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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/materialsystem/ivballoctracker.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/materialsystem/ivballoctracker.h')
| -rw-r--r-- | public/materialsystem/ivballoctracker.h | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/public/materialsystem/ivballoctracker.h b/public/materialsystem/ivballoctracker.h new file mode 100644 index 0000000..7d07e25 --- /dev/null +++ b/public/materialsystem/ivballoctracker.h @@ -0,0 +1,35 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: tracks VB allocations (and compressed/uncompressed vertex memory usage) +// +//===========================================================================// + +#ifndef IVBALLOCTRACKER_H +#define IVBALLOCTRACKER_H + +#include "materialsystem/imaterialsystem.h" + +// By default, only enable this alloc tracking for a debug shaderapidx*.dll +// (it uses about 0.25MB to track ~7000 allocations) +#if defined(_DEBUG) +#define ENABLE_VB_ALLOC_TRACKER 1 +#else +#define ENABLE_VB_ALLOC_TRACKER 0 +#endif + +// This interface is actually exported by the shader API DLL. +#define VB_ALLOC_TRACKER_INTERFACE_VERSION "VBAllocTracker001" + +// Interface to the VB mem alloc tracker +abstract_class IVBAllocTracker +{ +public: + // This should be called wherever VertexBuffers are allocated + virtual void CountVB( void * buffer, bool isDynamic, int bufferSize, int vertexSize, VertexFormat_t fmt ) = 0; + // This should be called wherever VertexBuffers are freed + virtual void UnCountVB( void * buffer ) = 0; + // Track mesh allocations (set this before an allocation, clear it after) + virtual bool TrackMeshAllocations( const char * allocatorName ) = 0; +}; + +#endif // IVBALLOCTRACKER_H |