summaryrefslogtreecommitdiff
path: root/public/matsys_controls/potterywheelpanel.h
diff options
context:
space:
mode:
authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/matsys_controls/potterywheelpanel.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
archived-source-engine-2018-hl2-src-master.zip
Diffstat (limited to 'public/matsys_controls/potterywheelpanel.h')
-rw-r--r--public/matsys_controls/potterywheelpanel.h170
1 files changed, 170 insertions, 0 deletions
diff --git a/public/matsys_controls/potterywheelpanel.h b/public/matsys_controls/potterywheelpanel.h
new file mode 100644
index 0000000..5da55e4
--- /dev/null
+++ b/public/matsys_controls/potterywheelpanel.h
@@ -0,0 +1,170 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef POTTERYWHEELPANEL_H
+#define POTTERYWHEELPANEL_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "vgui_controls/EditablePanel.h"
+#include "materialsystem/MaterialSystemUtil.h"
+#include "tier2/camerautils.h"
+
+
+//-----------------------------------------------------------------------------
+// Forward declarations
+//-----------------------------------------------------------------------------
+class IManipulator;
+class CPotteryWheelManip;
+class CBaseManipulator;
+class CTransformManipulator;
+class CDmxElement;
+
+namespace vgui
+{
+ class IScheme;
+}
+
+
+//-----------------------------------------------------------------------------
+// Pottery wheel Panel
+//-----------------------------------------------------------------------------
+class CPotteryWheelPanel : public vgui::EditablePanel
+{
+ DECLARE_CLASS_SIMPLE( CPotteryWheelPanel, vgui::EditablePanel );
+
+public:
+ // constructor, destructor
+ CPotteryWheelPanel( vgui::Panel *pParent, const char *pName );
+ virtual ~CPotteryWheelPanel();
+
+ // Overriden methods of vgui::Panel
+ virtual void ApplySettings( KeyValues *inResourceData );
+ virtual void Init( int x, int y, int wide, int tall );
+ virtual void Paint();
+
+ virtual void OnKeyCodePressed ( vgui::KeyCode code );
+ virtual void OnKeyCodeReleased( vgui::KeyCode code );
+ virtual void OnMousePressed ( vgui::MouseCode code );
+ virtual void OnMouseReleased( vgui::MouseCode code );
+ virtual void OnCursorMoved( int x, int y );
+ virtual void OnMouseWheeled( int delta );
+ virtual void OnTick();
+
+ virtual void OnMouseCaptureLost();
+
+ // Sets the camera to look at the the thing we're spinning around
+ void LookAt( const Vector &vecCenter, float flRadius );
+ void LookAt( float flRadius );
+
+ void ComputePanelPosition( const Vector &vecPosition, Vector2D *pPanelPos );
+
+ void SetBackgroundColor( int r, int g, int b );
+ void SetBackgroundColor( const Color& c );
+ const Color& GetBackgroundColor() const;
+
+ // Light probe
+ void SetLightProbe( CDmxElement *pLightProbe );
+
+ // Camera.
+ int GetCameraFOV( void );
+ void SetCameraFOV( float flFOV );
+ void SetCameraPositionAndAngles( const Vector &vecPos, const QAngle &angDir, bool syncManipulators = true );
+ void GetCameraPositionAndAngles( Vector &vecPos, QAngle &angDir );
+ void SetCameraOffset( const Vector &vecOffset );
+ void GetCameraOffset( Vector &vecOffset );
+ void ResetCameraPivot( void );
+ void ComputeCameraTransform( matrix3x4_t *pWorldToCamera );
+ void UpdateCameraTransform();
+
+private:
+ // Inherited classes must implement this
+ virtual void OnPaint3D() = 0;
+
+protected:
+
+ enum
+ {
+ MAX_LIGHT_COUNT = 4
+ };
+
+ struct LightInfo_t
+ {
+ LightDesc_t m_Desc;
+ matrix3x4_t m_LightToWorld;
+ };
+
+
+
+ enum ManipulationMode_t
+ {
+ CAMERA_ROTATE,
+ CAMERA_TRANSLATE,
+ CAMERA_ZOOM,
+ LIGHT_MODE,
+ };
+
+ virtual void EnterManipulationMode( ManipulationMode_t manipMode, bool bMouseCapture = true, vgui::MouseCode mouseCode = vgui::MouseCode( -1 ) );
+ void Select();
+ void AcceptManipulation( bool bReleaseMouseCapture = true );
+ void CancelManipulation();
+ void EnableMouseCapture( bool enable, vgui::MouseCode code = vgui::MouseCode( -1 ) );
+ bool WarpMouse( int &x, int &y );
+ IManipulator *m_pCurrentManip;
+ int m_nManipStartX, m_nManipStartY;
+ int m_nClickStartX, m_nClickStartY;
+
+ // Re-apply the manipulators on a new model
+ void ApplyManipulation();
+
+ // Synchronize the manipulators with the current transform
+ void SyncManipulation();
+
+ bool HasLightProbe() const;
+ ITexture *GetLightProbeCubemap( bool bHDR );
+ void DrawGrid();
+ CMaterialReference m_Wireframe;
+
+ bool m_bRenderToTexture;
+
+ virtual void SetupRenderState( int nDisplayWidth, int nDisplayHeight );
+
+private:
+ void CreateDefaultLights();
+ void DestroyLights();
+ void ParseLightsFromKV( KeyValues *pLightsKV );
+
+ CMaterialReference m_LightProbeBackground;
+ CMaterialReference m_LightProbeHDRBackground;
+ CTextureReference m_LightProbeCubemap;
+ CTextureReference m_LightProbeHDRCubemap;
+
+ Camera_t m_Camera;
+ matrix3x4_t m_CameraPivot;
+ int m_nLightCount;
+ LightInfo_t m_Lights[MAX_LIGHT_COUNT];
+ Vector4D m_vecAmbientCube[6];
+
+ Color m_ClearColor;
+ Vector m_vecCameraOffset;
+ CTransformManipulator *m_pCameraRotate;
+ CTransformManipulator *m_pCameraTranslate;
+ CBaseManipulator *m_pCameraZoom;
+ CPotteryWheelManip *m_pLightManip;
+ vgui::MouseCode m_nCaptureMouseCode;
+
+ int m_xoffset, m_yoffset;
+
+ bool m_bHasLightProbe : 1;
+
+ CPanelAnimationVar( bool, m_bUseParentBG, "useparentbg", "0" );
+};
+
+
+#endif // SIMPLEPOTTERYWHEELPANEL_H