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authorFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
committerFluorescentCIAAfricanAmerican <[email protected]>2020-04-22 12:56:21 -0400
commit3bf9df6b2785fa6d951086978a3e66f49427166a (patch)
tree2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/mathlib/polyhedron.h
downloadarchived-source-engine-2018-hl2-src-master.tar.xz
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef POLYHEDRON_H_
+#define POLYHEDRON_H_
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "mathlib/mathlib.h"
+
+
+
+struct Polyhedron_IndexedLine_t
+{
+ unsigned short iPointIndices[2];
+};
+
+struct Polyhedron_IndexedLineReference_t
+{
+ unsigned short iLineIndex;
+ unsigned char iEndPointIndex; //since two polygons reference any one line, one needs to traverse the line backwards, this flags that behavior
+};
+
+struct Polyhedron_IndexedPolygon_t
+{
+ unsigned short iFirstIndex;
+ unsigned short iIndexCount;
+ Vector polyNormal;
+};
+
+class CPolyhedron //made into a class because it's going virtual to support distinctions between temp and permanent versions
+{
+public:
+ Vector *pVertices;
+ Polyhedron_IndexedLine_t *pLines;
+ Polyhedron_IndexedLineReference_t *pIndices;
+ Polyhedron_IndexedPolygon_t *pPolygons;
+
+ unsigned short iVertexCount;
+ unsigned short iLineCount;
+ unsigned short iIndexCount;
+ unsigned short iPolygonCount;
+
+ virtual ~CPolyhedron( void ) {};
+ virtual void Release( void ) = 0;
+ Vector Center( void );
+};
+
+class CPolyhedron_AllocByNew : public CPolyhedron
+{
+public:
+ virtual void Release( void );
+ static CPolyhedron_AllocByNew *Allocate( unsigned short iVertices, unsigned short iLines, unsigned short iIndices, unsigned short iPolygons ); //creates the polyhedron along with enough memory to hold all it's data in a single allocation
+
+private:
+ CPolyhedron_AllocByNew( void ) { }; //CPolyhedron_AllocByNew::Allocate() is the only way to create one of these.
+};
+
+CPolyhedron *GeneratePolyhedronFromPlanes( const float *pOutwardFacingPlanes, int iPlaneCount, float fOnPlaneEpsilon, bool bUseTemporaryMemory = false ); //be sure to polyhedron->Release()
+CPolyhedron *ClipPolyhedron( const CPolyhedron *pExistingPolyhedron, const float *pOutwardFacingPlanes, int iPlaneCount, float fOnPlaneEpsilon, bool bUseTemporaryMemory = false ); //this does NOT modify/delete the existing polyhedron
+
+CPolyhedron *GetTempPolyhedron( unsigned short iVertices, unsigned short iLines, unsigned short iIndices, unsigned short iPolygons ); //grab the temporary polyhedron. Avoids new/delete for quick work. Can only be in use by one chunk of code at a time
+
+
+#endif //#ifndef POLYHEDRON_H_
+