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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/panorama/controls/source2/renderpanel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//=========== Copyright Valve Corporation, All rights reserved. ===============//
+//
+// Purpose:
+//=============================================================================//
+
+#ifndef PANORAMA_RENDERPANEL_H
+#define PANORAMA_RENDERPANEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "panorama/controls/panel2d.h"
+#include "materialsystem2/imaterialsystem2utils.h"
+
+namespace panorama
+{
+
+//-----------------------------------------------------------------------------
+// Purpose: Render panel, to use for raw source2 render operations directly in render thread
+//-----------------------------------------------------------------------------
+class CRenderPanel : public CPanel2D
+{
+ DECLARE_PANEL2D( CRenderPanel, CPanel2D );
+
+public:
+ CRenderPanel( CPanel2D *parent, const char * pchPanelID );
+ virtual ~CRenderPanel();
+
+ void SetRenderThreadCallback( CRenderThreadCallback *pRenderCallback );
+
+ // Override and make return true if you need to paint every single frame, and will not manually call SetRepaint when you want to repaint
+ virtual bool BShouldAlwaysRepaint() { return true; }
+
+protected:
+ // Override of Panel2D paint
+ virtual void Paint() OVERRIDE;
+
+private:
+ CRenderThreadCallback *m_pRenderCallback;
+};
+
+} // namespace panorama
+
+#endif // PANORAMA_RENDERPANEL_H