _class::s_Allocator(sizeof(_class), _initsize, _grow, #_class " pool") + +//----------------------------------------------------------------------------- +// Macros that make it simple to make a class use a fixed-size allocator +// This version allows us to use a memory pool which is externally defined... +// Put DECLARE_FIXEDSIZE_ALLOCATOR_EXTERNAL in the private section of a class, +// Put DEFINE_FIXEDSIZE_ALLOCATOR_EXTERNAL in the CPP file +//----------------------------------------------------------------------------- + +#define DECLARE_FIXEDSIZE_ALLOCATOR_EXTERNAL( _class ) \ + public: \ + inline void* operator new( size_t size ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_pAllocator->Alloc(size); } \ + inline void* operator new( size_t size, int nBlockUse, const char *pFileName, int nLine ) { MEM_ALLOC_CREDIT_(#_class " pool"); return s_pAllocator->Alloc(size); } \ + inline void operator delete( void* p ) { s_pAllocator->Free(p); } \ + private: \ + static CUtlMemoryPool* s_pAllocator + +#define DEFINE_FIXEDSIZE_ALLOCATOR_EXTERNAL( _class, _allocator ) \ + CUtlMemoryPool* _class::s_pAllocator = _allocator + + +template <int ITEM_SIZE, int ALIGNMENT, int CHUNK_SIZE, class CAllocator, int COMPACT_THRESHOLD > +inline CAlignedMemPool<ITEM_SIZE, ALIGNMENT, CHUNK_SIZE, CAllocator, COMPACT_THRESHOLD>::CAlignedMemPool() + : m_pFirstFree( 0 ), + m_nFree( 0 ), + m_TimeLastCompact( 0 ) +{ + COMPILE_TIME_ASSERT( sizeof( FreeBlock_t ) >= BLOCK_SIZE ); + COMPILE_TIME_ASSERT( ALIGN_VALUE( sizeof( FreeBlock_t ), ALIGNMENT ) == sizeof( FreeBlock_t ) ); +} + +template <int ITEM_SIZE, int ALIGNMENT, int CHUNK_SIZE, class CAllocator, int COMPACT_THRESHOLD > +inline void *CAlignedMemPool<ITEM_SIZE, ALIGNMENT, CHUNK_SIZE, CAllocator, COMPACT_THRESHOLD>::Alloc() +{ + if ( !m_pFirstFree ) + { + FreeBlock_t *pNew = (FreeBlock_t *)m_Allocator.Alloc( CHUNK_SIZE ); + Assert( (unsigned)pNew % ALIGNMENT == 0 ); + m_Chunks.AddToTail( pNew ); + m_nFree = CHUNK_SIZE / BLOCK_SIZE; + m_pFirstFree = pNew; + for ( int i = 0; i < m_nFree - 1; i++ ) + { + pNew->pNext = pNew + 1; + pNew++; + } + pNew->pNext = NULL; + } + + void *p = m_pFirstFree; + m_pFirstFree = m_pFirstFree->pNext; + m_nFree--; + + return p; +} + +template <int ITEM_SIZE, int ALIGNMENT, int CHUNK_SIZE, class CAllocator, int COMPACT_THRESHOLD > +inline void CAlignedMemPool<ITEM_SIZE, ALIGNMENT, CHUNK_SIZE, CAllocator, COMPACT_THRESHOLD>::Free( void *p ) +{ + // Insertion sort to encourage allocation clusters in chunks + FreeBlock_t *pFree = ((FreeBlock_t *)p); + FreeBlock_t *pCur = m_pFirstFree; + FreeBlock_t *pPrev = NULL; + + while ( pCur && pFree > pCur ) + { + pPrev = pCur; + pCur = pCur->pNext; + } + + pFree->pNext = pCur; + + if ( pPrev ) + { + pPrev->pNext = pFree; + } + else + { + m_pFirstFree = pFree; + } + m_nFree++; + + if ( m_nFree >= ( CHUNK_SIZE / BLOCK_SIZE ) * COMPACT_THRESHOLD ) + { + float time = Plat_FloatTime(); + float compactTime = ( m_nFree >= ( CHUNK_SIZE / BLOCK_SIZE ) * COMPACT_THRESHOLD * 4 ) ? 15.0 : 30.0; + if ( m_TimeLastCompact > time || m_TimeLastCompact + compactTime < Plat_FloatTime() ) + { + Compact(); + m_TimeLastCompact = time; + } + } +} + +template <int ITEM_SIZE, int ALIGNMENT, int CHUNK_SIZE, class CAllocator, int COMPACT_THRESHOLD > +inline int __cdecl CAlignedMemPool<ITEM_SIZE, ALIGNMENT, CHUNK_SIZE, CAllocator, COMPACT_THRESHOLD>::CompareChunk( void * const *ppLeft, void * const *ppRight ) +{ + return ((unsigned)*ppLeft) - ((unsigned)*ppRight); +} + +template <int ITEM_SIZE, int ALIGNMENT, int CHUNK_SIZE, class CAllocator, int COMPACT_THRESHOLD > +inline void CAlignedMemPool<ITEM_SIZE, ALIGNMENT, CHUNK_SIZE, CAllocator, COMPACT_THRESHOLD>::Compact() +{ + FreeBlock_t *pCur = m_pFirstFree; + FreeBlock_t *pPrev = NULL; + + m_Chunks.Sort( CompareChunk ); + +#ifdef VALIDATE_ALIGNED_MEM_POOL + { + FreeBlock_t *p = m_pFirstFree; + while ( p ) + { + if ( p->pNext && p > p->pNext ) + { + __asm { int 3 } + } + p = p->pNext; + } + + for ( int i = 0; i < m_Chunks.Count(); i++ ) + { + if ( i + 1 < m_Chunks.Count() ) + { + if ( m_Chunks[i] > m_Chunks[i + 1] ) + { + __asm { int 3 } + } + } + } + } +#endif + + int i; + + for ( i = 0; i < m_Chunks.Count(); i++ ) + { + int nBlocksPerChunk = CHUNK_SIZE / BLOCK_SIZE; + FreeBlock_t *pChunkLimit = ((FreeBlock_t *)m_Chunks[i]) + nBlocksPerChunk; + int nFromChunk = 0; + if ( pCur == m_Chunks[i] ) + { + FreeBlock_t *pFirst = pCur; + while ( pCur && pCur >= m_Chunks[i] && pCur < pChunkLimit ) + { + pCur = pCur->pNext; + nFromChunk++; + } + pCur = pFirst; + + } + + while ( pCur && pCur >= m_Chunks[i] && pCur < pChunkLimit ) + { + if ( nFromChunk != nBlocksPerChunk ) + { + if ( pPrev ) + { + pPrev->pNext = pCur; + } + else + { + m_pFirstFree = pCur; + } + pPrev = pCur; + } + else if ( pPrev ) + { + pPrev->pNext = NULL; + } + else + { + m_pFirstFree = NULL; + } + + pCur = pCur->pNext; + } + + if ( nFromChunk == nBlocksPerChunk ) + { + m_Allocator.Free( m_Chunks[i] ); + m_nFree -= nBlocksPerChunk; + m_Chunks[i] = 0; + } + } + + for ( i = m_Chunks.Count() - 1; i >= 0 ; i-- ) + { + if ( !m_Chunks[i] ) + { + m_Chunks.FastRemove( i ); + } + } +} + +#endif // MEMPOOL_H |