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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/soundsystem/snd_device.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/soundsystem/snd_device.h')
| -rw-r--r-- | public/soundsystem/snd_device.h | 110 |
1 files changed, 110 insertions, 0 deletions
diff --git a/public/soundsystem/snd_device.h b/public/soundsystem/snd_device.h new file mode 100644 index 0000000..fa85589 --- /dev/null +++ b/public/soundsystem/snd_device.h @@ -0,0 +1,110 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//===========================================================================// + +#ifndef SND_DEVICE_H +#define SND_DEVICE_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "tier0/platform.h" + +//----------------------------------------------------------------------------- +// 4.28 fixed point stuff for real-time resampling +//----------------------------------------------------------------------------- +#define FIX_BITS 28 +#define FIX_SCALE (1 << FIX_BITS) +#define FIX_MASK ((1 << FIX_BITS)-1) +#define FIX_FLOAT(a) ((int)((a) * FIX_SCALE)) +#define FIX(a) (((int)(a)) << FIX_BITS) +#define FIX_INTPART(a) (((int)(a)) >> FIX_BITS) +#define FIX_FRACTION(a,b) (FIX(a)/(b)) +#define FIX_FRACPART(a) ((a) & FIX_MASK) + +typedef unsigned int fixedint; + + +//----------------------------------------------------------------------------- +// sound rate defines +//----------------------------------------------------------------------------- +#define SOUND_DMA_SPEED 44100 // hardware playback rate +#define SOUND_11k 11025 // 11khz sample rate +#define SOUND_22k 22050 // 22khz sample rate +#define SOUND_44k 44100 // 44khz sample rate +#define SOUND_ALL_RATES 1 // mix all sample rates + + +//----------------------------------------------------------------------------- +// Information about the channel +//----------------------------------------------------------------------------- +struct channel_t +{ + int leftvol; + int rightvol; + float pitch; +}; + + +//----------------------------------------------------------------------------- +// The audio device is responsible for mixing +//----------------------------------------------------------------------------- +abstract_class IAudioDevice +{ +public: + // Add a virtual destructor to silence the clang warning. + // This is harmless but not important since the only derived class + // doesn't have a destructor. + virtual ~IAudioDevice() {} + + // This initializes the sound hardware. true on success, false on failure + virtual bool Init( void ) = 0; + + // This releases all sound hardware + virtual void Shutdown( void ) = 0; + + // device parameters + virtual const char *DeviceName( void ) const = 0; + virtual int DeviceChannels( void ) const = 0; // 1 = mono, 2 = stereo + virtual int DeviceSampleBits( void ) const = 0; // bits per sample (8 or 16) + virtual int DeviceSampleBytes( void ) const = 0; // above / 8 + virtual int DeviceSampleRate( void ) const = 0; // Actual DMA speed + virtual int DeviceSampleCount( void ) const = 0; // Total samples in buffer + + // Called each time a new paint buffer is mixed (may be multiple times per frame) + virtual void MixBegin( void ) = 0; + + // Main mixing routines + virtual void Mix8Mono( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true ) = 0; + virtual void Mix8Stereo( channel_t *pChannel, char *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true ) = 0; + virtual void Mix16Mono( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true ) = 0; + virtual void Mix16Stereo( channel_t *pChannel, short *pData, int outputOffset, int inputOffset, fixedint rateScaleFix, int outCount, int timecompress, bool forward = true ) = 0; + + // Size of the paint buffer in samples + virtual int PaintBufferSampleCount( void ) const = 0; + + // Adds a mixer to be mixed + virtual void AddSource( CAudioMixer *pSource ) = 0; + + // Stops all sounds + virtual void StopSounds( void ) = 0; + + // Updates sound mixing + virtual void Update( float time ) = 0; + + // Resets the device + virtual void Flush( void ) = 0; + + virtual int FindSourceIndex( CAudioMixer *pSource ) = 0; + virtual CAudioMixer *GetMixerForSource( CAudioSource *source ) = 0; + virtual void FreeChannel( int channelIndex ) = 0; +}; + + +#endif // SND_DEVICE_H |