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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/movieobjects/dmetransformoperator.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// The transform operator class - shortcut to setting transform values from floats
+//
+//=============================================================================
+
+#ifndef DMETRANSFORMOPERATOR_H
+#define DMETRANSFORMOPERATOR_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "movieobjects/dmeoperator.h"
+#include "datamodel/dmelement.h"
+#include "datamodel/dmattribute.h"
+#include "datamodel/dmattributevar.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class CDmeTransform;
+
+
+//-----------------------------------------------------------------------------
+// A class representing a camera
+//-----------------------------------------------------------------------------
+class CDmeTransformOperator : public CDmeOperator
+{
+ DEFINE_ELEMENT( CDmeTransformOperator, CDmeOperator );
+
+public:
+ virtual void Operate();
+
+ virtual void GetInputAttributes ( CUtlVector< CDmAttribute * > &attrs );
+ virtual void GetOutputAttributes( CUtlVector< CDmAttribute * > &attrs );
+
+ void SetTransform( CDmeTransform *pTransform );
+ const CDmeTransform *GetTransform() const;
+
+protected:
+ CDmaElement< CDmeTransform > m_transform;
+ CDmaVar< float > m_positionX;
+ CDmaVar< float > m_positionY;
+ CDmaVar< float > m_positionZ;
+ CDmaVar< float > m_orientationX;
+ CDmaVar< float > m_orientationY;
+ CDmaVar< float > m_orientationZ;
+ CDmaVar< float > m_orientationW;
+};
+
+
+#endif // DMETRANSFORMOPERATOR_H