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| author | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
|---|---|---|
| committer | FluorescentCIAAfricanAmerican <[email protected]> | 2020-04-22 12:56:21 -0400 |
| commit | 3bf9df6b2785fa6d951086978a3e66f49427166a (patch) | |
| tree | 2c0f1f0c63c4832882bc93814ebd2c2b1c6224e5 /public/iservernetworkable.h | |
| download | archived-source-engine-2018-hl2-src-master.tar.xz archived-source-engine-2018-hl2-src-master.zip | |
Diffstat (limited to 'public/iservernetworkable.h')
| -rw-r--r-- | public/iservernetworkable.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/public/iservernetworkable.h b/public/iservernetworkable.h new file mode 100644 index 0000000..cefa753 --- /dev/null +++ b/public/iservernetworkable.h @@ -0,0 +1,114 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef ISERVERNETWORKABLE_H +#define ISERVERNETWORKABLE_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "ihandleentity.h" +#include "basetypes.h" +#include "bitvec.h" +#include "const.h" +#include "bspfile.h" + + + +// Entities can span this many clusters before we revert to a slower area checking algorithm +#define MAX_FAST_ENT_CLUSTERS 4 +#define MAX_ENT_CLUSTERS 64 +#define MAX_WORLD_AREAS 8 + + +class ServerClass; +class SendTable; +struct edict_t; +class CBaseEntity; +class CSerialEntity; +class CBaseNetworkable; + + +class CCheckTransmitInfo +{ +public: + edict_t *m_pClientEnt; // pointer to receiver edict + byte m_PVS[PAD_NUMBER( MAX_MAP_CLUSTERS,8 ) / 8]; + int m_nPVSSize; // PVS size in bytes + + CBitVec<MAX_EDICTS> *m_pTransmitEdict; // entity n is already marked for transmission + CBitVec<MAX_EDICTS> *m_pTransmitAlways; // entity n is always sent even if not in PVS (HLTV and Replay only) + + int m_AreasNetworked; // number of networked areas + int m_Areas[MAX_WORLD_AREAS]; // the areas + + // This is used to determine visibility, so if the previous state + // is the same as the current state (along with pvs and areas networked), + // then the parts of the map that the player can see haven't changed. + byte m_AreaFloodNums[MAX_MAP_AREAS]; + int m_nMapAreas; +}; + +//----------------------------------------------------------------------------- +// Stores information necessary to perform PVS testing. +//----------------------------------------------------------------------------- +struct PVSInfo_t +{ + // headnode for the entity's bounding box + short m_nHeadNode; + + // number of clusters or -1 if too many + short m_nClusterCount; + + // cluster indices + unsigned short *m_pClusters; + + // For dynamic "area portals" + short m_nAreaNum; + short m_nAreaNum2; + + // current position + float m_vCenter[3]; + +private: + unsigned short m_pClustersInline[MAX_FAST_ENT_CLUSTERS]; + + friend class CVEngineServer; +}; + + +// IServerNetworkable is the interface the engine uses for all networkable data. +class IServerNetworkable +{ +// These functions are handled automatically by the server_class macros and CBaseNetworkable. +public: + // Gets at the entity handle associated with the collideable + virtual IHandleEntity *GetEntityHandle() = 0; + + // Tell the engine which class this object is. + virtual ServerClass* GetServerClass() = 0; + + virtual edict_t *GetEdict() const = 0; + + virtual const char* GetClassName() const = 0; + virtual void Release() = 0; + + virtual int AreaNum() const = 0; + + // In place of a generic QueryInterface. + virtual CBaseNetworkable* GetBaseNetworkable() = 0; + virtual CBaseEntity* GetBaseEntity() = 0; // Only used by game code. + virtual PVSInfo_t* GetPVSInfo() = 0; // get current visibilty data + +protected: + // Should never call delete on this! + virtual ~IServerNetworkable() {} +}; + + +#endif // ISERVERNETWORKABLE_H |