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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/renderparm.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: defines constants to use for the materialsystem and shaderapi
+// SetxxxRenderingParameter functions
+//
+// $NoKeywords: $
+//
+//===========================================================================//
+
+#ifndef RENDERPARM_H
+#define RENDERPARM_H
+
+#ifndef _WIN32
+#pragma once
+#endif
+
+
+enum RenderParamVector_t
+{
+ VECTOR_RENDERPARM_HMDWARP_LEFT_CENTRE = 0,
+ VECTOR_RENDERPARM_HMDWARP_LEFT_COEFF012,
+ VECTOR_RENDERPARM_HMDWARP_LEFT_COEFF34_RED_OFFSET,
+ VECTOR_RENDERPARM_HMDWARP_RIGHT_CENTRE,
+ VECTOR_RENDERPARM_HMDWARP_RIGHT_COEFF012,
+ VECTOR_RENDERPARM_HMDWARP_RIGHT_COEFF34_BLUE_OFFSET,
+ VECTOR_RENDERPARM_HMDWARP_GROW_OUTIN,
+ VECTOR_RENDERPARM_HMDWARP_GROW_ABOVEBELOW,
+ VECTOR_RENDERPARM_HMDWARP_ASPECT,
+ INT_RENDERPARM_DISTORTION_TYPE,
+
+ MAX_VECTOR_RENDER_PARMS = 20
+};
+
+
+#define MAX_FLOAT_RENDER_PARMS 20
+
+enum RenderParamInt_t
+{
+ INT_RENDERPARM_ENABLE_FIXED_LIGHTING = 0,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_X_OFFSET,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_Y_OFFSET,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_WIDTH,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_SUBRECT_HEIGHT,
+ INT_RENDERPARM_MORPH_ACCUMULATOR_4TUPLE_COUNT,
+
+ INT_RENDERPARM_MORPH_WEIGHT_X_OFFSET,
+ INT_RENDERPARM_MORPH_WEIGHT_Y_OFFSET,
+ INT_RENDERPARM_MORPH_WEIGHT_SUBRECT_WIDTH,
+ INT_RENDERPARM_MORPH_WEIGHT_SUBRECT_HEIGHT,
+
+ INT_RENDERPARM_WRITE_DEPTH_TO_DESTALPHA,
+
+ INT_RENDERPARM_BACK_BUFFER_INDEX,
+
+ MAX_INT_RENDER_PARMS = 20
+};
+
+// for INT_RENDERPARM_BACK_BUFFER_INDEX
+#define BACK_BUFFER_INDEX_DEFAULT 0
+#define BACK_BUFFER_INDEX_HDR 1
+
+enum RenderParamTexture_t
+{
+ TEXTURE_RENDERPARM_AMBIENT_OCCLUSION = 0,
+
+ MAX_TEXTURE_RENDER_PARMS = 2
+};
+
+// ENABLE_FIXED_LIGHTING modes:
+#define ENABLE_FIXED_LIGHTING_NONE 0
+#define ENABLE_FIXED_LIGHTING_BASICLIGHT 1
+#define ENABLE_FIXED_LIGHTING_OUTPUTMRTS_FOR_DEFERRED_LIGHTING 2
+#define ENABLE_FIXED_LIGHTING_OUTPUTNORMAL_AND_DEPTH 3
+
+#endif // RENDERPARM_H