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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/movieobjects/movieobjects.cpp
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'public/movieobjects/movieobjects.cpp')
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diff --git a/public/movieobjects/movieobjects.cpp b/public/movieobjects/movieobjects.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: See notes below
+//
+//=============================================================================
+
+#include "movieobjects/movieobjects.h"
+
+#include "movieobjects/movieobjects_compiletools.cpp"
+
+// YOU MUST INCLUDE THIS FILE INTO ANY PROJECT WHICH USES THE movieobjects.lib FILE
+// This hack causes the class factories for the element types to be imported into the compiled code...
+
+// Movie types
+USING_ELEMENT_FACTORY( DmeCamera );
+USING_ELEMENT_FACTORY( DmeSoundClip );
+USING_ELEMENT_FACTORY( DmeFilmClip );
+USING_ELEMENT_FACTORY( DmeMDL );
+USING_ELEMENT_FACTORY( DmeMaterial );
+USING_ELEMENT_FACTORY( DmeLight );
+USING_ELEMENT_FACTORY( DmeGameModel );
+USING_ELEMENT_FACTORY( DmeSound );
+USING_ELEMENT_FACTORY( DmeGameSound );
+
+USING_ELEMENT_FACTORY( DmeMorphOperator );
+USING_ELEMENT_FACTORY( DmeTransformOperator );
+USING_ELEMENT_FACTORY( DmeExpressionOperator );
+
+USING_ELEMENT_FACTORY( DmeGameModelInput );
+USING_ELEMENT_FACTORY( DmeGamePortal );
+USING_ELEMENT_FACTORY( DmeMouseInput );
+USING_ELEMENT_FACTORY( DmeKeyboardInput );
+
+USING_ELEMENT_FACTORY( DmeEditorAttributeInfo );
+USING_ELEMENT_FACTORY( DmeEditorChoicesInfo );
+USING_ELEMENT_FACTORY( DmeEditorType );
+USING_ELEMENT_FACTORY( DmeEditorTypeDictionary );
+
+USING_ELEMENT_FACTORY( DmePackColorOperator );
+USING_ELEMENT_FACTORY( DmePackVector2Operator );
+USING_ELEMENT_FACTORY( DmePackVector3Operator );
+USING_ELEMENT_FACTORY( DmePackVector4Operator );
+USING_ELEMENT_FACTORY( DmePackQAngleOperator );
+USING_ELEMENT_FACTORY( DmePackQuaternionOperator );
+USING_ELEMENT_FACTORY( DmePackVMatrixOperator );
+
+USING_ELEMENT_FACTORY( DmeUnpackColorOperator );
+USING_ELEMENT_FACTORY( DmeUnpackVector2Operator );
+USING_ELEMENT_FACTORY( DmeUnpackVector3Operator );
+USING_ELEMENT_FACTORY( DmeUnpackVector4Operator );
+USING_ELEMENT_FACTORY( DmeUnpackQAngleOperator );
+USING_ELEMENT_FACTORY( DmeUnpackQuaternionOperator );
+USING_ELEMENT_FACTORY( DmeUnpackVMatrixOperator );
+
+USING_ELEMENT_FACTORY( DmeAnimationSet );
+USING_ELEMENT_FACTORY( DmePhonemeMapping );
+USING_ELEMENT_FACTORY( DmeBalanceToStereoCalculatorOperator );
+USING_ELEMENT_FACTORY( DmeGlobalFlexControllerOperator );
+
+USING_ELEMENT_FACTORY( DmeTimeSelection );