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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/ivoiceserver.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/ivoiceserver.h')
| -rw-r--r-- | public/ivoiceserver.h | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/public/ivoiceserver.h b/public/ivoiceserver.h new file mode 100644 index 0000000..c0a48f7 --- /dev/null +++ b/public/ivoiceserver.h @@ -0,0 +1,34 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: This module defines the IVoiceServer interface, which is used by +// game code to control which clients are listening to which other +// clients' voice streams. +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef IVOICESERVER_H +#define IVOICESERVER_H + + +#include "interface.h" + + +#define INTERFACEVERSION_VOICESERVER "VoiceServer002" + + +abstract_class IVoiceServer +{ +public: + virtual ~IVoiceServer() {} + + // Use these to setup who can hear whose voice. + // Pass in client indices (which are their ent indices - 1). + virtual bool GetClientListening(int iReceiver, int iSender) = 0; + virtual bool SetClientListening(int iReceiver, int iSender, bool bListen) = 0; + virtual bool SetClientProximity(int iReceiver, int iSender, bool bUseProximity) = 0; +}; + + +#endif + |