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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/sfmobjects/sfmsession.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/sfmobjects/sfmsession.h')
| -rw-r--r-- | public/sfmobjects/sfmsession.h | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/public/sfmobjects/sfmsession.h b/public/sfmobjects/sfmsession.h new file mode 100644 index 0000000..bf0d240 --- /dev/null +++ b/public/sfmobjects/sfmsession.h @@ -0,0 +1,170 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// A class representing session state for the SFM +// +//============================================================================= + +#ifndef SFMSESSION_H +#define SFMSESSION_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "datamodel/dmehandle.h" +#include "datamodel/dmelement.h" +#include "tier1/utlvector.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +class CDmElement; +class CDmeFilmClip; +class CDmeClip; +struct studiohdr_t; +class Vector; +class Quaternion; +class CDmeGameModel; +class CDmeCamera; +class CDmeDag; +class CDmeAnimationSet; + + +//----------------------------------------------------------------------------- +// Camera creation paramaters +//----------------------------------------------------------------------------- +struct DmeCameraParams_t +{ + DmeCameraParams_t() : fov( 90.0f ) + { + name[ 0 ] = 0; + origin.Init(); + angles.Init(); + } + + DmeCameraParams_t( const char *pszName ) : fov( 90.0f ) + { + Q_strncpy( name, pszName ? pszName : "", sizeof( name ) ); + origin.Init(); + angles.Init(); + } + + DmeCameraParams_t( const char *pszName, const Vector &org, const QAngle &ang ) : + fov( 90.0f ), origin( org ), angles( ang ) + { + Q_strncpy( name, pszName ? pszName : "", sizeof( name ) ); + } + + char name[ 128 ]; + + Vector origin; + QAngle angles; + + float fov; +}; + + +//----------------------------------------------------------------------------- +// A class representing the SFM Session +// FIXME: Should this be a dmelement? Maybe! +//----------------------------------------------------------------------------- +class CSFMSession +{ +public: + CSFMSession(); + + // Creates a new (empty) session + void Init(); + void Shutdown(); + + // Creates session settings + void CreateSessionSettings(); + + // Gets/sets the root + CDmElement *Root(); + const CDmElement *Root() const; + void SetRoot( CDmElement *pRoot ); + + // Methods to get at session settings + template< class T > const T& GetSettings( const char *pSettingName ) const; + CDmAttribute * GetSettingsAttribute( const char *pSettingName, DmAttributeType_t type ); + template< class E > E* GetSettingsElement( const char *pSettingName ) const; + template< class T > void SetSettings( const char *pSettingName, const T& value ); + + // Creates a game model + CDmeGameModel *CreateEditorGameModel( studiohdr_t *hdr, const Vector &vecOrigin, Quaternion &qOrientation ); + + // Creates a camera + CDmeCamera *CreateCamera( const DmeCameraParams_t& params ); + + // Finds or creates a scene + CDmeDag *FindOrCreateScene( CDmeFilmClip *pShot, const char *pSceneName ); + +private: + void CreateRenderSettings( CDmElement *pSettings, float flLegacyFramerate ); + void CreateProgressiveRefinementSettings( CDmElement *pRenderSettings ); + + CDmeHandle< CDmElement > m_hRoot; +// CDmeHandle< CDmeFilmClip > m_hCurrentMovie; +// CUtlVector< CDmeHandle< CDmeClip > > m_hClipStack; +// CUtlVector< CDmeHandle< CDmeClip > > m_hSelectedClip[ NUM_SELECTION_TYPES ]; +}; + + +//----------------------------------------------------------------------------- +// Inline methods +//----------------------------------------------------------------------------- +inline CDmElement *CSFMSession::Root() +{ + return m_hRoot; +} + +inline const CDmElement *CSFMSession::Root() const +{ + return m_hRoot; +} + + +//----------------------------------------------------------------------------- +// Method to get at various settings +//----------------------------------------------------------------------------- +template< class T > +inline const T& CSFMSession::GetSettings( const char *pSettingName ) const +{ + CDmElement *pSettings = m_hRoot.Get() ? m_hRoot->GetValueElement< CDmElement >( "settings" ) : NULL; + if ( pSettings ) + return pSettings->GetValue< T >( pSettingName ); + + static T defaultVal; + CDmAttributeInfo<T>::SetDefaultValue( defaultVal ); + return defaultVal; +} + +inline CDmAttribute *CSFMSession::GetSettingsAttribute( const char *pSettingName, DmAttributeType_t type ) +{ + CDmElement *pSettings = m_hRoot.Get() ? m_hRoot->GetValueElement< CDmElement >( "settings" ) : NULL; + if ( pSettings ) + return pSettings->GetAttribute( pSettingName, type ); + return NULL; +} + +template< class T > +inline void CSFMSession::SetSettings( const char *pSettingName, const T& value ) +{ + CDmElement *pSettings = m_hRoot.Get() ? m_hRoot->GetValueElement< CDmElement >( "settings" ) : NULL; + if ( pSettings ) + { + pSettings->SetValue( pSettingName, value ); + } +} + +template< class E > +inline E* CSFMSession::GetSettingsElement( const char *pSettingName ) const +{ + CDmElement *pSettings = m_hRoot->GetValueElement< CDmElement >( "settings" ); + return pSettings ? pSettings->GetValueElement< E >( pSettingName ) : NULL; +} + + +#endif // SFMSESSION_H |