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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/ishadercompiledll.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/ishadercompiledll.h')
| -rw-r--r-- | public/ishadercompiledll.h | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/public/ishadercompiledll.h b/public/ishadercompiledll.h new file mode 100644 index 0000000..03a1d1c --- /dev/null +++ b/public/ishadercompiledll.h @@ -0,0 +1,26 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef ISHADERCOMPILEDLL_H +#define ISHADERCOMPILEDLL_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "interface.h" + +#define SHADER_COMPILE_INTERFACE_VERSION "shadercompiledll_0" + +// This is the DLL interface to ShaderCompile +abstract_class IShaderCompileDLL +{ +public: + // All vrad.exe does is load the VRAD DLL and run this. + virtual int main( int argc, char **argv ) = 0; +}; + +#endif // ISHADERCOMPILEDLL_H |