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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/movieobjects/dmeshader.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// A class representing a shader
+//
+//=============================================================================
+
+#ifndef DMESHADER_H
+#define DMESHADER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "datamodel/dmelement.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class IShader;
+
+
+//-----------------------------------------------------------------------------
+// A class representing a material
+//-----------------------------------------------------------------------------
+class CDmeShader : public CDmElement
+{
+ DEFINE_ELEMENT( CDmeShader, CDmElement );
+
+public:
+ void SetShaderName( const char *pShaderName );
+ const char *GetShaderName() const;
+
+ // Resolve
+ virtual void Resolve();
+
+private:
+ // Finds a shader
+ IShader *FindShader();
+
+ // Remove all shader parameters that don't exist in the new shader
+ void RemoveUnusedShaderParams( IShader *pShader );
+
+ // Add all shader parameters that don't currently exist
+ void AddNewShaderParams( IShader *pShader );
+
+ // Add attribute for shader parameter
+ CDmAttribute* AddAttributeForShaderParameter( IShader *pShader, int nIndex );
+
+ IShader *m_pShader;
+ CDmAttributeVarString m_ShaderName;
+};
+
+#endif // DMESHADER_H