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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/matsys_controls/mdlsequencepicker.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/matsys_controls/mdlsequencepicker.h')
| -rw-r--r-- | public/matsys_controls/mdlsequencepicker.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/public/matsys_controls/mdlsequencepicker.h b/public/matsys_controls/mdlsequencepicker.h new file mode 100644 index 0000000..3150f16 --- /dev/null +++ b/public/matsys_controls/mdlsequencepicker.h @@ -0,0 +1,116 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef MDLSEQUENCEPICKER_H +#define MDLSEQUENCEPICKER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "vgui_controls/ImageList.h" +#include "vgui_controls/Frame.h" +#include "datacache/imdlcache.h" +#include "matsys_controls/mdlpanel.h" + + +//----------------------------------------------------------------------------- +// Forward declarations +//----------------------------------------------------------------------------- +namespace vgui +{ + class Splitter; + class Button; +} + +class CGameFileTreeView; + + +//----------------------------------------------------------------------------- +// Purpose: Main app window +//----------------------------------------------------------------------------- +class CMDLSequencePicker : public vgui::EditablePanel +{ + DECLARE_CLASS_SIMPLE( CMDLSequencePicker, vgui::EditablePanel ); +public: + CMDLSequencePicker( vgui::Panel *pParent ); + virtual ~CMDLSequencePicker(); + + // overridden frame functions + virtual void Activate(); + virtual void OnClose(); + virtual void PerformLayout(); + virtual void OnTick(); + + char const *GetModelName(); + char const *GetSequenceName(); + int GetSequenceNumber(); + +private: + void SelectMDL( const char *pMDLName ); + void RefreshFileList(); + void RefreshActivitiesAndSequencesList(); + + // Plays the selected activity + void PlaySelectedActivity( ); + + // Plays the selected sequence + void PlaySelectedSequence( ); + + MESSAGE_FUNC( OnFileSelected, "TreeViewItemSelected" ); + MESSAGE_FUNC_PTR_CHARPTR( OnTextChanged, "TextChanged", Panel, text ); + MESSAGE_FUNC_PARAMS( OnItemSelected, "ItemSelected", kv ); + MESSAGE_FUNC( OnPageChanged, "PageChanged" ); + + // changes +// MESSAGE_FUNC_INT( CloakFolder, "CloakFolder", item ); +// MESSAGE_FUNC_INT( OpenFileForEdit, "EditFile", item ); +// MESSAGE_FUNC_INT( OpenFileForDelete, "DeleteFile", item ); + + CMDLPanel *m_pMDLPreview; + vgui::ComboBox *m_pFilterList; + CGameFileTreeView *m_pFileTree; + vgui::ImageList m_Images; + vgui::Splitter* m_pMDLSplitter; + vgui::Splitter* m_pSequenceSplitter; + vgui::PropertySheet *m_pViewsSheet; + vgui::PropertyPage *m_pSequencesPage; + vgui::PropertyPage *m_pActivitiesPage; + + vgui::ListPanel *m_pSequencesList; + vgui::ListPanel *m_pActivitiesList; + + MDLHandle_t m_hSelectedMDL; + + friend class CMDLSequencePickerFrame; +}; + +//----------------------------------------------------------------------------- +// Model sequence picker frame +//----------------------------------------------------------------------------- +class CMDLSequencePickerFrame : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CMDLSequencePickerFrame, vgui::Frame ); +public: + CMDLSequencePickerFrame( vgui::Panel *parent, char const *title ); + virtual ~CMDLSequencePickerFrame(); + + virtual void PerformLayout(); + +protected: + + virtual void OnTick(); + + MESSAGE_FUNC( OnOK, "OnOK" ); + MESSAGE_FUNC( OnCancel, "OnCancel" ); + +private: + CMDLSequencePicker *m_pMDLSequencePicker; + + vgui::Button *m_pOK; + vgui::Button *m_pCancel; +}; + +#endif // MDLSEQUENCEPICKER_H |