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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/movieobjects/dmetexture.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// A class representing a procedural texture
+//
+//=============================================================================
+
+#ifndef DMETEXTURE_H
+#define DMETEXTURE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "datamodel/dmelement.h"
+#include "materialsystem/MaterialSystemUtil.h"
+#include "movieobjects/dmeimage.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class ITexture;
+class IMesh;
+enum ImageFormat;
+class IVTFTexture;
+
+
+//-----------------------------------------------------------------------------
+// Compression types
+//-----------------------------------------------------------------------------
+enum DmeTextureCompress_t
+{
+ DMETEXTURE_COMPRESS_DEFAULT = 0,
+ DMETEXTURE_COMPRESS_NONE,
+ DMETEXTURE_COMPRESS_DXT1,
+ DMETEXTURE_COMPRESS_DXT5,
+};
+
+
+//-----------------------------------------------------------------------------
+// Filter types
+//-----------------------------------------------------------------------------
+enum DmeTextureFilter_t
+{
+ DMETEXTURE_FILTER_DEFAULT = 0,
+ DMETEXTURE_FILTER_ANISOTROPIC,
+ DMETEXTURE_FILTER_TRILINEAR,
+ DMETEXTURE_FILTER_BILINEAR,
+ DMETEXTURE_FILTER_POINT,
+};
+
+
+//-----------------------------------------------------------------------------
+// Mipmap types
+//-----------------------------------------------------------------------------
+enum DmeTextureMipmap_t
+{
+ DMETEXTURE_MIPMAP_DEFAULT = 0,
+ DMETEXTURE_MIPMAP_ALL_LEVELS,
+ DMETEXTURE_MIPMAP_NONE,
+};
+
+
+//-----------------------------------------------------------------------------
+// A base class for textures
+//-----------------------------------------------------------------------------
+class CDmeBaseTexture : public CDmElement
+{
+ DEFINE_ELEMENT( CDmeBaseTexture, CDmElement );
+
+public:
+ ITexture *GetCachedTexture();
+
+ // Compression type
+ void SetCompressionType( DmeTextureCompress_t type );
+ DmeTextureCompress_t GetCompressionType() const;
+
+ // Filter type
+ void SetFilterType( DmeTextureFilter_t type );
+ DmeTextureFilter_t GetFilterType() const;
+
+ // Mipmap type
+ void SetMipmapType( DmeTextureMipmap_t type );
+ DmeTextureMipmap_t GetMipmapType() const;
+
+public:
+ CDmAttributeVar<bool> m_bClampS;
+ CDmAttributeVar<bool> m_bClampT;
+ CDmAttributeVar<bool> m_bClampU;
+ CDmAttributeVar<bool> m_bNoDebugOverride;
+ CDmAttributeVar<bool> m_bNoLod;
+ CDmAttributeVar<bool> m_bNiceFiltered;
+ CDmAttributeVar<bool> m_bNormalMap;
+ CDmAttributeVar<float> m_flBumpScale;
+
+protected:
+ // Computes texture flags
+ int CalcTextureFlags( int nDepth ) const;
+
+ // Computes the desired texture format based on flags
+ ImageFormat ComputeDesiredImageFormat( ImageFormat srcFormat, int nWidth, int nHeight, int nDepth, int nFlags );
+
+ CDmAttributeVar<int> m_nCompressType;
+ CDmAttributeVar<int> m_nFilterType;
+ CDmAttributeVar<int> m_nMipmapType;
+
+ // Computed values
+ CTextureReference m_Texture;
+ IVTFTexture *m_pVTFTexture;
+ Vector m_vecReflectivity;
+};
+
+
+//-----------------------------------------------------------------------------
+// Inline methods
+//-----------------------------------------------------------------------------
+inline void CDmeBaseTexture::SetCompressionType( DmeTextureCompress_t type )
+{
+ m_nCompressType = type;
+}
+
+inline DmeTextureCompress_t CDmeBaseTexture::GetCompressionType() const
+{
+ return (DmeTextureCompress_t)m_nCompressType.Get();
+}
+
+inline void CDmeBaseTexture::SetFilterType( DmeTextureFilter_t type )
+{
+ m_nFilterType = type;
+}
+
+inline DmeTextureFilter_t CDmeBaseTexture::GetFilterType() const
+{
+ return (DmeTextureFilter_t)m_nFilterType.Get();
+}
+
+inline void CDmeBaseTexture::SetMipmapType( DmeTextureMipmap_t type )
+{
+ m_nMipmapType = type;
+}
+
+inline DmeTextureMipmap_t CDmeBaseTexture::GetMipmapType() const
+{
+ return (DmeTextureMipmap_t)m_nMipmapType.Get();
+}
+
+
+//-----------------------------------------------------------------------------
+// A class representing a texture
+//-----------------------------------------------------------------------------
+class CDmeTexture : public CDmeBaseTexture
+{
+ DEFINE_ELEMENT( CDmeTexture, CDmeBaseTexture );
+
+public:
+ virtual void Resolve();
+
+private:
+ // Array of images in an animated texture
+ CDmAttributeVarElementArray< CDmeImage > m_Images;
+};
+
+
+//-----------------------------------------------------------------------------
+// A class representing a cube texture
+//-----------------------------------------------------------------------------
+class CDmeCubeTexture : public CDmeBaseTexture
+{
+ DEFINE_ELEMENT( CDmeCubeTexture, CDmeBaseTexture );
+
+public:
+ virtual void Resolve();
+
+private:
+ // Array of images in an animated texture
+ CDmAttributeVarElementArray< CDmeImage > m_ImagesPosX;
+ CDmAttributeVarElementArray< CDmeImage > m_ImagesNegX;
+ CDmAttributeVarElementArray< CDmeImage > m_ImagesPosY;
+ CDmAttributeVarElementArray< CDmeImage > m_ImagesNegY;
+ CDmAttributeVarElementArray< CDmeImage > m_ImagesPosZ;
+ CDmAttributeVarElementArray< CDmeImage > m_ImagesNegZ;
+};
+
+
+#endif // DMETEXTURE_H